Lol accurate. Yesterday I hopped into an OPR and hit the jackpot of kills, dude dropped 1k+ wood and around 800 ore. I went to mid and sat there and repaired the door for about 4-5 minutes straight, with a dozen people attacking the door. By the time they finally crashed in, Baron had spawned and they lost it, and we went and re-took mid. Fun times.
Repair rates do need to be nerfed though. The fact that 1 person can hold off 10+ players for 5 minutes or longer is kind of ridiculous.
I genuinely would like to know what @dpkoq thinks is getting worse about OPR? The last several I have been in on CoS have been evenly matched, closely scored OPRs. Win or Lose, they have been more enjoyable for me lately, so I am curious to know why they have not been having a good time in OPR.
I think they would need a match-making system to fix that. I think sorting teams based on high-yield weapons (LS, WH, GA, GS) would help a lot. If both teams had a relatively equal number of healers and bruisers the games would be immediately better.
Since the most recent exploit was patched, almost every single OPR I join, at the start, is an even paced match between the teams. There are occasionally a steamroll on one side or the other, when the various 5-stack groups get placed on the same side, but the balance has been a lot more even lately, in my experience.
What server are you on? I come back every now and then just to check out the state of the game and I came back again this week. So far I haven’t seen any difference in the number of steamrolls. If anything it seems like you are waiting longer for one to pop. But at least now you are getting some reward even if you lose.
Of 9 matches today, only two weren’t complete blow outs on Castle of Steel. Either 1000 to <200 or the other way around. It’s been awful for the last 2 weeks. I agree with the OP, right now OPR is unbearable.
The only reason I keep queuing is because you can get the opr crates faster and hope to get a lucky bis item. Faster blowout matches = mentality infatuating but more loot faster.
When I experience steamrolls, I usually only see 5 - 6 players out of 20 actually fighting. The rest, I don’t know, aren’t even at spawn. It seems like they are hiding to avoid reports…
For me 2 things would be crucial to get better OPR
remove gypsum from OPR (and arena)
don’t allow premades (as a replacement there should be cross server practice / fun wars and maybe a mode where only groups are allowed)
They just have to swap mode to work differently. Allow no premades in some hours, max 3 man premades in other hours and only 5 man premades in next hour. With proper schedule you can adjust to play way you like. It does not make sense to put solo, duo and 5 man premades into same bucket.
On Abaton(EU) 1 out of 10/15 OPR match is actually enjoiable/balanced.
1- There are too many ranged players.
The team with more ranged will loose the game.
If u are a meele in a ranged team you gonna suffer the
entire length of the match because ranged player cant
stand on point.
This is leading to Meele and Healer to just AFK after
getting their poinst, because if u are not ranged in a
ranged team its ablolutely not fun to play, futhermore
every match like this bring the unistall button closer
then ever.
ITs 10/20 minute of just dying because your team is
only ranged, so its fair for healer and meele to just AFK
because if the devs arent doing anithing, at least the
players can.
2- NON-existing MatchMaking system just agrravates point 1, in an endless loop of frustration.
Congatulations!!
And this situation is going on for more than 6 months.
No wonder that u are loosing players. LOL.