The last couple of invasions I have tried to participate in have been frustrating because in both cases I signed up well in advance, I was level 60, and even after loading into the fort with all the other players I was kicked (in some cases, several times) by whichever players were controlling the armies.
I realize the importance of a company being able to recruit and manage an army for a faction war over a territory - that’s a privilege they have earned for controlling the settlement. But an invasion should be more community focused, and should not discourage players who aren’t actively involved in the largest companies from signing up.
In my case, I planned my evening around the invasion by making sure my kids were tucked in bed (I’m an old dad), my wife was taken care of, and I even purchased specific gear to help me against the Corrupt, including food, potions, and the best weapons. I did all my “maintenance” with trading post and inventory management and wrapping up a few quests before teleporting to the event. I wasn’t kicked out until there were only a couple of minutes until start, and I tried rejoining three times, but was immediately kicked each time without explanation. Then the invasion started and I was left with a very hollow feeling.
I know some players will say “It’s just a game” - but we all know that’s not true. Checkers is a game. Marbles is a game. Candy Crush is a game. A good MMO is a major time investment - and I work all day, take care of my family, and love it when I have a couple of hours in the evening to play. To have a huge chunk of that taken away because some player I don’t know wants someone else at the last minute makes me think I won’t bother signing up for invasions in the future.
I think AGS should change it so that once you are loaded into the fort, you should not be able to be kicked. Let the players in control make their roster moves BEFORE you load in and get set for battle!
This topic has been exhausted at this point. Make relationships with the companies, if you can’t then don’t assist them and let them loose a war to a different company. Once they loose then take the territory for yourself. The company takes a huge hit if they lose an invasion, they should be allowed to facilitate who participates in an invasion so they can attempt to be successful.
I’ve heard a couple times now from my latest invasions that people are getting booted for no good reason (not actually by the orgs)… They were running around to keep the timer at bay, and the organizer didn’t actually kick them (said so in the chat). Wonder if there’s some issue going on outside of the usual short-fused organizer syndrome.
Re. Your other comments about all the prep and the let-down, it is really annoying… and I don’t even have kids. You make sure you’re not doing anything with a group or in a dungeon so you’re available for the invite. you get pulled into the instance and run around for 5 minutes, then you get booted and end up in the same zone as the invasion meaning you actually spend more azoth getting back to whatever it was you were doing. Kind of a pain. Poor workflow. It could all be vastly improved by allowing the org to commit to a roster ahead of pulling people into the instance, as well as returning us from whence we came.
Companies should be able to decide who is in an invasion. Which is not even the case at the moment. Theres only a limited amount of players that can be kicked.
We ourselves spend time every day to organise every war and invasion to the best of our ability.
But then theres a bunch of randoms that refuse to come discord and refuse to coordinate with us, causing the cities’ crafting and refining stations to downgrade, making it feel like a huge waste of time.
It leaves the entire server without their crafting stations and costs us a tens of thousands of gold.
It’s a ridiculous system that just makes it so that people stop giving a crap.
IMO, people making this complaint should look into how many invasions in the world have been successful versus how often groups fail. Companies need to be able to manage who gets in. That said, I agree that this random match making group kick system is bad. It should just let them pick the roster like a war.
From an organizer perspective, how does the roster work exactly?
Are you able to see what builds people are running? Main weapons, maybe? Skill focus? Anything like that?
When the invasion starts (15 min prior), does the entire list get defaulted into the instance or are people not teleported in until the organizer manually adds them to the roster?
Can you pull people back in after they’ve been kicked out?
You make some good points, and I agree that the company in charge should have some control over who fills the rosters. But for players like me that are not active in Discord or large companies, it’s hard for us to experience and learn more about how to contribute in an invasion if we don’t have the opportunities. In my two invasions that I was kicked from, no Discord info was provided (to be fair I wasn’t planning on opening Discord anyway). As for the the siege equipment and defenses, I honestly don’t really know how to use them or fix them up, and I just figured I would eventually figure that stuff out by participating in invasions.
I realize that I’m not an “elite” end game player and I’m not in a large company, and I prefer to play solo most of the time and enjoy the game’s audio (hence, I rarely use Discord). I just think there could be a solution that doesn’t leave casual players like me out in the cold at the last minute. As some have suggested, force companies to finalize their rosters PRIOR to players loading into the fort. That way, when you’re in, you’re IN and then we can get excited about what’s going to happen. Running around with a couple of minutes left before the start of the invasion, hoping you don’t get booted by someone you don’t know, is not remotely fun.
Step one to contributing to invasions is being on discord, you more than likely don’t even have to speak but it is important that everyone can listen to the game plan and callouts.
When our shotcaller makes the call that we need people at a specific gate and noone comes because everyone refuses to join discord then that can lose us the invasion.
On most servers factions have a faction discord where members of said faction hang out.
On my servers case if someone has a question for the company organising wars and invasions they can reach out to officers/consuls/governors there in case non of them is online in-game.
People need to know you’ll coordinate with them and are ok with having a plan and sticking to it.
If you’re not up for coordinating with your team then invasions are not for you, they’re group content.
You don’t need to be some elite player to participate in invasions. Server sizes are small even when they’re at capacity. Just being involved within the community and making it so people know they can actually count on you alone would probably get you in any invasion you want.
Companies can not actually finalize their roster before the war. We can only select 10 people, the game then throws in a random 40. For us our company then kicks everyone who is not on discord (until we’re not allowed to kick anymore) because not being able to coordinate with us makes them only half as valuable as they could be.
genuinely feel bad for op
and the funniest thing is, they’re just going to fucking LOSE the invasion anyways. It doesn’t matter how much of their guildmates are in a discord and how organized they are for a video game.
Congrats to them for kicking people then proceeding to have 6 stations downgraded
How does your company associate the in-game players with usernames in Discord? Do you do a roll-call?
Interesting re. the auto-add of 40 randos to each invasion, that explains getting pulled in and kicked out. Would think they’d have made it so you pick the people first, before they all get pulled in.
Around 15 minutes before the invasion begins, players that were chosen/selected receive a notification that they can teleport into the instance (fort). Once they are in, they can run around inside the fort until the invasion starts (there is a timer running down at top of screen). At this point (in my opinion), the rosters should be locked. But as it is now, the governing company can continue to add/remove players all the way up until the start of the invasion. I don’t know what their window looks like or how it’s done, but I’m pretty sure they don’t have access to build types, weapons, skills, etc. - probably just level and maybe overall gear score.
id say if you are preparing yourself that heavily with all the xtra bells and whistles, direct message the war leader and let them know!! This way you can know ahead of time if they are going to kick you.
I think they would really appreciate someone putting all that extra effort in most players dont bother with that extra stuff. And im sure it adds up.
You may want to read my comment again then. I am discussing invasions.
The company takes a huge hit if they lose an invasion, they should be allowed to facilitate who participates in an invasion so they can attempt to be successful.
Emphasis added.
My first two sentences are telling them how to take a territory if they don’t like how one particular company handles invasions.