PLEASE PLEASE do something about OPR now

They buffed repair rate from 15 to 23 when they made the respawn towers into crystals. I dunno why they did this, it wasn’t needed at all.

Unkillable doors is ags’s fault. No one asked for that change.

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Lol accurate. Yesterday I hopped into an OPR and hit the jackpot of kills, dude dropped 1k+ wood and around 800 ore. I went to mid and sat there and repaired the door for about 4-5 minutes straight, with a dozen people attacking the door. By the time they finally crashed in, Baron had spawned and they lost it, and we went and re-took mid. Fun times.

Repair rates do need to be nerfed though. The fact that 1 person can hold off 10+ players for 5 minutes or longer is kind of ridiculous.

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It isn’t since Alpha ended. Its PvX

Or to put an even amount of all classes on both sides. There’s also that option.

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I can’t believe you the need to ask that question

I genuinely would like to know what @dpkoq thinks is getting worse about OPR? The last several I have been in on CoS have been evenly matched, closely scored OPRs. Win or Lose, they have been more enjoyable for me lately, so I am curious to know why they have not been having a good time in OPR.

It’s been unplayable (for varying reasons) for many months now, this isn’t something new.

For every good (fairly even) match you have to wade through 5-10 steam rolls. The exploits are another reason, balance, etc…

I think they would need a match-making system to fix that. I think sorting teams based on high-yield weapons (LS, WH, GA, GS) would help a lot. If both teams had a relatively equal number of healers and bruisers the games would be immediately better.

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Auto group finder for OPR would be great.

Melee, ranged, mage and heals. Split em up evenly wherever possible

Only thing better would be ranked MM with elo, but that is toxic af and we already have a problem with toxicity without it.

Since the most recent exploit was patched, almost every single OPR I join, at the start, is an even paced match between the teams. There are occasionally a steamroll on one side or the other, when the various 5-stack groups get placed on the same side, but the balance has been a lot more even lately, in my experience.

What server are you on? I come back every now and then just to check out the state of the game and I came back again this week. So far I haven’t seen any difference in the number of steamrolls. If anything it seems like you are waiting longer for one to pop. But at least now you are getting some reward even if you lose.

This was one of the closer ones today (healing):

Musket exploiters need to be perma’d

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Castle of Steel.

Of 9 matches today, only two weren’t complete blow outs on Castle of Steel. Either 1000 to <200 or the other way around. It’s been awful for the last 2 weeks. I agree with the OP, right now OPR is unbearable.

The only reason I keep queuing is because you can get the opr crates faster and hope to get a lucky bis item. Faster blowout matches = mentality infatuating but more loot faster.

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I guess you just had a bad run, I usually have pretty even games. :person_shrugging:

Update the current OPR map so it’s not only better but matches the current game, balance and weapons. Make us a new map (GOOD ONE), and rotate them.

Make OPR queue have balancing.

Make 10v10 PvP mode (like arenas but larger maps, smaller than OPR) for pre-mades. Use this for leaderboards and scratch leaderboards for OPR.

DOOOO IT SOON

When I experience steamrolls, I usually only see 5 - 6 players out of 20 actually fighting. The rest, I don’t know, aren’t even at spawn. It seems like they are hiding to avoid reports…

For me 2 things would be crucial to get better OPR

  1. remove gypsum from OPR (and arena)
  2. don’t allow premades (as a replacement there should be cross server practice / fun wars and maybe a mode where only groups are allowed)

They just have to swap mode to work differently. Allow no premades in some hours, max 3 man premades in other hours and only 5 man premades in next hour. With proper schedule you can adjust to play way you like. It does not make sense to put solo, duo and 5 man premades into same bucket.

Premades are a big problem. Once premades are in OPR, solos no longer get a heal as melee. No heal for melee —>range meta…

1 Like