Playing melee feels like a joke

i dont know what happened with the melee tracking with the summer medley patch but none of my attacks have ANY homing at all. My character just attacks where the enemy was 250ms prior.

@Luxendra can you please bring this up with the devs, its been like this since the patch and its terrible. literally any weapon can be walked away from (yet again.)

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just grab a bow, dont forget the rapier :rofl: :rofl: :rofl:

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What weapon?

Melee homing translation does feel a tad lower this patch.

Been experimenting with new builds and spear/Hatchet/rapier/sword feel good. Hatchet light attacks are much better now

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Mele homing is insane for like 2 patches now. But there is some issue with game registering hits on multiple mele weapons i think.

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No issues for me (EU servers)

Edit: being able to get in range to hit melee vs BB/Bow/Musket is the issue :joy:

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Try heal melee teams… :face_with_hand_over_mouth:

Yea melee homing was improved with the arena patch

But this last patch 1.6 something feels off compare to prepatch. Still good but not what it was

Evade should only grant stamina IF successfully dodging an attack

Riposte shouldn’t have iFrames after the animation

Reposte is already sooo easy to bait and dodge, literally only zerging clumps get caught out by it. You may as well delete it going off your suggestion!

you cant even spell riposte right. i already know by your comment you are the type of player that relys on the rapiers overtuned mobility to survive. cant wait till they nerf your crutch. lmao

Sorry Dad

A good rapier player won’t be baited… That’s the problem

If you use riposte correctly, time it after a melee player has swung (melee can’t cancel attacks after the activation frame has triggered, meaning the attacks committed).

Now I have to waste stamina to dodge the stun, meaning I MUST GUESS The direction the rapier player is going after the riposte. If you guess wrong, you’re further away and lower stamina then the running-away-rapier-player and the game of “chase” starts again

Btw good luck catching a Rapier player has a mage or even bow lul

Reduce the stamina damage of riposte so we don’t have to dodge, but can block and we’re talking business

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Yea your right I-frames need to be removed from rapier after riposte, nothing more skill less than the guy doing riposte and I light attack him then block his stun with my shield and then I go to punish him with a shield bash but he just walks away lol or they just flèche away immediately after they miss a riposte and I’m back to square one chasing

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He riposte, i dodge, he fleche, i dodge, then its up to rapier man, if he’s aggressive after that its hard to win when you’ve lost the initial stam exchange

I find it easier to hit targets in melee range with a ranged weapon than with the actual melee weapons.

Attacks seem to go miss about 50% point blank. if the person is walking away or making any decent attempt to kite, forget about it.

Ranged is fun though

all weapons. I have two characters and a pretty good setup gearwise on both. Ability homing is pretty decent on great axe, warhammer and some spear abilities. Other weapons, my character frustratingly “attacks the air” while my cursor is planted on my target. Many times I will use an ability in a situation and the ability will fire in the direction my character was moving, targeting whatever is in front of it instead of first turning and then firing the ability. (obviously this is due to input lag, but maybe the game code considers ability use before character position or something like that?)

I would like to point out this is a new occurance since the summer patch…

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nah closing the gap is fine and when i use great axe, everything works smooth as butter.

Im talking about trying to main all the other melee weapons without using great axe or warhammer at all.

Currently the melee has nothing to do, AGS is forcing us to have to play with bow or musket, and rapier, there is no choice.

A player with a heavy axe and hammer is disintegrated by the ranks before he can get close, this is turning New Wold into a shooting game.

It needs to be balanced urgently, so that an opr is not all bows, and there is variety. In addition, the rapier should eliminate its defensive ability, since with this weapon you are already superman, no one will be able to catch you if you don’t carry a bow or something at a distance like the mages.

In short, we can only play in pvp mage or bow, everything else is useless.

Should be given an option to a melee to hunt at a range or avoid dying before arriving.

Among the possible solutions I think the best is to increase the vitality of shields and heavy armor, and increase the resistance of heavy armor, which right now is not played in pvp, as it is slow and what gives the armor does not compensate at all. In this way a melee would have a big incentive to wear heavy armor, it will be first line of battle must withstand enough, not just 3 arrows or two fireballs, you must have the option to reach the front line before 3 arrows kill him, and if you are tank heavy armor should make you a hard nut to crack, (with almost no damage), but to kill you (without healers) have to attack you several players simultaneously.

I see that improving the shields and heavy armor is very urgent, before everything is bows and mages with rapier, no need for nerfs, just adapt this armor.

This way we would have:

-Mages with a lot of elemental damage with light/medium armor.
-Bow/musket assassins with light armor
-Tank with sense if they modify the heavy armor
-Healers with light armor
-DPS, with light, heavy or medium armor, depending on whether the player wants more damage or more defense, here we can find many valid and competitive options, even with the heavy one if modified.

Conclusion:

Heavy armor must be boosted to make it competitive in pvp and urgently. For me raising the vitality and armor rate by 20% would solve the problem.

-LIGHTEN 20% DAMAGE
-MEDIUM 10% DAMAGE
-HEAVY: 0% DAMAGE 20% OF ARMOR

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I switched to IG+BB.
Oh man its SO easy to play, support, kill and run away if necessary.
Which makes me think, you must be crazy to play melee.

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