Sticky bomb, if it hits someone, should guarantee that it does damage to them.
For instance if I hit someone with the bomb, and it is stuck to them, it should hurt them. That’s literally just repetition of what I just said, but here’s a list of things that will stop that.
VG Void Blade light attack, heavy attack
GA Heavy attack, Charge, Maelstrom
Bow Evade Shot
FG Ice Tomb literally makes it disappear, whether it is thrown on the tomb and the tomb ends or if it is on them then they use tomb.
Spear Vault Kick
Rapier Riposte and Fleche
Fire Staff Burnout
SNS Leaping Strike
-or-
Literally just i-framing it with dodge when it blows up.
This is as far as I know the only ability that offers two chances to immune it. Also the only ability I know that literally has its damage cut in half if socketing a conversion gem in your musket. Please fix these bugs, they’re super annoying and make sticky bomb a high risk, variably high/low reward ability to use depending on how the enemy player reacts AFTER THE FACT.