Please Give us Our Marketplace Listing Money Back

One of the MANY reasons so many of us are suffering for incoming versus operating costs (to play) is the marketplace listing costs. And we never get that money back if our item doesn’t sell.

I understand a reduction in taxes to the controlling guild, but the remainder of that money should be returned to us. This is the first game I’ve ever played like that. Where you lose your money even if an item doesn’t sell.

This is one of a million complaints I have about the marketplace in New World.

Do you guys think we should get our listing money back? I mean as one possible fix to our lack of income and gameplay costs ration.

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You are not poor because of the marketplace listing fee and saying that, that feature is causing people to have less gold on their characters is just beyond stupid. I’m sorry to be blunt with you on that, but I need to be straight forward and not sugar coating a response.

There is no one else complaining about this fee. These kinds of fees have been present in all MMORPGs, which have a marketplace/auction house system. This is a very common feature, as each game needs to have a money sink. So deal with it!

However, a listing fee should indeed be returned if a product has not been sold.

By the way, you can kill 1 creature/mob in this game and if it drops gold, which is about 1 out of 10/15 you get 5x your listing fee back.

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No, you shouldn’t get your listing fee back, even if your item didn’t sell. The fee is the cost of listing your sale ad on the board, and it’s the cost of doing business. If you could just list everything for free, then everyone would just dump all there inventory into the marketplace at outrageous prices and use it as extra storage space.

No, I do not think you should get your listing money back. That is the price you pay to list an item. Plain and simple.

First game you played like that? You sure? I’ve never played a game where a listing fee was refunded if an item didnt sell. It’s one of the way to help minimize marketplace abuse such as using it as a secondary storage system. It would be chaos if you got your money back for unsold items. Someone could literally chop a storage shed worth of wood and just put it all on the market for an insane cost so it doesn’t take up any space in the shed, then take it out whenever they wanted.

Oh, and a top for everyone, the price drops for shorter duration on the market. No reason to sell resources for 14 days. You could save 80-90% of your fees by lowering it to 3 days.

Nonsense.

If anything, the listing fee needs to be made more prevalent.

DON’T LIST YOUR STUFF AT RIDICULOUSLY LOW PRICES.

AND DON’T TRY TO SELL STUFF THAT NO ONE WANTS.

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I never said it was the reason. I said it’s one of the reasons.

Look, we need more money. It has to come from somewhere. I’m actually giving the devs one potential source.

BlockquoteThese kinds of fees have been present in all MMORPGs, which have a marketplace/auction house system.

Not true, Ultima Online had and has player controlled vendors with a searchable feature. That game came out in 1998 (edit 1997), it’s possible here as well.
This game doesn’t need this miniscule amount for a gold sink either, as there is not alot of gold generated in this game and the rate at which it is generated to where it leaves the game entirely is a very tipped scale at this point.

Someone please name ONE game (MMORPG) that doesn’t give you your listing fee’s back if your item doesn’t sell.

But then how will the controlling company make its millions and keep their company members fully stacked?

WoW. You don’t get your deposit back if your item doesn’t sell. You get it back only if it does sell.

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