Player VS Player Games have Toxic Communitys

Most Player VS Player games have very toxic gamers. Call of doodie is one example. the chat room is full of trama for those who dare read and take it seriously. and the COMPLETE opposite is true about a MMORPG’s that have strong community’s were your side goal besides playing is meeting new people and forging lasting relationships. the problem NW faced was they didn’t CHAT BLOCK other factions from talking to other factions. look at World of Warcraft, horde could never talk to alliance members due to “Frustration” added to players who would die in PVP combat. and most players who live on the PVP aspect of games mostly live for this drama, to provoke other players misery is a highlight of there day. NW should have had more moderation in dividing the factions communication on a server (even separate Trade Post, creating a loyalty to a side), due to faction switching your once enemy is now your ally, and now most players who are still playing just play “switch factions” due to the toxic players that have switched over… cause they chased all the players who couldn’t stand the Toxicity away.

Just posting this as probably the “subconscious” reason people stopped playing… PVP was never balanced, and getting slaughtered by someone higher level to you (due to level or GS) then being taunted in area chat is just a good reason to stop playing.

MMO community’s do like PVP, but ALL games prior that didn’t just die out like how new world did had ways to limit the harassment that the new learning players experienced. with things like “level brackets in battle grounds” “rated brackets in arenas” “safe areas for lower level players”
ways to separate skill levels was overlooked in this game. only the top company’s invited all the top talent then owned the most valuable towns and made broken amounts of money to buy out the competition and ruining any chance for the casual here… sadge

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This game has always been elitist and the increased grind has only made more and more players quit over time. Only 5% of the game’s original population is currently online.
Before remaking the game and launching it as a survival hybrid with PVE as was the initial plan because an MMORPG is totally impossible to excel in anything.

There is button to turn off ur pvp or u push ur self just for 10% luck ?

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This thread is true. So close to quitting from lagging behind and getting picked on / ganged by other higher-level players.

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You’re partly right.
The toxic comunitiy in PvP games exists mainly in the Global Chat, consisting of a few idiots who troll around there 24/7. Turn off Global Chat and you have peace of mind.
The majority of the players are friendly, it’s just the few psychopaths who stand out because they scream loudly toxic bullshit

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I don’t think the PvE crowd is any better. The whole link your gear before entering dungeon with the group thing is proof, I have joined up with many random groups where it becomes an toxic arguement mid-boss fight of differing opinions or healer/dps blame, imagine if this game had PvE damage meters it would be even worst.

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I’m not sure what’s worse:

  • The idea that you need to have PvP toggled on for absolutely anything non-PvP related. You can literally ignored all PvP in this game, even territory ownership, and achieve absolutely everything PvE related.

or

  • The idea that PvE players are somehow better humans than PvP players. Spoiler: They’re no different. Just look at any competitive PvE progression game. You think the top performing guilds looking for world/server first achievements play nicely together?

Either way, it’s a bad take.

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It’s everywhere though. Toxic people generally live on the internet, because if they’re freely toxic in person, it generally results in them being told off.

On the internet there are far more people in one place also fixing for a fight, so it tends to get backup and corroborators online.

It’s why proponents of the game launch around the forums calling people children and other such names.

Just so we’re clear though. If toxic communities meant games failed, League of Legends would have died very early on.

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