I agreed mostly with her post. And stayed civil. She brought up her influence and brought it up on her stream. I’ll bow out now.
that’s not the whole conversation. even though thats how you want to present it. Now do it over. From top to bottom, taking everything into account.
i don’t care about what led up the trainwreck - i only saw a de-railing in the form of telling someone “they couldnt compete”…that’s your epilogue…you dont get to go back to tweak the narrative rofl
logical fallacies end most debates pretty quick; that’s the narrative now.
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are you defending your e-gal?
The more I read this thread the more in support of the cap I am and the less I think it has anything to do with enjoying the content or helping lower tier players through Mutations…
Enjoy tilting at windmills Don Quixote…
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I’m sure you know better than AGS.
I mean i do enjoy the content, opr and m10 is the only thing i do in the game. And one of them being limited is just frustrating
Do you know how you sound? Bringing other streamers into a post made to try to not have bad updates into the game, bringing your “pvp skill” that nobody cares about it JUST because she said she has influence (and she does)?
And I appreciate that. So the devs have admitted that they will be watching the numbers but currently its a very small % that even hit 25 in a week, so what will be telling is if that number stays low or if it increases. I am sure if the numbers increase they might rethink the limit. As for those saying it will limit the number of lower tier mutations they help with, there was a question asked above about a possible compromise to that, it was completely ignored.
Personally I think they should launch with a 25 cap and if there is a need to adjust they can do that…
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yeah. who cares. you sound like a simp.
Yeah i belive only a small % will be able to reach the max. But for the people thet log on to grind mutated dungeons for fun it will just make us play the game less.
If you think they should cut back then reduce shards per run for everyone. You should get rewarded for the time you put in and be allowed to repeat it as often as you like.
Or just dont whine and you wont get a nerf put in that nerfs everyone which is often what happens.
Developers should be smarter in expanding content with more mechanics, more affixes, set mutated dungeons level cap to max level 25, obviously creating more levels is creating dungeon enemies with more life, more damage, abilities buffs could copy and paste all W0W affixes ie mutated from 1lvl to 5lvl 1 difficulty affix from 6lvl to 9lvl with two difficulty affixes from 10lvl to 14lvl with three difficulty affixes from 15lvl to 25lvl with 4 fixed difficulties and kills remove 30 seconds from the remaining time this could help create a competition to know who can do it faster or what is the most efficient combination to make a dungeon faster restart the level every week mutated dungeon every week since those who have the limit in 10 no longer have a reason to help or teach inexperienced players in level 1-9 dungeons to do a lower level dungeon and that leads to the sale ta of shards at least in wow to make a mythical +15 if it was difficult because there were 4 affixes and there were risks of burning the stone due to the lack of dying a lot or failing in a mechanic and from there they charged you a token equivalent to 20 USD here in the new world are so easy to mutate that the coin sellers already see it as a business and for them to get 20 USD they already sell 5 carrys at 25k, nobody wants to pay more than what they already pay for the game that makes it or pay to fast or pay to win depending on the perspective
Being able to make a full set per week only from Mutations its more than enough. Dont forget there are other ways to get Umbral Shards too, everyday.
I’ve mentioned to limit Mutations Umbral Shards rewards for the first 10 runs. Then to can continue doing Mutations for all drops, but ZERO SHARDS.
Don’t add a cap, it restricts replayable content. Perhaps the loot you get after ‘X’ runs is reduced. Could even have it so this reduction increases with each clear, so after say 40 runs you only get 20% of a fresh run for example.
If the core issue is the gap between casual and hardcore players then good luck trying to solve that
It’s a hard balance making endgame relatively simple to obtain for everyone but not drive away people would happily play many hours a day. There hasn’t been a large leveling increase for some time so how much of a gap could there really be now?
I don’t have experience with shard selling so I can’t provide a fair comment on this aspect.
People that don’t like dungeons are here to argue about it
Others mention shard sellers that no one really should care about. If this game had raids with a chance for insane rewards then that should be gated but we have no content literally. Even pvp it’s not ranked and people go full yolo there. New word as it is today shows that people care more what others make,do and have fun so they can project their insecurities and anger to disrupt it. Do you realise that there’s no content for the next 3-4 months as well and you get nothing to do inside the game. Whatever is left of the player base is the core people that like this game! Let them play the existing poor content and get rewarded for it! Stop arguing like savages
no one needs more than 150,000 shards in a week, the only people complaining are more than likely gold sellers.
Are you one of those people spamming all day and night selling shards? It’s like their job, really sus
You really dont get it, it is not the shards, it is about the possibility of helping mates that cant run m10. The hardcore dungeon grinders are going to run their 25 M10s per week and wont help anyone below M10
That’s not going to be a problem with the dungeon finder.