No, because musket is easily countered lol. Let me see how you play then. Ya you should and definitely can. The only thing I’m assuming is your running in the open.
Musket is completely fine in PvP because it’s underpowered in PvE.
/thread

It’s OP in War’s and OPR, they need to knock it down a few pegs in these instances and buff PvE aspects (most likely some aoe on the traps side) to make it more viable in those spaces
They are literally on these forums in packs defending each other.
Musket needs a buff if anything.
facts. cheese must be protected after all. it’s nom
It is still a 5% damage buff with little to no consequence for muskets. Literally, any other class has to consider the defensive penalties for picking up Runeglass Gems such as bruisers, firestaffs, void gauntlets, etc.
Doesn’t matter, I don’t care if their stacks get taken by other damage sources (powder burn is crazy strong btw). They are able to achieve 15 stacks way easier than any other class in the game.
All facets of damage in this game can be reduced by certain perks, such as physical aversion for thrust, elemental aversion for fire/ice damage, resilience for crits, etc. Yes, you got me, some players will have elemental aversion to reduce elemental damage.
As it should be, a skitzo build that is created for the purpose of killing squishies should be able to kill a 50 con musket user. You have the escape from the rapier and the advantage of positioning to support your low con build. Hell, you even have the damage to kill a skitzo at close range. I can’t even fathom how a musket player is even able to survive a skitzo long enough to feel the light armor nerf.
Nah. An easy way to visualize the change is essentially within a certain range, the musket will still be “hitscan” (you’ll have to aim an inch ahead of the enemy, oh no!) but the bullet drop and travel time will increase significantly, or at least increase from that certain range.
It was an exaggeration.
I’m not building a whole set to become the musket terminator just to be bodied by bruisers and mages.
It is underperforming in PvE afterall
Let me hear how you counter them first.
No, I’m not running from rock to rock in OPR. I’m not going to hide behind the flagpole in war. I’m not going to use my teammates as meat shields either.
yeap, the only thing that is almost as bad is the IG, and that even has a use at times.
Damn, crazy how you’re not allowed to run through an entire area because a musket or two is sitting afk watching it
Don’t care about the PvE, it’s irrelevant to me. The musket wasn’t built with the intent to capture a point anyways. It’s to kill players and goddamn does it do its job.
Please man, no more PvE. I can’t stand to hit another mob.
Yeah, killing a single musket is already an arduous task. Imagine killing two muskets that are 30 meters from each other pelting you for 3-4k each shot as you’re running in quick sand due to the powder burn.
I’m breaking out in a cold sweat just thinking about that man lmao.
It’s range is kinda unfair and damage too high on 200+m. Rework with max range 80m. and logical damage with 150 con would solve this problem. Anyway does no matter offcial state from Developers is there will be no nerf/changes. Discussion is pointless, Devs said “no”. ![]()
lmfao when musket are all spread out or 5/20 of the team comp, they can’t hold a single fort hahahaha. The game is literally called outpost rush. You’re just making a specific scenario where muskets are ambushing you in the open road. Of course you will die if you’re running in the open field along the road.
So they changed mind. But its only range as I understod. I al curious what they meant by makin melees more viable ? I think they meant tanks, melees are in good state xd
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