Please bring the melee players back!

Dude I’ve see melees get high kill games lmao. First off every high kill game people are grouped up. Solo play is practically dead and if you do solo you need to be with the Zerg. People also play melee completely braindead dude. You can literally run sns with a buddy and stagger stun lock people to death. And bow pre nerf gsword weren’t even comparable dude there was zero counter play to it. Fs is better than bow now due to all the aoes, burns, hitbox… fs literally has rain of arrows on steriods mixed with a direct imap t explosive arrow that’s aoe… bow can be tuned down a bit cause of fort nerf, but those weapons are truely op and game wrecking. Bow is just annoying as sht, also easier to pick of low health targets so the kills are actually a bit deceiving… you should go off that to balance a weapon

Don’t know what made developers think that ranged, with all the haste and damage in the game, should be meta. Melee should always be meta. What I want to know is what game data they look at to balance their armor and weapons—wars, OPR, arenas, etc.

2 Likes

im range and this patch is garbage, yea lets nerf shirking fort while increasing range damage and then dumpstering musket so people can hate on bow and firestaff. Well played AGS now you can next season nerf range into the dumpster and buff melee through the roof. What shet show you guys are putting on here on balance.

Personally I dont think lifesteal will solve the issue. Melee needs more static mitigation and/or abilities that make you impervious for windows of time to traverse areas of open ground or have windows where you can sponge damage. Life steal relies on being in range to do damage to vamp. It wouldnt hurt but its not the main issue. When we’re fighting in melee rangr the kit already feels ok. The periods outside of that are where the role suffers and needs help.

Nice.

I am using FS/BB as well but Im going to mess around with other secondaries. FS’ cd’s are so low I feel like Im wasting time when I sit on bb. I hate levelling up weapons in this game though lol. Thinking Rapier.

Yeah prior to patch BB was the main DPS, Firestaff I would use to stack burns, weaken them a bit and exhaust their stamina. Now FS is viable as a main weapon, so I use BB differently, mainly for net but also as a finisher when I have someone low enough to pop them with auto/azoth. I’ve also been considering other offhands.

1 Like

My problem is our choice is light melee or light ranged, I want to bruise dammit.

Melee is fine right now what are you talking about…

Melee is on a good spot now. Before the patch gs, hatchet players thought they are great players. But they were not, their weapons was extremely op.

Currently bow and fs just needs slightly nerfs. And its great

1 Like

I have been a hatchet player (medium) since the beginning of the game and I have not been less efficient since they killed the hatchet. it’s just not a useful weapon anymore, it doesn’t bring anything special anymore. but the difference with before is mainly the time to kill because of the nerf to the fortification and because of the horrible meta bow FS. so no, if the hatchet made me good, I still am without it. except the meta makes melee play horrible.

1 Like

I honestly think that the new changes are going to be really good for ga wh builds. They’re a small numbers of people that are building the new bruiser. Tons of ho , tons of armor, and when against light they are still able to smash us down. And I have to be very strategic to have a chance. We just need people to wake up and see they aren’t killing now because fs is op, but because they are working as a group to focus dps, they just don’t know lol.

doubt

Stop trying to defend bows dude.

Yes schitzos can put up some kills and god tier schitzos can be a real menace but you don’t see them very often and they are rarely a problem or pain point in pvp.

I’m looking at consistency. If schitzos were OP still everyone would be playing them still but you don’t see them very often and there are only handfuls of good ones.

Meanwhile what do you see all day every day? Bow, mage.

Your stupid weapon is a pain point that is griefing players causing them to quit playing.

Also most schitzos putting up big kill counts all have higher death counts than a bow and usually require a pocket healer to get that kill count.

Bow dies less and gets more kills solo. No one is complaining about schitzos on the forums. No one is playing them as often. They take a tremendous amount more gear and skill to pull off.

That schitzo actually has to work for their kills. They risk dying immediately if they pick a bad engagement or get focused. A good bow of the same skill level can escape every single time and be an annoying menace. You can also see the schizo coming from a mile away and avoid or prep for it.
You don’t get to react to a bow heavy > explosive arrow you sometimes hitting you for 70% of your health pool as a light dps.

Let me see you pvp on a melee. Prove me wrong. I’d love to see you put down 20 kills and less than 5 deaths without a healer.

2 Likes

Stop dude. You have no idea what you are talking about.

They will never be able to touch you. If a bruiser is killing someone’s wearing light armor they are obviously bad.

Bruisers already put up less than 10 kills per game with a pocket on avg. they don’t have the ability to deal enough effective damage to you unless you are either

A) bad and can’t press shift
B) are fighting them on a point in the clump

There is no reason for a bruiser to ever be able to touch you.

1 Like

currently in sns/gs I can kill almost everyone in 1 vs 1, no worries, I manage to master it. but the overpower of the bow/fs means that even in medium I can get killed so quickly that I can’t see it coming. a melee will always be more exposed, today we die too quickly without a fort. and on top of that, melee have to use skills to overpower and kill the target, while ranged can easily miss a hit to finish your target. therefore they die less, because they take less risk, and kill more because they just finish targets when you have won the fight. the bow/fs dominate all pes rankings although they are not better than you.

This wasn’t really a debate on 1v1s

GS/sns hatcher or rapier is still one of the strongest 1v1 builds along with mage and spear/rapier.

We are talking pain points in pvp. Currently pvp is not fun for as something you just stated. It’s too easy to die before even being able to engage in combat because of how broken and easy it is for players to just turn and burn someone from a comfortable distance.

Bow in pvp has no risks. None. Same with mage currently. There is no risk while being able to perform in the top 10 of the match on those weapons.

and even tho you could 1v1 the bow; at any point if they wanna end the engagement and run away a good bow player holding a rapier can always escape a 1v1.

There needs to be more risk for using such an easy and powerful weapon. But currently they just get infinite haste on top of top tier single target burst damage.

2 Likes

Very specific melee builds are fine, bruiser isnt.

2 Likes

The players who played light and melee were absurd survival they had, I’m a tank from the beginning and now the combat is infinitely better, now the heavy holds much more and the light can fall in a heartbeat, before it was just roll and roll and melee to heavy could not do pvp. But it is true that the ranks have a lot of advantage in RPO, something that would be fixed WITH A NEW MAP or A NEW MODALITY, more prepared for physical contact.

Translated with DeepL Translate: The world's most accurate translator (free version)

Well I don’t run away in light… so there is that. Yes I could run away most the time if I wanted. But I don’t play pvp to run away I do it to fight players.

Also in arenas and duels. But I don’t know what to tell you, total kills is a bad way to judge if a build is viable or not.

You are an extreme minority, like 1% of the light players, if what you say is true.