If my position, timing, and aiming are so important, why would I ever need an ability that I pressed earlier to happen now?
Ya’ll said it best yourself in this first line…
- Ability input needs to allow players to react to changing combat conditions. In action-based combat, being adaptable in an ever-changing situation is key, and some of the feedback we received suggested that our skill queueing system, as it existed previously, needed adjustment. As you fight, you are inputting actions. Those inputs are sorted into a queue (or buffer) that “remembers” what skill you want to start using next—in this way, you can queue one attack slightly before the previous one ends, which results in a more fluid feeling to combat. Today’s update includes a clean-up of input buffers, which should make ability use more consistent and allow players to better react to new developments on the field of battle. We’ll continue monitoring the situation and see what other changes may be necessary as time goes on.
So, have you been monitoring it? Plenty of time has gone on.
I think this is responsible for a decent amount of the clunky feel combat gives me, and I think removing it entirely will help.
I have not seen an update to the combat system since this one, outside of a few changes to some weapons. If I missed something, let me know.