My problem is our choice is light melee or light ranged, I want to bruise dammit.
Melee is fine right now what are you talking about…
Melee is on a good spot now. Before the patch gs, hatchet players thought they are great players. But they were not, their weapons was extremely op.
Currently bow and fs just needs slightly nerfs. And its great
I have been a hatchet player (medium) since the beginning of the game and I have not been less efficient since they killed the hatchet. it’s just not a useful weapon anymore, it doesn’t bring anything special anymore. but the difference with before is mainly the time to kill because of the nerf to the fortification and because of the horrible meta bow FS. so no, if the hatchet made me good, I still am without it. except the meta makes melee play horrible.
I honestly think that the new changes are going to be really good for ga wh builds. They’re a small numbers of people that are building the new bruiser. Tons of ho , tons of armor, and when against light they are still able to smash us down. And I have to be very strategic to have a chance. We just need people to wake up and see they aren’t killing now because fs is op, but because they are working as a group to focus dps, they just don’t know lol.
doubt
Stop trying to defend bows dude.
Yes schitzos can put up some kills and god tier schitzos can be a real menace but you don’t see them very often and they are rarely a problem or pain point in pvp.
I’m looking at consistency. If schitzos were OP still everyone would be playing them still but you don’t see them very often and there are only handfuls of good ones.
Meanwhile what do you see all day every day? Bow, mage.
Your stupid weapon is a pain point that is griefing players causing them to quit playing.
Also most schitzos putting up big kill counts all have higher death counts than a bow and usually require a pocket healer to get that kill count.
Bow dies less and gets more kills solo. No one is complaining about schitzos on the forums. No one is playing them as often. They take a tremendous amount more gear and skill to pull off.
That schitzo actually has to work for their kills. They risk dying immediately if they pick a bad engagement or get focused. A good bow of the same skill level can escape every single time and be an annoying menace. You can also see the schizo coming from a mile away and avoid or prep for it.
You don’t get to react to a bow heavy > explosive arrow you sometimes hitting you for 70% of your health pool as a light dps.
Let me see you pvp on a melee. Prove me wrong. I’d love to see you put down 20 kills and less than 5 deaths without a healer.
Stop dude. You have no idea what you are talking about.
They will never be able to touch you. If a bruiser is killing someone’s wearing light armor they are obviously bad.
Bruisers already put up less than 10 kills per game with a pocket on avg. they don’t have the ability to deal enough effective damage to you unless you are either
A) bad and can’t press shift
B) are fighting them on a point in the clump
There is no reason for a bruiser to ever be able to touch you.
currently in sns/gs I can kill almost everyone in 1 vs 1, no worries, I manage to master it. but the overpower of the bow/fs means that even in medium I can get killed so quickly that I can’t see it coming. a melee will always be more exposed, today we die too quickly without a fort. and on top of that, melee have to use skills to overpower and kill the target, while ranged can easily miss a hit to finish your target. therefore they die less, because they take less risk, and kill more because they just finish targets when you have won the fight. the bow/fs dominate all pes rankings although they are not better than you.
This wasn’t really a debate on 1v1s
GS/sns hatcher or rapier is still one of the strongest 1v1 builds along with mage and spear/rapier.
We are talking pain points in pvp. Currently pvp is not fun for as something you just stated. It’s too easy to die before even being able to engage in combat because of how broken and easy it is for players to just turn and burn someone from a comfortable distance.
Bow in pvp has no risks. None. Same with mage currently. There is no risk while being able to perform in the top 10 of the match on those weapons.
and even tho you could 1v1 the bow; at any point if they wanna end the engagement and run away a good bow player holding a rapier can always escape a 1v1.
There needs to be more risk for using such an easy and powerful weapon. But currently they just get infinite haste on top of top tier single target burst damage.
Very specific melee builds are fine, bruiser isnt.
The players who played light and melee were absurd survival they had, I’m a tank from the beginning and now the combat is infinitely better, now the heavy holds much more and the light can fall in a heartbeat, before it was just roll and roll and melee to heavy could not do pvp. But it is true that the ranks have a lot of advantage in RPO, something that would be fixed WITH A NEW MAP or A NEW MODALITY, more prepared for physical contact.
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Well I don’t run away in light… so there is that. Yes I could run away most the time if I wanted. But I don’t play pvp to run away I do it to fight players.
Also in arenas and duels. But I don’t know what to tell you, total kills is a bad way to judge if a build is viable or not.
You are an extreme minority, like 1% of the light players, if what you say is true.
Total KD is viable unless you are a healer.
And if everyone was like you and didn’t run away I’m sure no one would be flaming the forums as hard.
If your KD is negative on a non healer role you are generally hurting the team and your build is probably bad unless that is one of those games where it’s a total stomp and everyone is negative.
Those games you can judge by just how negative someone is.
It’s so a great indicator because if every bow on the team is +10KD and many to +20KD well they arnt dying because no one can catch them to fight them while they shoot and run all match. It creates pain points in pvp.
I’m def saying it to an extent lmao I hate bows too but you addressing all the wrong the wrong issues… like you going after bows haste for some reason, which at this point in time in new world is not as crazy has it use to be… the issue with the bows is the 3rd partying and they intial shot multiplier and heavies. But I’m telling you, you can take all the haste off and all the dmg multipliers and I can promise you, you will still cry about it. As long as you are getting tagged and 3rd partied by range you will cry lol. And people are going to play safer after melee brining dominant for so long and now we have fs which completely ruined the game with all the aoes… you literally just drop getting hit by 2 pillars and the aoe. Mages I promise you should be public enemy 1 instead of bows right now. Bow is not an oppressive weapon… it’s an annoying weapon. Mages literally lock down battlefields with aoes and hitting practically as hard as bows and it’s aoe… i off head a melee weapon and when I charge into places my health is practically gone from aoes alone and I’m constantly slowed. Ii played melee too it is really strong but the aoes from mages is to much… bows are annoying and can be tuned down but nowhere nears as bad as mages. Easy to hit attacks cause everything is aoe
I’ve been saying that for the longest now. But there is no point to argue with the melee trolls. That just want to hold W and spam LMB to effortlessly kill everything else. They don’t want balance it’s so clear as day that a blind entity can see it.
Anybody who says Range is over tuned and Melee underperforms should be automatically ignored. End of statement!
I play spear/sns I try to focus my ccs on healers so slow healing. And I kill bush rangers when they are messing with my rangers. I don’t usually have a negative k/d but it isn’t usually very high. My army contribution is securing kills for others.
Agreed….
Range makes it easy to finish off kills for sure but you lose so much utility lmao. I see melees complain and I see melees running around cranking 5k on people. People do t utilize social distance on hatchet to catch people. Like you said they want to see something and lmb something down, no using abilities wiselesy as soon as you connect a melee attack you shouldn’t be able to get away lol that’s what the melee meta was after brim and that’s oppressive and aids