Please increase the limit of trophy types placable in our houses. The current limit is just too low for an endgame player who is daily having to switch my trophies around to craft, gather and combat different mob types and travel to all 3 houses to place them!! .
Currently, there is no big incentive to own the tier 4 houses OTHER than a bit more storage. Especially when some of these trophies are incredibly expensive to get in the first place.
I would love to have all the different combat, crafting, luck, and gathering trophies placed down and just forget about them instead of swapping them around daily!
PLEASE AGS PLEASE LISTEN
My idea would be to have to limit go as follows;
tier 1 = 5
tier 2 = 7
tier 3 = 12
tier 4 = 16
This is a very simple none game breaking friction-reducing QOL which EVERYONE will welcome warmly!
Just let us place infinite trophies. They shouldnāt stack buffs (like 2x mining trophy) and we should only be able to activate 5 with the character Menu selection (K). Quick and easy solution.
Hey there @SirSubSonic, we appreciate the feedback. I understand why you would want to increase the housing trophy limit. I agree, itās an invasive change to the game. I will pass your feedback along to the Development team for review.
at lest a topic without nerf in it
and with a good request
i agree having more trophies active is a mustā¦
before bank update we had to go all over the place to get/store our items
trophies are the same right now. we have to go all 3 of our houses to change trophies to farm craft or fightā¦
i know most of us just keeping same trophies on just to save time from traveling all over the placeā¦
im personally keeping on all my combat tropies whatever i do⦠sadly
we should have simple soluton for this
it is either we should be able to put on all our tropies in house and could select which ones are active from " K " " character menu"
Or as the topic creator stated we should be able to activate more tropies with house tiers @SirSubSonic nice idea btw
I guess I never really understood the rational to having a limit on the number of trophies to begin with. With only having a limit of 1 per type of trophy, it would seem that having enough slots to place one of each type would be a logical step. I can have X number of lighting features, but that doesnāt impact the X number of chests (for example). It almost seems like a rule put in place just to add unnecessary complexity of making someone go to all 3 of their houses to shift around their trophies each time they switch their task.
Hell, Iād be willing to have it cost on your menu selection (K) for a respect cost if there is some silly reason that we can only have 5. Iād be willing to pay a single cost to move around all 3 houses without needing to go to each house and reseat them. Something like $200 gold or 30 azoth.
It really shouldnāt be this difficult to use the trophies after youāve already crafted or purchased them and placed them in your houses. Just my 2 cents.
a āsimplerā idea would be as soon as the person had all the combat trophy he could unite it into 1 super combat trophy, and the same happens for the collection, craft, etcā¦
Thank you very much for forwarding this feedback to the Dev team, I just wish to add a few extra thoughts;
As mentioned above, this would a be great QOL improvement for end-game players like myself BUT also this would be great for mid-game players to work towards getting the bigger houses and also all the trophies⦠maybe an achievement for doing so?
Thanks for the additional feedback. Not to worry, I can make sure this is wrapped into your report. I want to reassure everyone who has commented on this thread - your feedback has also been taken into consideration as well.
@Pieigeiron I see you. That would be a simpler idea. So as you stated, merging trophies would only be optional if you had at all corresponding Tiers?
@Drumana I gotcha. You do bring up some fair points! The compromise of moving your trophies around isnāt a bad idea.
Thank you, thatās very kind, but could you remind us how many proposals from this forum concerning the improvement of the quality of life have been taken into account by AG and then implemented in the game since its release?
I ask this because so far, it seems to me that we have had absolutely no concrete feedback from them.
I was thinking of something like this but for crafting gear. like as soon as we get two pieces we can craft them into one piece, then merge additional pieces as we get them.
like if i have a cooking hat and eng hat, i go to the armorer and combine them to make a crafting mastery hat. Then say when i get weavers hat i take my crafting mastery hat and for like azoth and some mats add the +weaving to it etc etc
i love the sets they look awesome but the hard truth is we donāt have the game systems (like loadouts) to not make juggling them a PITA.