Wars are not level gated, out post rush are.
also there pasive pvp scailing ints not a power full guy wops your ass with one swing, i beated a level 58 player while i was level 42 and thats tremdous diferential in gear etc, plus he was doing quite the decent damage to me even thou my gear was heavy and was specified in physical, he had a medium amor.
and we were bost in very extrem risk in part of the duel.
meaning that esencialy what maters is skill and strategy on majorty of part, but againt 2 people you can somhow mahnage but againts 3 now the odds favor numbers.
thats how the game anounced and was reliesed.
as such a lot of thing were changed and balanced.
plus if you say cater to PVE players your compleatly wrong, the pve aspect of this game are bear minimum especially the skill witch is s basical that it bearly even exist, like people say this game has souless unevolving repetitive quest, including the main story line, the quest in pve arent dynamic and still and as many reviewers say it litelry basical.
the skill in crafting are so minimal and basical, and the bonuses you rechive for enchanting or perking amor are very minimal and very small insignificant effect then you will just replace in the next drop of a monster.
meaning the crafting system in this gamme take hundred of hours on one single thing to level up, and signifucant resources, yet the pvp only take doing bunch f ques maxing your level and outpost rush withount the hundred of hours needed in crafting.
if you ask me pretty much becuse how easy drops are the crafting system in this game is litelry not even existing tecnically ad pratically even not there for how excesivly basic it is and that influence negativly on the economy witch wasnt whant amazon anounce for use pve players.
esencially the player base that getting catter by amazon and were the major work is going is in pvp.
becuse pve is seriously dead basical and to some point souless, and as people say; a freaking walking simulator.
meaning that it terms of mechanical and technical, skill mater, and how easy it is to get gear making pvp player orientated compleatly out pace a pve players beyound hundred of hours faster especially on outpost rush witch is the core endgame content the best rare items.
i can say that the one whos being cattered is you pvp players especially when you can force pve player to flag pvp player by influence, wars etc and endgame loot with easy way of drop loot spamming and minimal effort withount crafting and better evrything.
if you ask me you may be disturbed by the pve in your pvp.
but compared to waht pve player who dedicate in crafting to sell you jewlery, endgame etc for a literal rediculous low price that you can easy pay becusr you did not have to go to the insane grind thats the crafting system and with meaningless rewards like board, plus if you win a war we end up paying taxes to you.
if you put at the end of the day you pvp players are litelry being pampered by both amazon and pve players, especialy when it comes to things in the market like jewlery, crafted especific amor and gathering tools, taxes, and you can imeadeatly make pve players flag for pvp by trying to get teritories and influence.