What server are you on? I come back every now and then just to check out the state of the game and I came back again this week. So far I haven’t seen any difference in the number of steamrolls. If anything it seems like you are waiting longer for one to pop. But at least now you are getting some reward even if you lose.
Of 9 matches today, only two weren’t complete blow outs on Castle of Steel. Either 1000 to <200 or the other way around. It’s been awful for the last 2 weeks. I agree with the OP, right now OPR is unbearable.
The only reason I keep queuing is because you can get the opr crates faster and hope to get a lucky bis item. Faster blowout matches = mentality infatuating but more loot faster.
When I experience steamrolls, I usually only see 5 - 6 players out of 20 actually fighting. The rest, I don’t know, aren’t even at spawn. It seems like they are hiding to avoid reports…
For me 2 things would be crucial to get better OPR
remove gypsum from OPR (and arena)
don’t allow premades (as a replacement there should be cross server practice / fun wars and maybe a mode where only groups are allowed)
They just have to swap mode to work differently. Allow no premades in some hours, max 3 man premades in other hours and only 5 man premades in next hour. With proper schedule you can adjust to play way you like. It does not make sense to put solo, duo and 5 man premades into same bucket.
On Abaton(EU) 1 out of 10/15 OPR match is actually enjoiable/balanced.
1- There are too many ranged players.
The team with more ranged will loose the game.
If u are a meele in a ranged team you gonna suffer the
entire length of the match because ranged player cant
stand on point.
This is leading to Meele and Healer to just AFK after
getting their poinst, because if u are not ranged in a
ranged team its ablolutely not fun to play, futhermore
every match like this bring the unistall button closer
then ever.
ITs 10/20 minute of just dying because your team is
only ranged, so its fair for healer and meele to just AFK
because if the devs arent doing anithing, at least the
players can.
2- NON-existing MatchMaking system just agrravates point 1, in an endless loop of frustration.
Congatulations!!
And this situation is going on for more than 6 months.
No wonder that u are loosing players. LOL.
This is the 865th thread about complaining on OPR, and the dev NEVER moved about this topic, the only sure thing we know about OPR is cross server coming in 6+ months.
You should stop making this topic with 60 recomandation, no one in charge of this game will read it.
Spare your time, and the next time when you want to complaing about OPR, alt + f4 and go out get some fresh air, it will be 50 time more efficient than typing on forum.
They need to do/say something. Get the ‘balance changes’ up on some kind of post letting people know whats coming to PTR etc…
There are other games advancing their release forward. One in particular is going to be a direct competitor and it’s currently looking like an approximate April release.
So I played a heap of OPR tonight and it seems to go one of two ways.
Way 1
Opening has everyone run to the centre. There’s no clear winner as people are even matched.
Way 2
Opening has everyone run to the centre.
One side will get wiped. The winning team will push on to the opponent fort, cap that, cap their fort, they start getting the opponents spawn camped and get the 3 fort bonus and game is done in a couple of minutes.
Literally not worth the effort of queuing. You literally spend almost as long queuing as playing.
It is insane there is no mmr, there is no team balancing. The enemy can have 5 healers so they will have a never ending supply of healing, your team could have one or none and if you do have just lost. it is impossible to fight in a melee in the middle of 4-5 people, even with a healer you are basically dead (except of course for the light armour rapier ice gauntlet users who somehow have magically never ending stamina and the second you approach them they just run away until your back is turned and then go back to their shitty ice gauntlet.
Overall terrible game mode and it is a literal coin toss as to whether you will have a good game or just get stomped (and you will only get stomped you will never be in the team that triple caps in the first 2 minutes).