normally yes but NW’s combat system is so basic, easy, and repetitive that damage meters don’t even matter
This.
We only have 3 attacks per weapon - if you even have all 3. And some of them don’t work so well sometimes. Like mobs moving during Raging Torrent, or Fireball outright going straight through things. Even basic attacks don’t work well in melee on large mobs. They often miss unless you’re positioned JUST right.
Damage meters were important in a game like WoW where they have enrage timers and a rotation system where you could somewhat gauge whether someone was playing correctly or not. In New World there’s a lot less of that.
Further, there’s mob weaknesses and perks that would skew the picture even more. I doubt most players have an effective weapon against each type of mob yet, and it’s very hard to get a weapon or armor pieces to roll well, even with new Timeless stuff.
yep and on top of that dungeons are so easy there’s really no competition to be “better” at all it’s more of people just doing their roles and not dying, which is fine, but damage meters just don’t matter
I agree, I wouldn’t mind a personal damage meter to help fine-tune wep skills and attributes, but i do also agree that open meters just cause too much toxicity.
Dungeons are easy enough no need for this, it will create more issues to the community where people will be asked to share your damage score before joining a party… Happens in every MMO that has one.
I can see some kinda practice dummy that can record your damage for a period of time, but not shareable.
They also provide us with a means to have evidence based discussion on which perks are best and exactly how much a perk should be worth. The toxicity exists with or without damage meters. I agree though, damage meters would be used against some players by those toxic people.
My hope is that with the new mutations the dungeons will be too dificult to farm at high levels until we have built our player power up.
Excellent idea, would support.
game just needs mod support
There is a seemingly large community vocally against this. I would love to see player driven improvements allowed through addons. It seems AGS has a lot on their plate and could give us an API to help out. It’s free labor.

Probably due to past experience. It is messy, and some addons give an advantage to players who use it. This means not only do you need to ‘get good’ with your weapon, but to know what addons can give you an advantage over others. I don’t know if the game needs it, at least not now.
To add to this,
One change I would accept on the UI part is a new chat. Hate the current one can’t follow any conversation would love to get a username and comment to be on the same line.
Interesting idea, I’d like to hear your thoughts about how not having a damage meter negatively or makes the experience less enjoyable for you as well.
I think everyone’s dps would be 1.5- 2k a second tbh XD
The negative impact directly relates to my enjoyment with min-maxing my character and the frustrations with not being able to effectively test certain things mathematically.
Perks for example. Testing different perks and being able to compare them over a dungeon run. I am frustrated that I cannot do this. It isnt game breaking, but it does disappoint me that I cannot see damage over time.
Another Example would be evaluating different weapons over time and being able to make objective data driven arguments for or against nerfing certain abilities. Our opinions on potential buffs and nerfs are based solely on subjective information. And that is frustrating to me.
I would also like to test out Threat in a meaningful way. Comparing threat modifiers to weapons that just deal damage.
I am missing the depth that being able to look back at my performance gives me. So much so that I am thinking of going back to WoW until something is done about it.
It promotes toxic elitism not healthy anything. No NW does not need meters of any kind.
we have determined that toxic people already exists. Meters do not create the toxicity. though they would be used this way by some, we cannot say that it will always be used this way.
Yeah they exist, and right now they don’t have access to the criteria to exclude people, you want to give them that access. No thanks.
but they do. Some are requiring a certain gear score to be let into their guild. They will always find a way to be toxic. But you do have a point.
One think where a scarecrows where you can test with dps meter (the scarecrows has over his had the information what the people wanted) but don’t make a dps meter for all situation, because people are toxic and when it comes than more people’s get toxic because they have more information for there toxicity
I hear you, and I wish we lived in a world free from toxic behavior. I personally wont play with people that show toxicity. I block them and go my own way. Maybe we can implement a reporting system that allows us to report toxic behavior like asking for damage meters? I’d like to find a solution where everyone is content. Such a solution might not be possible.
The more I play, the more I miss being able to compete against myself for damage though. So much so that i reactivated my WoW account and will be playing that again instead of new world. Their combat system is not laggy and clunky and doesnt teleport me around as well.
I recently stepped back and evaluated if this game is actually fun. And, the game breaking bugs and lag is not fun at all. The fact that I cannot evaluate my own performance in a meaningful way without damage meters is just another reason to not come back to new world.