Please Improve Tondo

That’s how I thought it worked haha

Just let FnF works with OTHERS bleed too so spear / rapier could be a really good build. I try left side of tree for rapier with multiple setup and it’s NO WHERE coming close to right side of tree. I also do somewhat more Dmg when I go full right side than blood tree , this make no sense

if tondo has no windup, then it will be too strong.

The reason why the windup animation feels slow is because the hit animation is too fast.
so in contrast, it feels slow, yet acutally it is fast when comparing to other melee wep skill windup animation.

Also tondo range is actually 6m if u aim target feet, same as flamethrower.

I agree flurry is not a good ability, it could use some more forwarding animation and stagger could be longer, at least like the perforate.
but perforate roots you while flurry can be canceld by dodge.

FnF is in ok spot, its dash forward about 1.8x of a roll distance, if you miss the flurish when targeted rolled, you can still catch him by the finish dash.
just fix the delayed detonation regist, it will be a very good skill.

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lol, you are crazy, if FnF works on other bleeds, it will be super duper OP.
do you know how much skwer bleed dmg is?
max is 23 sec of a 20% wep dmg
plus u also get keenly jaggerd, and bleeding sweap.
then spear and rapier will way way too OP dude.

That was way too lucky lol

I’m gonna try the FS/Rapier one but instead of FT, Incinerate will be for me.

Also Riposte instead of grace, there won’t be much mobility but I can chain incinerate with riposte stun.

To be completely honest, that would be so awesome but I really do think it would be op at that point.

I mean…I don’t want it to be like leaping strike fast…somewhere in between would be nice

People are asking to improve blood tree so I was just suggesting. Most rapiers (95%+) use entire right tree with maybe one point in CDR from left side. Even DEX player who use it for dmg run evade / flèche / riposte it’s too good to pass. Tondo and FnF feels clunky to use from my pov, maybe it’s good in arena or solo but I usually don’t play Thoses modes. Edit : I’m doing WAY more damage with crescendo evade with CD at 2 sec if you hit 3AA than with tondo build, I really don’t see any advantage from Blood tree even after testing multiple build I always go back

leaping strike is actually not fast.
it has windup animation of jumping to travel, then it will do the hit animation.
you will see the windup time for hit to happen when u cast the Leaping strike to a target in close range. in that case, you will feel the Leaping strike hit is slow.

It only feels fast when you use the ability from faraway.
The real fast thing of leaping strike is his travelling speed.

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its not lucky, u see i missed the flurish hit in the BB guy, but managed to hit the finish hit.
Thats the way the FnF skill is designed, its two step hit, you can cast finish hit in 1sec after you did the flourish hit, and change to any direction.

and finish has about 1.8x of a roll distance dash, so make it possible to catch up and hit a dodged target even if u missed the flurish hit.

I meant lucky when you escaped with like 1 hit left, right before a musket fired on your right.

It just depends. In pvp, it’s hard to keep sustained damage, so you opt for burst dmg. If built a certain way, flourish n finish is the highest burst dmg combo in the game.

It’s a playstyle thing I suppose, I prefer doing damage while avoiding attacks with evade rather than stunning; all I’m saying is tondo>evade chain>repeat until stacks are up keeps you moving, changes the pace and pumps dmg and if they live until the fnf is needed then it’s there

Yea I agree I’m talking strictly PVP wise , it might be good for PVE , probably is

Bump and
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I would love it if they make it you can immediately light attack after tondo like evade does.

The combo would be tondo light atk evade light atk.

Definitely OP though but one can dream

I will dream with you

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I wonder if we are going to get something out of the current patch

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