Please bring back Greataxe light attack lunge. It's been long enough

the great axe lunge is terrible. ppl just walk away

2 Likes

u have dash, bloodlust, gravity, leap… is it not enough to you??

u need being even more OP???

9 Likes

Lets not forget their utility abilities hit light armor players for 2-4k damage per ability with roots/ staggers up the ass.

Just so i don’t have to type of the whole thing again.

5 Likes

I do not understand how adding a bit of lunge make it more OP when med/heavy GA/WH is being eaten alive by decent light armor players in 1v1. I’m not talking about duelling where you can’t use pots or don’t kite too far.

  • charge is so predictable and easy to dodge
  • bloodlust can’t even catch up to people walking and light rolling away. rapier light armor will leave you in the dust even you have bloodlust
  • gravity well is super strong but there are so many ways to counter it. in 1v1 people in my server looks like they just casually i-frame or dodge out of gravity well area these days. Even if you get caught, you can just use any mobility skill to get out after 1 sec root.
  • reap is powerful if it doesn’t bug half the time and not pull

If you are not outgeared badly you should not die in 1v1 against med/heavy GA/WH as light armor especially if you are musket/rapier or FS/IG mage. Of course I am referring to 1v1 where you can use all pots and food not the duelling and you want to just run away.

If I want to I can really just walk/run away from another med/heavy GA/WH with my little medium hops and charge if i decide to fully disengage from my opponent.

There is almost no situation (in PvP) that currently exists in this game where a person using a GA should ever try to perform light attacks back to back. It’s just bad. The only time you should light attack in PvP is when you’re doing that “fast” light attack that you get after dodging or sprinting for any amount of time.

I hear you and thank you for the feedback.
In my perspective, I run medium with 264/200 str/con with 1400/1500 phy/ele def, 2xresil, 2xelement aversion with full onyx with 11000 without hale and heaty.
I still get hit 2.5-3k+ a pop by musket and 2-3k a pop by fire staff.

bloddlust just can’t keep up with light rolls at all. there are many times i was left in the dust by light armors.
I admit that there are some skilled players who i-frame shockwave & grav well but a lot of players don’t do that because one dodge can already get them out of ranges of most attacks.
there are differences in skill when one player times and i-frames the attack and other just mindlessly click dodge and it’s already out of range regardless of skill activation time.

Anyway, I am just giving feedback about greataxe lunge and I don’t want light armor roll nerfed or changed

Okay, so youre gravely misunderstanding blood lust’s ability to catch people. So let me put this into perspective for you. Some one covers a pace of 10m in 2 seconds (Timed travel results recorded in spread sheets) If blood lust has 30% movement speed increase when looking at someone they cover the distance of 10m in .857 seconds So someone who dodges twice exerts their full duration of useful dodges. Thats 10m of distance in 1.5 seconds. This person who has blood lust just matched the distance of two rolls in .857 seconds as of chasing. Now for 40 stam to be recharged the light armor has to wait 2.25 seconds In the total amount of regen time, it takes 3.5 seconds to get back 80 stam used. So if we multiply the seconds to cover 10m with blood lust by 3 sets, it takes 2.571 seconds to cover the distance of 30m Just to catch up to this person.

No matter how many times this person dodges away, you will match that distance at a rate of 1.3 This isn’t even with your abilities that you can use to force them to burn out their abilities.
There is no excuse for you to say blood lust can’t catch light armor with the match right in your face. Plenty of video evidence over the internet and so many people telling you that gaxe is already over tuned.

Gaxe doesn’t need lunge. No weapon in this game needs lunge because lunge is a noob friendly mechanic that compensates for the players poor aim and positioning. This idea of lunge significantly lowers skill level.

This person can roll out a total of three rotations of two dodges per set until you match their distance of 30m traveled. 2.571 seconds to match this person’s distance of 30m. Lets even be generous and say 3 seconds to match 30m just because you are chasing them.

Thank you for your feedback. bloodlust has 20% speed though not 30%.
The only thing I would like to clarify is that I want to add lunge not tracking so it has nothing to do with aiming. Positioning maybe but as I said someone is right next to me, gets hit and in the state of slow walking away and drinking potion and I can’t light attack that without wasting my dodge. if that’s how the game should be then so be it. I’m already used to it anyway but I was hoping for improvement.

please enlighten me, put a link to a clip where med/heavy GA can bloodlust catch up to light armor rolls. maybe I can learn a thing or 2. :grinning:

I think that what he actually means is that he has a hard time actually catching people with that set up.

Being able to keep up with people is all well and good but then maybe you try to reap them and it get Iframed. Now you have a new x meter gap to close in on for it to possibly happen again lol.

I also don’t think that the lunge is needed at all though.

Lunge feels needed on melee attacks in a game with so much movement. We are kind of like one of those wooden training puppets that swing sand bags from their arms.

It is demoralizing using the weakened bloodlust to catch up to an opponent walking away from you swinging a light attack at them but the melee self-root makes you create a gap for your opponent to walk away.

You own melee attacks shouldnt create the gap your opponent needs to get away from taking damage.

i know that de lunge is too short and i totally agreed that it should be equal to WH lunge but:

are we playing the same game? cause literally any WH/GAs CC goes to chain CC that goes to certain death both in opr and 1v1, the only weapon and armor combination that can escape is rapier light.

Thank you for your feedback.
When I said OPR, I also meant OPR 1v1 when randomly encounter another player alone.
Yes, if you can chain cc and the opponent don’t know how to respond, it’s certain death.
But like I said, one light dodge already make it out of my 90% arsenal.
You walk up to someone shoulder to shoulder, if the person keeps moving and light dodge then that’s already out of range of my light&heavy attacks, maelstorm, shockwave, wrecking ball.
PoD, you can light dodge roll sideway (not in PoD path) and you are out of it.
Grav Well, light dodge makes you out of or almost out of gravity area giving that grav well is thrown at your current position not predicting where you are going to be.

I can mostly easily get away from another med/heavy GA/WH by just start running away and medium hops here and there if I’m not ganged upon.

light armors will just run away if I outplay them or they make too many mistakes and I can’t do anything about it.
But If I’m outplayed or make too many mistakes, I can’t run away from them.
I already accepted this part that med/heavy is not supposed to be able to catch light trying to run away. It is as I said life is already hard enough as med/heavy GA/WH in 1v1.
Please don’t get me wrong I’m not saying that I’m a top-tier pvper. Far from it. This whole topic is just my personal feedback for GA.

I’m not here to ask for light roll nerfed or changed or asking for more big buffs to GA/Wh. I just need a little more lunge to my light attack. :grinning:

1 Like

If they undo the old move, reducing the overall damage and the gravity is nerfed, the game is balanced again.

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lmaoo

Yeah, give em Grav Well, the best ability in the game, and the lunge back.

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lmao the amount of noobs that want ppl to just die when they left click is crazy

3 Likes

Maybe the GA shouldn’t be #1 melee at everything. Maybe a different melee should be #1 at 1v1s.

3 Likes

The whole topic is about adding a bit more lunge to light attack so we can punish those who casually turn their back drinking potion walking away in that slow walking state.

Not to sure how it is interpreted into I want to left click people to death.
so the people slowly walking away from me instead of dodging away shouldn’t be punished if i don’t waste my precious dodge?

They make mistakes and get hit to be in slow walking state, they should waste their dodge to get away from me not the other way around.

Maybe this is just a difference of opinions.

Thank you for your feedback. in your quote, I was just describing how I think med/heavy GA/WH life is hard against light armors and I didn’t want any changes in light armors nor i was implying that GA should be #1 melee.
It was all just personal opinion/feedback.

I’m ok playing GA even if it’s not #1 melee. I like big weapons :grinning:
I just need a bit more lunge to punish that slowly walking away instead of dodging opponent

1 Like

I’m okay with the lunge and I’m okay with them making the weapon feel better to play but the roots and gravity well need an uneducated nerf.

I believe most GA users would be ok with the trade off removing root from grav well and getting improved lunge on light attack. :grinning: I know I would.

1 Like