Please don’t allow third-party add-ons

FFXIV doesnt allow addons.
They specifically said they dont want people to diss others about their numbers. and it works great.
Of course some people have parsers on. but noone (except the super hardcore raid groups) will comment about it.
The community is way more friendly (given, there are still idiots) but it works
I remember in ESO i had to redownload a shitton of addons to be somewhat efficient, wow was just the same.
Just add the most wanted features, a minimap which could be toggled on an off would solve this problem, say no to DPS meters for communitys sake and its all good.

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Ad-ons are what would make the game more suited to individual player preferences imo. Now this could be anything from a Mini-map to a toolbar showing how much of each main resource I’m holding etc. More importantly, I’m all for this idea so we can implement a scoreboard so I can see which dps (PVE) aren’t doing substantial damage and block/mute them :smiley:

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ppl already not invite others based on level/GS, so dfq are you talking about?
Also nothing prevents you from making your OWN party with your OWN rules.

Yes because 99% of players already use a online map

Personally I don’t want adds ons but a big reason for that is the fact of New World being an entirely new lore with new focuses in PvP and Crafting that a lot of other games lack or haven’t pushed into fully yet.

It starts with the minimap. Then those minimaps have trackers for nodes, something you are supposed to unlock for improving the skill. Next those maps will start tracking named spawns and chest locations. Shit there goes exploring as a player. Want to know what happens next? That add-on that got so popular sharing information with itself and now we have PvP flagged tracking on players. You never escape the goon squads now. No more sneaking capture points in a war with a swift small group rotation from planning and call outs. And that is just the impact on exploration and PvP from a map.

One thing I have noticed is so many people aren’t playing this mmo as a new mmo that you are going to play for the next several years. They are treating it like a new single player drop like Assassin’s Creed or Dark Souls. They want to spend 3-6 months to “beat it” are rushing past content to do so, and will move to the next fad. That’s the kind of players cauising a lot of harm here in ways of toxicity and economy.

On TOP of that, as others mentioned above, I don’t want gear/number tracking. Every MMO I have played you eventually hit a raid wall where every spec has to have XYZ gear, skills, and use this specific rotation to be allowed to join groups or beat the content. That is the point where I quit every single time. It kills the fun for players who use what they like or feels right to them. Why would I continue to grind away if how I am doing it isn’t enjoyable to me?

Add Ons are a toxic gateway that raise the gap between new players and those who either use them or spent the days/weeks/months/YEARS intended to amass the knowledge needed or beneficial as a reactionary thoughts.

I played closed beta. I had resource maps and saw people using them. I fought the harvest runs people were doing, found my own routes that work for me and produce results through exploration. Sure they are less optimal but they have never failed me. Add ons and maps all make things like this harder and incentivize a heavily community based run game like New World to grow more exclusive and draw more lines in the sand to cut people out instead of being inclusive and people helping one another.

Some add ons are beneficial and great, as someone who uses them in other games, but they are a quickly slippery slope of toxicity. I use Porofessor in League of Legends and will straight up ban a champion when it isn’t hovered because my team mate shows they play a lot of it and I don’t want to see it because they’re bad on it according to raw stats. It’s the risk reward factor. That type of thing will happen here in New World with add ons for number tracking. It happens in countless other MMOs.

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But that’s THEIR problem they wan’t to take the risk. Problem is that what people think they need isn’t necessarily true for every other player out there. It is just their personal opinion.

Don’t allow Addons! They are an unfair advantage to those who use them, if you think an feature needs to be implemented, do it your self.

And please punish those who use them since they are in a clear violation to the Tod.

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There is no unfair advantage, if the only reason why you can’t use them is your own stupidity.

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My opinion on whether AGS should allow add-ons or not depends on whether they plan to implement the “added-on” features. For example, I’d much rather have AGS implement a minimap in the game so I wouldn’t have to install an add-on to do that for me. You’re completely right in regards to security concerns and possible issues, but we can’t ignore the fact the game needs quite many basic quality of life features.

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Even if add-ons end up being allowed, they should not, as you correctly point out, render in game skills or features useless or obsolete. Node tracking is something that will be quite complex, to say the least, if not outright impossible, to compatibilize with an Overwolf minimap add-on that shows the locations of resource nodes.

AGS needs to be really careful with that. Nobody wants add-ons that work like cheats.

While I don’t really care about the Minimap program, I certainly would like it a lot better if they would just create APIs for things they consider okay. That would make it a lot easier than to ask for every permission that creates an interaction with the game.

While some say it “obsoletes” the ingame version, quite honestly that is already the case if you run the same path for the 5th time since they all have static spawn anyway.

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Wait, is trading PvP?

Please ignore them, add-ons can add much value to the came in allowing me to customize the amount of information I want to see

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Definitely. When most everything has some value and can be traded, serious traders will carefully weigh the costs against selling cheaper in a busy town versus seeking out greater profits in a quieter town. Every listing already on the market is a competitor and deciding whether to and how much to undercut is an important tactic. And that’s just the seller vs seller aspect. You also have the seller vs buyer aspect of trading. And of course one can fit both rolls. Eg, As a jewelcrafter, I’m always on the lookout for jewellery that people price for significantly less than the cost of the gems you get from salvaging the jewellery.

Keep in mind there’s thankfully no npc to unload goods to, so the market is even more competitive than games that have junk and traders that will dish out a certain amount for anything, in effect setting the low price for a good. In NW, players set that minimum price, and it’s based on true supply and demand (that it’s easy to argue that supply is too high for uncrafted gear, which hurts the price of crafted gear, is another thread).

Heartily agree. Please no addons in New World.

ESO tried having a stance against Add Ons, and thought it would work due to a different playerbase to a standard MMO. It didn’t. I don’t see Amazon sticking to a no Add Ons policy. It will start small with simple things everyone thinks should already be in the game and also minor tweaks and improvements to existing elements in the game, then balloon from there

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I want a minimap because it’s more convenient to see where I’m going, and an addon to change around my UI/make it look different. People already don’t let you run level 60 stuff based off GS so there goes that point. Some people need an addon that screams at them for standing in purple toxic nonsense because clearly my yelling at them to stop standing in it isn’t working.

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Never said that it isn`t restricted already but it would be way worse. I saw what happen to WoW with implementation of certain Addons. It got way more toxic and restricted to Meta and score systems.

Probably not the place to advertise your post in my thread, but ok. While I agree that not every add-on should be allowed, a simple quality of life improvement like the minimap should be allowed. Either way, allowed or not, there should be a clearer stance from AGS, not a very vaguely and ambigously worded statement.

For everyone else that do want to use (or not) an add-on that is simply a quality of life improvement, feel free to add your opinion: Seeking clarity for: "Overwolf Addons - #2 by Luxendra" - #4 by Nedrith . I think the way the things are at the moment is still very vaguely and ambigously worded statement from Luxendra, so everyone would be better off having a clearer stance from AGS.

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I just want the minimap add-on, it’s very unpleasant to have the browser open all the time and have to scroll the page, you complain about something that already exists, it’s just an integration with the game so you don’t have to change pages, I say yes for the minimap.

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