Hi, I’m not directly impacted by this issue, I’m just reporting it for a team mate on a low/mid end PC.
His problem is that NPCs (Quests NPC in particular) are rendered after Players, I understand it’s a PvP based game so it’s normal. I have no idea how the render queue is done on your end, but it might be a good idea to implement a priority depending on the PvP flag of a user. For example if he’s flagged for PvP, render players first, if not, render NPCs first.
That’s only my point of view, it could be a pain in the a$$ to implement for you.
Thanks for reading.