Please improve the musket

Tried musket on war and outpost rush, and its so weak compare to other long range weapons:

  1. Low damage, and the the awful reload times
  2. Glitch that looks like you double shot, and sometimes does not allow you to use skill without shooting first
  3. The range is little longer than staffs
  4. Skills damage are so low given that its a single target and you had to land it cleanly
  5. Bombs damages like firecrackers instead of bombs, and needs to be thrown on medium range, which is deadly since most musket users wear light armors and we have to be far away
  6. above all the mentioned, we have to craft our ammos which give us a 1.0x increase in each shot that we have to land on a player like a FPS games using a tiny crosshair with bullet count on the side and the player is behind a hundred name and title while calculating the lag difference between me and the player

Found a few threads in here that give a really good explanation on the weakness and possible changes, please review them and give it a consideration! A heavy armor player can just dash to us like hell and smash us to death cause there’s no movement difference between armor weights… which is for another feedback someday…

Thank you!
Musket user

In my opinion the head shot damage should be normal for the musket. That alone would solve the problem of 90% of the musket not being useful. Headshots would only activate effects, but would not be responsible for the DPS increase directly.
Also the trap should be disabled by the player freely and rearmed to improve its performance in PVP. It would only got CD if activated and the bombs should have a bleed effect, to create a more effective AOE.

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