Please Improve Tondo

It’s really already too strong, but only in the case that multiple people coordinate their tondos, since you can use other people’s tondos for your flourish n finish, but no one is really willing to do that in a competitive setting. Therefore it’s not really a concern.

Yeah if you read it, I’m not suggesting that at all. I would like either the animations changed, or the functionality improved without increasing any actual numbers.

Yeqh thats what I’m doing, loving the playstyle.

I thought the bleed tree was such a cool idea but the execution is not there. Feels like a relic of pre release where everything is still static and slow when a rapier should be fast.

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Didnt know that. :x Elaborate how does that even work? So when Guy X and Y start with Tondo and me as last guy im the only one running 250 INT and a bloodletting build does the last Tondo stack go up to my duration or is it a completely a different entity but I can pop mine and theirs?

Please elaborate that in detail so I can explain this to my friends and roll some troll :smiley:

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This is what happens. The tondos will all refresh the same stack on the target.

Yours doesn’t even have to be the last one either. Your tondo can be the first one. All other tondo stacks, even if weaker will default to the longest tondo stacks. Or so I’ve been told. Could use testing.

it’s about time that the left tree gets some love 15% is being modest I would say 20%,
the root during cast, the fact that you have to hit it at a specific range to make it viable as damage dealing skill turned it into a high ceiling skill, but even if you land your shots the damage is still unworthy, which is why the right skill tree is 90% of players.

I see and the thing in question but under the assumption it goes for the stronger tondo it will apply the bleed damage of your stats as well and ignore the other peoples stats.
So technically if you go in with a tank a healer and a IG / Rapier guy - all 3 could wear a rapier tank would have SnS/ WH providing CC healer obviously healing and on top of tondo having Riposte and Fleche and you a followup CC bot with iceshower Tondo, FnF and whatever you like as third one.

Now the recipe is preapred just the testeaters are to be found :x

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me and my friend tested and found out the tondo/fnf secrets, and tested in Arena. its super effecient to burst a melee/healer.

  1. all ppl can apply tondo to a target, target get max 3 stack tondo.

2.all existing tondo duration will refresh and match to the highest duration of any tondo applied, no matter the order.

  1. all ppl can detonate the tondo stack on the target, FnF dmg is based on who used FnF.
    Detonated dmg is based on who applied the tondo.
    Eg: a 500 foucs healer can do a 500 FnF dmg but detonate a 10k tondo bleed dmg and one shot a lightarmor .
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That’s how I thought it worked haha

Just let FnF works with OTHERS bleed too so spear / rapier could be a really good build. I try left side of tree for rapier with multiple setup and it’s NO WHERE coming close to right side of tree. I also do somewhat more Dmg when I go full right side than blood tree , this make no sense

if tondo has no windup, then it will be too strong.

The reason why the windup animation feels slow is because the hit animation is too fast.
so in contrast, it feels slow, yet acutally it is fast when comparing to other melee wep skill windup animation.

Also tondo range is actually 6m if u aim target feet, same as flamethrower.

I agree flurry is not a good ability, it could use some more forwarding animation and stagger could be longer, at least like the perforate.
but perforate roots you while flurry can be canceld by dodge.

FnF is in ok spot, its dash forward about 1.8x of a roll distance, if you miss the flurish when targeted rolled, you can still catch him by the finish dash.
just fix the delayed detonation regist, it will be a very good skill.

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lol, you are crazy, if FnF works on other bleeds, it will be super duper OP.
do you know how much skwer bleed dmg is?
max is 23 sec of a 20% wep dmg
plus u also get keenly jaggerd, and bleeding sweap.
then spear and rapier will way way too OP dude.

That was way too lucky lol

I’m gonna try the FS/Rapier one but instead of FT, Incinerate will be for me.

Also Riposte instead of grace, there won’t be much mobility but I can chain incinerate with riposte stun.

To be completely honest, that would be so awesome but I really do think it would be op at that point.

I mean…I don’t want it to be like leaping strike fast…somewhere in between would be nice

People are asking to improve blood tree so I was just suggesting. Most rapiers (95%+) use entire right tree with maybe one point in CDR from left side. Even DEX player who use it for dmg run evade / flèche / riposte it’s too good to pass. Tondo and FnF feels clunky to use from my pov, maybe it’s good in arena or solo but I usually don’t play Thoses modes. Edit : I’m doing WAY more damage with crescendo evade with CD at 2 sec if you hit 3AA than with tondo build, I really don’t see any advantage from Blood tree even after testing multiple build I always go back

leaping strike is actually not fast.
it has windup animation of jumping to travel, then it will do the hit animation.
you will see the windup time for hit to happen when u cast the Leaping strike to a target in close range. in that case, you will feel the Leaping strike hit is slow.

It only feels fast when you use the ability from faraway.
The real fast thing of leaping strike is his travelling speed.

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its not lucky, u see i missed the flurish hit in the BB guy, but managed to hit the finish hit.
Thats the way the FnF skill is designed, its two step hit, you can cast finish hit in 1sec after you did the flourish hit, and change to any direction.

and finish has about 1.8x of a roll distance dash, so make it possible to catch up and hit a dodged target even if u missed the flurish hit.

I meant lucky when you escaped with like 1 hit left, right before a musket fired on your right.

It just depends. In pvp, it’s hard to keep sustained damage, so you opt for burst dmg. If built a certain way, flourish n finish is the highest burst dmg combo in the game.