Idk just buy asmo etc. They are always useful to keep and they are getting used for 500k+ item trades too
Thank you so much for replying back, i very much appreciate it. Shows you guys care (: I stopped playing back in February, came back a couple weeks ago, and having the best time i ever have had in new world.
It’s not that easy… we want / need to have coin available on demand. People are losing coin because they’re not paying attention and going over the cap or putting things in trade post forgetting about it, & it getting sold while going over coin cap then losing tons of coin for no reason. The main thing also going back to needing to have your coin that you earned on demand is… you never know what’s going to get post on trade post, so you want to have your coin ready for any big purchases. For example, you saying just keep materials and sell them whenever you need coin… but, what if you can’t sell material for a good price at the time… and a piece of armor or weapon that you really need is posted in the trade post, but you don’t have access to the coin you need to purchase the item… and the materials you could sell aren’t going for a good price, then boom you’re screwed, that item gets purchased, and you miss out on somthing you really needed.
For all the people with maxed out coin on Valhalla… If you need someone to hold some for you… I’m pretty much broke (sitting at 30k coin only). Happy to hold some for you!!! ![]()
When I get close to gold cap I simply put in buy orders for asmo/ PW / RL. Works out well. Have a ton of daily mats.
You completely missed the point of OPs response. Some rare ‘bis’ items have previously sold for well over a million coin. Some great axes have sold for 3-4 million coin. You might have thousands of each daily material but liquidating and introducing that much supply means you will be losing money if you suddenly need XX coins for a big purchase.
Or even now most ‘bis’ items are in the 150-500k range. What if you need 2 pieces, they both cost 400k, and are put on trading post one day apart. Having coin ready (which is why single company player banks exists) allows you to prepare and secure things you need for your set.
Coin cap puts an arbitrary limit on purchasing power for a single player while simultaneously increasing purchasing power of companies, forcing individuals who are planning strategically to be alone in their own company, invest in materials (-$$), or give up autonomy over their money by putting it in their overall company treasury (can be stolen since there is no company transaction history yet. How is the game almost a year old and there is no transaction history for company treasuries???) I digress.
If you are a player trying to go for bis of bis coin cap is nothing but a hinderance that is easily bypassed at the expense of control over their coin or the pleasure of playing in a company.
No. The economy was never intended for people to be selling items for hundreds of thousands of gold, and surely not millions.
Those who did not partake in the gold dup exploit should not be disadvantaged from those who did.
Totally agree. Items that are selling over 100k are the problem. Noone could have afforded these in the beginning without all the dupes and exploits of territory control. If everyone would have played the way the game was intended we wouldn’t have these BIS items selling for over gold cap. However, since a few were able to cheat, dup, and use all these exploits they had all the gold needed to buy these items for way over gold cap thus causing the problem we have today. Not increasing the gold cap and the shell company elmination is a step in the right correction to help bring balance back to the game.
I see no actual reason to increase gold cap. The current cap prevents the further market exploits and limits RMT.
You are going to have to trade with asmo or mats anyways cause they aren’t raising cap to 4 million. You don’t have to liquidate. Trading with mats happens all the time. It works. I’ve done it quite a lot. You agree to so much asmo or whatever mat in the trade.

In just the past 3 days on Orofena I have made 450k selling 3 items from dynasty m10s last week.
The game is in an inherently different state than it was when coin cap was intro and it is now an outdated limitation on the economy that has grown within the game. You can say ‘it was never intended’, but it clearly was intended because it is in the game. AGS chose not to do rollbacks.
If you understand how hard it is to roll some very specific items, you understand how the price of said items gets so high. Im not going to tutor you on economics but clearly you aren’t playing as much as other people and need to be taught if you think even 100k is too much.
IT was never intended. The gold cap was raised because of a mass influx of gold into the system through duping. That gold was never removed.
A gold cap increase is not needed, players being banned for duping and their gold removed is.
This is a major issue for new and returning players: money flow from mobs and quests is not enough
- Money drop rate from mobs should be 100% rate
- Money quantity from mobs and quests should be increased by 3 or 5 times.
This is the internet you can say anything and never have to prove it,
Not sure if by “exploits of territory control” you mean the ridiculous amount of money that some territory makes weekly, but that’s definitely one of the big causes of ppl being able to pay so much for some gear
Just remember (and I do see your point and I get your sentiment) - but just consider this, alot of the reason why people are swimming in money is due to inflation.
People guy gold in this game like you and I blink, so item value skyrockets. People ion the middle lose and benefit from this too. Which means at any point in time you feel like you need 350k.
This is where the game needs to fix itself.
Once something is 300k in value, its hard to feel good about owning 500k. Guess whats going to happen at 1 million? 2 million? 3 million?
Its just going to further incentivize people to buy gold. Not you, but a lot of people.
You rolled no items whatsoever.
So maybe don’t use the crafting RNG to defend the crazily inflated prices.
The past (dupes etc) and current (millions from WW etc) problems have broken the economy to an extent that will take a huge amount of time to fix. There is a crazy amount of gold in the economy, but a lack of gold sinks.
While the event has been on I haven’t played the markets or sold items, I’ve just been running regular dungeons and general farming. The event gives about 1k a day, another 1k from the 2 coin pouches, I could sell my asmo/PW/RL for a load more and even regular dungeons give ok coin.
The only sink for this constant flow of coin is carfting, but for PvE that seems less important than PvP (you don’t need a 3m GA to run an M10). You can farm a set for most things you need in PvE).
So even without trying to make gold (flipping items, farming to sell, etc) my coin is constantly increasing and I have no real outgoings (if I was in a rush I could pay silly money to get specifc gear etc).
The problem now is trying to introduce a gold sink will receive pushback e.g. imagine if transmog required the item you want plus (say) 10k gold to convert it to fashion. Plus, players like me (with way under gold cap) aren’t the issue. How do you put in a system that someone with millions of gold is willing to do, even if it’s over a long time? And that system still has to work for the player who has (say) 100k total.
Who are you? I have rolled well over a million on GAs and over 500k on void gauntlets. Take your poor attempt to derail to conversation back under your bridge troll. When you learn how to make money through the economy on this game its not hard to fund crafting. Expensive but doable.
Go do some math while youre there and find the probability of you getting the exact 3 perk roll on whatever piece of gear you want.
You’re conflating crafting with rolling and missing the point at the same time. Crafting just gives you more control than rolling via dungeons but costs coin instead of time. If you ever start getting good 3 perk items and move into the endgame economy you will understand better I promise.