Iām about to do some OPR and see but in the meanwhile I tested in duel and you definitely donāt get that āfreeā roll. I donāt know if itās because itās a duel and not ārealā pvp.
Yea, it might possibly not work in duels just like a lot of other mechanics like the lifesteal on the āReapā ability from Greataxe that are broken in duels but otherwise work in other PvP situations.
An easy way to test it is to go to a place with a lot of mobs that have a stagger and let yourself hit a couple of times and youāll see that it triggers every time. A spot where I mostly encounter this nowadays is when I farm Weapon mastery at the Oceanview post in Restless Shore (Mob Grinding Pirates).
its called lag.
to some, its also known as desync.
its when your pc registered the knockdown, but the signal of ur opponent dodging didnāt reach u in time.
and when the signal/data finally reaches you, they teleported to somewhere else.
happens when u have high ping/server lag.
you can recreate this by having one player use a cc skill while the other use dodge at the exact same time.
to the person using CC, itd show they have successfully ccāed the other player, while the other player would show theyāve successfully dodged the cc.
depending who recieve the signal first, most of the time by having lower ping, will result in their benefit.
the amount of people not knowing about the breakout mechanic in this thread was very worring
people really donāt pay attention at all during combat it seems 
the audio and the blue glow around your character that it does when it activates should be enough to understand that this is something the devs put in so no idea where people got that itās a desync or hacks 
the fact u think thereās such thing as breakout mechanic LOL
press āa,a,b,b,left click right clickā to break out of knockdown/root/stuns
or
spam āa, d, a, d, a, dā to trigger breakout
cute <3
you joking right? 
yeah u gotta spam āa, d, a, d, a, dā repeatedly to trigger breakout mechanic to instant roll away from kncokdowns/roots/stuns
has to be multible CCs or staggers within a window
uāre confused with stuns.
u get out of stuns by taking any form of dmg , excluding dots.
therefore multiple ccs helps u get out of stun if the first cc that hit u was a stun.
plus, what uāre describing, sounded more like a glitch/bug than ābreakout mechanicā
why u so cute
iām sorry where did i say stun? or do you think stun is the only CC in this game
i canāt tell if you trolling or are just one of those people but i must thank you for reminding me why i stopped going into these forums
Bradley already explained how the mechanic works
I mean, I never played spear (never had two CCs available), and Iām ranged so pretty much all the time out of the group combat. I noticed right away the blue aura and the sound, but the game not giving me any infos about this left me (and many others) in the blind. Itās the gameās fault, not the playerās imho.
well yes game should have explained this better but what i meant about this being the player is
that they should atleast know that this isnāt a bug or hacks or dysync from the sound and the blue aura.
Now not knowing how the mechanic works is understandable
even in the patch notes they added it in they gave a very vauge explanation of how it works
idonāt know if you watched the video from OP
it was 1v1.
do u see multiple CCS stacking? that triggered the so called ābreakout mechanicā?
to me, it looks like the guy spammed āa,d,a,d,a,dā to activate it.
I was dubious but everyone talked about desync so I was like āok, must be that thenāā¦
but yeah they need to add some UI that explains that
Yes! I chained stun and knockdown 
sadly problem with it is that it still has collision so if you roll into people or mobs you wonāt go anywhere
which comes first? after stunning, any form of dmg would set the player free.
even a split second, a delay in ur next knockdown, as long as the otehr player is spamming his dodge, if he could squeeze his dodge into that split second, he could easily get out from ur combo.
do knockdown into stun next time.
not stun into knockdown
but anyways, ossas is right, its the game mechanic, either the code/lag/server.
could be anything.
okie, will do. maybe im missing out.