I’ve posted this opinion before but I’ll do it again as the devs have asked for feedback.
After the alpha disaster where it showed that pure PVP was not viable Amazon said they aimed to make a game where PVP and PVE played along side each other as a team to succeed and on a good day OPR is a great example of this.
Yes OPR has problems and I’ll note them below but my main problem with OPR is the number of PVP players complaining that players are not playing it like a sudden death arena which it was not designed to be and in my opinion should not be. I do believe PVPers should be given the option of ladders, leader boards and arenas - but please stop changing OPR to placate the PVE haters as you’ll end up with is something no-one enjoys.
I enjoy OPR and sign up with friends almost every night - some of them are PVE biased like me and some are very PVP focussed and generally we have a blast when we have balanced teams and its an opportunity to play together and have fun. I do PVP whilst in OPR and enjoy it but know that I’m also a valued member of the team as we sort the team buffs, provide a defensible position (which at the end of the day gets most of the score in OPR) and provide a safe respawn. When the home base is secure I help to push forward to mid or defend home whilst they harass the enemy home base, defend mid and come and help on base if needed against a big zerg. Its generally not the few players trying to build the base that lose the game its the majority of the other players who supposedly are PVP players but they are not working as a team of pushing together they simply go off doing their own thing then whinge in chat about PVErs when they get immediately killed and lose.
For me the Jan patch changes for OPR are mainly negative and one more step in the wrong direction due to the vocal PVP only crowd - except increase brute cost which is fine.
Things needed to improve:
Improve lag
Sort star - you shouldn’t be able to climb walls
Give points for actively defending captured points - my score is often low as I stay near the home base to repel invaders and give warning if its about to be attacked which helps team keep the fort - but 0 points if harassers run away without dying
Give points for swapping point control
Give more points based on damage
Look at armour / gs modifiers - it should not be some players need a team of 5 or 6 to take down and takes forever and others are dead in 2 hits
Sort VG and IG - overpowered in OPR
TLDR: Provide arenas for pure PVP players - leave OPR mainly as is (minus bugs and lag) for PVP and PVE biased players to play together.
Honestly?
You know bots sabotage games by stealing materials out if storage to upgrade base in random ways.
Like even if we dont have a camp there will be two repeaters or sum wild stuff mate. Drives me insane.
If home base is secure with atleast t2 camp , build a repeater idc. Walls are debatable against good teams but if It’s home base it helps in the beginning.
Mid game when they trynna kill brute for a counter play to put their own brute? It gets nutty.
Back to your point
Bots suck.
They need to stop gating rewards cause of afk. And how do we have a lag detector outside of opr but no bot detector?
Or if our game freezes from 20 ig spam we still get a penalty?
Bots and weird rules make the game hard.
Wont stop me from winning though. They are a distraction.
you’re barking at a different tree, there is no point in having option to ban those item, AGS need
to balance their weapon, have a look at the current weapon meta and see if it overpowered.
again balancing on match finder, almost anyone who play in 4 man party will rush for PVP they aint gonna farm azoth etc, and most they do is gank around baron/ roam to kill. playing opr as soloq guy suck when your enemy consist 4 of good man equipped with healer etc.
imho remove farming mat/azoth for brute, add more poi like baron that needed to be contested, those doesnt need to be as severe as baron where the point is locked, perhaps can imitate LoL with their drake, which can give additional buff to the team.
opr is the closest to pvp content aside from war, you cant blame them for rushing to mid or to not understant the mechanic of the opr/ refuse to do so., who would want to farm in open world for your BIS equipment and to play in NW special pvpve crap just to farm summoner?? OPR suck, if it not because of gypsum, majority wont even que.
pvper dont enjoy opr as it has farmer which reduce zerg capabilities/ while normal opr enjoyer hate pvper since they always rush mid.
This guide seems bad. Ive won every OPR by just rushing mid with a 5 man that focuses targets then pushing their spawn. I havnt needed to care about any pve mechanics
the fact that ppl are against you are the testament of how in dire need of pvp content for this game.
most people dont give crap about pve anymore, we’ve done tons of them just to lvl up expertise/mats/BIS item. most people have to farm they’re not ww/ef owner who can bankroll everything. and i just want to slap ppl in opr,