Please remove animation locking

THIS!

Lots of players demand animation cancel as long as they can outplay everyone without anyone outplaying them.

If you look at it, most dex weapons have animation cancel, hardly any str or int has them. I for one don’t mind having animation cancel on heavy attacks, but on skills it’s broken

This is why WH is balanced. It has long animation abilities and you can see them from a mile away so you can punish bad players. if you give me the option to cancel abilities on WH it’s gonna be the most fun/broken weapon in the game

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Could you imagine a hammer user using shockwave 30 times cause while he’s in the middle of casting shockwave he sees that your gonna dodge it so he dodged to and cancels it cause he can’t be animation locked? No, you commit to your moves so that if you messed up you get counter attacked

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How about just eliminating animation canceling entirely, for everything and everyone? You start something, you finish it.

That makes no sense, if you started the animation you’ve already used the ability and it goes on cooldown, it’s just that you can cancel it and walk away faster. Removing animation locking doesn’t give you the possibility of spamming an ability, they still go on cooldown even if you don’t finish the whole animation.

The difference then just comes down to pure reaction vs reaction. I hit shockwave, you dodge and start a counter then if I’m fast enough I can dodge and move out of the way. If anything it makes combat more dynamic.

Sounds more like eso is the game you want, bb already has no animation locks except bb blast and it’s a mess fighting it since there’s no counter attacking or knowing when to dodge, if you let everyone cancel their attacks then it’s just going to be people spamming abilities and rolling around till one person is out of stamina.
If you commit to vault kick and chose the wrong time to do it you get punished, we aren’t going to be playing a game where everyone gets to spam their hard cc moves with no drawback since they have a safety net to cancel it and dodge away when they F’d up. ESO is the game you want, not this

2 Likes

I don’t know man, some people want to push the game further and further into a lightning fast keyboard smash combo game. I understand people want animation cancel combat, but I don’t see it being balanced in this game.

Being able to punish people for mistakes is what made the combat great in the first place. Being able to punish people when they don’t smash Shift fast enough is not that fun. I’m not playing Mortal Kombat

Well here’s the problem, animation locking in PVE is magnitudes of horrible. For the reasons I outlined in the OP and many other examples beyond that. There’s literally no point in making difficult PVE content such as raids if you’re gonna get killed stupidly because of animation locking. It’s going to make for extremely frustrating gameplay and nobody is going to play it.

I’m on a server that’s about 70% full at peak time daily and it’s already quite annoying to find mutation groups most of the time for say something like Ennead. It wasn’t like that for Genesis or Lazarus, the easier mutations. Had the same issue on Tempest a few weeks back, where Neishatun is the king of random bullcrap.

All the objections I’ve seen here are about PVP. Which reminds me of the musket issue where PVP players complain about how OP muskets are and on the PVE side nobody’s using them. I think PVP and PVE should be completely split in terms of gear and effects. You guys can keep your animation locking, I want to play without it. Maybe they can make special PVP servers for it, though I doubt how viable those would be longterm.

Exactly why animation cancels shouldn’t exist here.

If you commit and telegraph your skill, why macro-cancell? You are somehow exploiting delay with unintended game mechanics and external aids to get any advantage. A few ms in response is all it takes.

I’ll really ragequit if people can anim-cancel berzerk, even when they are stunned already they can macro-swap-escape when no other weapon has that, and it’s all product of unattended exploitable game mechanics that have been around, patched, came back, changed, but are still there as part of, as usual, gameplay-revolving-around-bugs style that AGS has been feeding us for over a year now.

Learn mobs attacks and don’t self lock into animation in wrong time?

Reason to have animation lock is simple. Fight is less fluid but does require more decision making on fly. You made wrong call, you might get punished if other player did notice.

In animation cancel world you dont get punish for bad calls. Just for slow reaction time or/and bad network.

play bow they don’t have animations locks.

Like I said, some boss special attacks (e.g. Neishatun up and down circle attack) happen faster than my animations. This means boss can decide to start his attack AFTER I started my animation and kill me BEFORE my animation lock ends. Not to mention you have to factor in player reaction time of at least 0.5 seconds plus another 0.1 seconds from lag between the time that a boss does something and the player can respond to it in real time.

And that’s IF you instantly recognize what the boss is doing, which is not always the case as most bosses do pretty much the same hand and body movements for like 3-4 attacks in this game and there are usually no special markers like colors or circles or whatever to visually signal different attacks.

Take for instance the Heru mob clones in Ennead that teleport and do a metric ton of damage during teleport. The attack is them standing still holding the staff in both hands while the floor lights up underneath them. Problem is you usually have 4-5 other mobs around them clouding the visual field so that it takes me a second to realize the Heru clone is charging up. The floor lighting up gold/yellow also DOES NOT HELP because EVERY FREAKING ANCIENT MOB lights the ground yellow with DoTs in that dungeon.

Same issue with Heru & Anpu fight. In the middle of the action I cannot see what is a Heru ground splash or an Anpu ground splash and everything is constantly lit up yellow around me. They even have yellow traveling circles made by Heru for God knows what reason because they don’t seem to do a lot of damage or degen, they just seem to be there to annoy me and cloud my visual field. This is NOT skill based and NOT entertaining.

Yes, because bow is SOOO great in PVE. GL being accepted into mutation pug groups playing bow.

WEll this are bad game designs. ITs same with pvp where fs burn out skill can be interupted by any mele skills. You can start burn out and in example gravity well thrown as reaction to it, will break it. But it does not work other way around.

And 0.5sec reaction time is for very old ppl. Even i dont need that reaction time. I would say if you already have grandchildren then it does make sense that 0.5 is to fast for you. Any other case it should not be.

I don’t have grandchildren but I am in my 30s so technically that could have happened in a parallel universe. Sorry for being old, not sure why that’s a problem, not all of us have their game paid for with their parents’ money.

Yea im older than you. And 0.5sec is time i would need to react only if im dead drunk.

Here go test ur reacion time:
https://humanbenchmark.com/tests/reactiontime

Im slow but still can do 0.2 - 0.25 there

Well, at least the web page is fun. I scored 230 MS :))))

Wait, I got 192 now =))

Truth be told, I knew something was coming. In a PVP game you don’t know when the other player will use a certain skill so the reaction time might be slower

1st try

Yea most players would average around this 0.2
Pro players can react way faster and some will react little slower.

But on average it should be aroun 0.25. So we add some network lag and 0.5sec time given player to react should be plenty.

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if animation cancels would be a thing then make Riposte a stun on demand as everyone would cancel their animation as soon as they would see riposte

I mean thats the point. You see most important animations coming. Some are to fast and you wont have time to react - but this wont kill you. What would kill you - like WH stuns - you see miles ahead.

Its also part of the skill to know what enemy build does allow him to do in given point of time. So you have to adjust way you play to what enemy can and can not do in first place.

Reacting to enemy animations is just a situation you were not expecting to happen - you already did mistake by assuming enemy players can do something while he could.

Like WH/BB - i know i cant engage that player in close combat untill i bait out his stuns. Then bb is not a prbolem couse i can react fast on grenades and azoth shot alone wont kill me. Plus on azoth shot i can react to if i notice it fast enough.

And i think this is whle magic of nw combat. You ahve to adjust and plan ahread before you engage given enemy player. You have to know what you will do in reaction to that player actions and how you plan to get out in case something you didnt expected happens. There is a lof of variaibles but in general you need to have whole plan before you jump in or you die.

All ppl who said nw combat system is easy couse just 6 skills do not understand this game and probably do not play it correctly. Its not like you use all your skills on enemy moment you can and the nwait for cds. No.

Top players: mages, bruisers etc. do keep some skills to use them in correct time when enemy does something. And what to keep and when to use it depends who you will engage. Also who you want to jump on tells you how to do it and not die in process. Its very very interesting combat system.

I average around 280 ms on your site, but funnily enough I got a couple of hits which were 579 ms, 568 ms even though from my perspective they didn’t seem much slower than the others. Might just be lag. In any case, I like how that site has SIMPLE color signaling: red is wait, green is click.

By contrast, in Ennead I just see yellow everywhere, especially in mob packs and last boss fight. So my brain has to distinguish between yellow crap from teleporting mage or yellow crap from ranger or some other named mob attack.

Or how about Neishatun, there’s just orange circles everywhere. Is it the circles all over the floor thing that repeats multiple times and you have to run? Is it the 1 circle up and down attack that one-shots you? Is it just a couple of circles on floor that he sometimes does just because? All of them look the same and are using the same color. My brain needs more than 0.25 seconds to decide what situation I’m in while I look around the arena for other clarifying information.

I would be totally in favor of a clear split between PVP and PVE combat. Take the musket problem for instance: in PVP people scream that they’re overpowered, in PVE they’re just not used. If AGS nerfs them they might as well delete them from the game altogether.

It’s kind of the same thing with animation locking. Otherwise, the more difficult the content, the more the meta will become basic attacks with a lot of dodging ASAP.