While the dev’s have acknowledged the major issues with shell companies in the August Developer video, their solution is complex and taking too long to implement. Meanwhile PVP players are becoming discouraged each day this isn’t addressed. The dev’s proposed solutions include adding a cooldown for being able to war once joining a new company and a minimum number of company members to participate in any defensive war. These changes may help…slightly…but they will not be a final solution. The problem is that they can and will be circumvented by alt accounts.
The simpler solution would be to force the siege timers to be the exact same time on all territories on a server, and even in the entire region (ex: US-EAST). By doing this you solve two problems:
1.) Shell companies easily being able to defend many territories on a single server
2.) Individuals war mercing in many wars across multiple servers in a single night
These changes would effectively only allow participation in a single war each day. It would force everyone to choose who they want to fight for. Defend your own territory? Help an ally attack? And most of all, it would open up participation to the broader playerbase. Best yet, it would not be able to be circumvented by multiple steam accounts, characters, etc (the same human can’t be in two places at the same time)
The difficulty to this approach would be choosing this aligned siege time, since everyone has different work/personal life schedules. The proposal would be to rotate the siege timers each week or even each day (ex: this week its 6PM, next week its 9PM, the week after its 3PM, etc), similar to how mutators are rotated weekly. While this may still not work for some players some weeks, hopefully the vast majority would be able to participate.
What are we missing with this idea? What are the other drawbacks to such a solution? It seems like a homerun to me, and something AGS could implement immediately within the current game code.
We only put this forward because we enjoy this game, and want to see it succeed. This should increase overall player enjoyment thru a more fair and balanced war mechanic! (basically have less servers end up like orofena where the entire map is green and 6 territories are owned by a single company)
As a future potential enhancement to this idea: We’d also suggest a separate invasion time window be set with an hour or so offset to the war siege timer. This would prevent invasions from impeding the ability to declare war, and thus more wars could happen each week (further driving player engagement and providing more content). For example, this week the war siege window is 8pm, so then the invasion window would be 9pm.