Please Just Disable Fort Cap XP

Making it take longer to capture a fort when there is still legitimate reason to capture the fort makes no sense. People are still trading forts so you did not stop that, and now if you want to push a territory you have people trading forts and takes longer time to clear them out and cap a fort for the advantage than to just push missions at a disadvantage. Makes zero sense.

There is already a PVP faction mission for capping the fort which would give XP toward the track upon completion, so giving XP for the fort cap itself is already double dipping. Makes zero sense - just disable fort cap XP.

2 Likes

NGL Im fine with the time increase.

it gives players a chance to hit the FL fort, tp out and do all the cool downs before some other chud walks up behind and takes the fort. especially annoying during a brawl. you cant really leave during an active brawl.

other things need to be done concerning the fort exp

Have you tried pushing a territory with the time increase? Because most people don’t even bother nowadays unless they know the can maintain control of it.

i mean yeah. and when its ours and its being captured i can sneak a peak see timers, decide to have the squad turn in first and TP back to retake (prevent capture). when before on some maps it would be better to risk losing all your finished quests and try and merk them there.

otherwise if you are starting the push in a territory your zerg should go after it first.

if its like 5 people than good luck in the first place.

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