Please remove musket indefinitely

Musket has been an issue in PvP since launch, and useless in PvE since launch.

Just remove this weapon from the game. Or give it an entire rework, from head to toe.

This weapon destroys OPRs, and open world pvp. Get rid of hit scan, add projectile travel time, and bullet drop.

Even COD has bullet drop on sniping across the map.

Look back at muskets, they weren’t accurate weapons. Fix this miserable garbage.

76 Likes

Really, musket efficiency in PvP is much higher compared to PvE, but in both situations they work they just have different efficiencies. I assume this post has nothing to do with machine gun almistry. That being the case, I will write the same thing I commented on in another post here on the forum.

Either musket or bow. You are describing in a disorganized PvP situation. So it involves lack of team organization or absence of defenders or healers frequently, for example. Lately I’ve been playing as a team on offense and I don’t see any difficulty against those two weapons. I think the developers need to polish the system a bit more than decreasing the damage of these weapons or their efficiency.

There is a lack of ways to get more points and highlight the work of the PvE players in this teamwork. My company’s team and I are PvP players. However, we are playing the role of a PvE team in the current system attack. From the notes, of the 32 raids we did, we lost only 8. And many of them we didn’t even fight anyone from the opposing team, we just used strategy and timing and avoided conflict and contributed too much to win many. Of course, the PvP players kept score, drew attention, and even protected our work.

In one particular attack, there were several archers and musketeers on the rocks and elevations of the map melting the allied players. We coordinated efficiently and took all of them aside, bypassing the field of vision of these opponents and won.

In the current system, it works as follows: dominate the point, slaughter, baroness at birth, and collect resources to summon defending or attacking monsters. Nothing more.

In short, I am neither an archer nor a musketeer and have not played with these two weapons. However, I do know the efficiency and deficiency of these weapons. But from my perspective, playing at least ten attacks a day should add ways to earn points. Imagine if there were twenty ways to earn points and not just with massacres and region domination, many more PvE players would participate as well. Also, many other ways of strategy.

In the open world, the same thing. Archers and musketeers have their long range advantage, but just stick to them and efficiency goes down the drain. Very easy to play individually or in groups.

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A long range hitscan weapon has no place in new worlds action combat, dodge based design and it never will.

Blunderbuss is okay since its so close range. But anything beyond 10m being hitscan is just stupid.

Make a musket projectile or delete the weapon.

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its not on you whats should be in the Game or not its up to the devs even if you dont like it.

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Sure. But long range hitscan feels horrible and jarring and there is a reason why musket is so wildly hated by every single person in the game who doesnt use a musket.

The entire game is designed around dodging abilities with action combat. A hitscan makes absolutley zero sense.

And in the beginning the musket used to be a projectile weapon so it was originally designed to follow the combat design of the rest of the game but at some point ags switched it to hitscan without thinking and ever since the musket has been a nightmare and impossible to balance. They will never find a balanced state for musket. It will always be too weak or too strong as long as it is a hitscan.

it is up to the devs sure. But it is up to us to give them feedback on whether we like things or not.

We also didnt like invisible watermark we had to keep track of using spreadsheets and now we have gearscore and umbrals.

The devs have no idea what they’re doing with this game. they live solely from feedback, for better or worse. Every change that has happened in new world since alpha 1 has been purely based on feedback. AGS have no vision of what their game is.

And a hitscan weapon does NOT belong in new worlds combat design. At all.

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+1 , musket with hitscan has no place in this game, please delete it permanently.

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I don’t want it removed from the game, but it 100% needs a total rework. Make it useful in PVE.

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They bought the game too, they has just as much right to voice their opinion as you do.

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hmm in there vision it belongs in it who knows. we dont have to like it and give feedback but if they remove it or change it is in the end up to them no point from the same 3-4 people doing musket nerf post 24/7.

I am not a fan nerfing weapons/armor arround forum post. The formus are used from a small amount of people that are playing the Game.

Thy should look at the forums and there own statistic etc.

It’s not like auto tracking LMB spamming melee builds requires skill either. Actually melee in this game requires the least amount of skill. Low risk and effort/ high reward, that’s what melee is.

So check yourself before you start throwing stones from your house of glass.

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i dont denie them there right to speak up but its not up to use to decide what should and what should not be in the Game its up to the devs in the end.

I rly hate people here in The forums that thinks there are in the right and knows what should be in the game and how the game would work better its just pushing what you think is better on other people.

And the most post about nefing a weapon or something else is nerly never a constructive feedback how they could make a weapon better most of the times its just angry people.

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Go ingame and ask in global chat on every server what ppl think of muskets

Most of the people in game in New World. Are completely intolerable of any viable weapons outside of melee. Because the people that played other archetypes have for the most part dipped.

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can ask ingame aswell about hatchet Defy Death or great sword dmg and slow that this weapons brings. I am not saying musket dosent need nerf but people in this forums asking to make it super trash and unsable and thats not the way.

They have to rework this weapon comply simple as that make it usefull in pve and pvp not to weak not to strong simple right

yea its super sad that most people in this game want to force ither people into play melee i dont know i dont want to play brainless melee left click meta run in left click dogde 1 and then doing that all the time.

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They should add huge aimcone to muskets over 50m. Make it hitscan only on medium range. That would balance most of it in OPR. Right now they sit on rocks 500m away.

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No we are asking to make it a projectile so it follows the same combat design as every single other weapon in the game…

We are playing elden ring while muskets are playing call of duty. Musket players are literally playing a different game than us.

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It is what it is. The developers are steadfast and true to their vision that melee will always be king.

There is nothing we players can do. Outside of just decide to not subject ourselves to such. Either you roll with design vision, or you go elsewhere more suitable to your tastes.

Alot of people are continuously coming up with reasons why the musket is in fact not OP and goes on at length how it’s easy to play around and what not, while equally as many people cry over how broken it is and how it requires zero skill.
I would personally like for the discussion to shift towards the weapons impact on the quality of the game rather than its efficiency.
I get how musket might not be “as OP as everyone says” but the problem does not lie in its power as much as in how the design of the weapon promotes a gameplay that completely removes the combat that AGS themselves are so proud of.
The telegraphed, well animated abilities paired with increasingly smoother weapon swapping, on demand dodging and satisfying sound design makes for a really solid combat system. It is very simple in its foundation but has a high skill ceiling. You can best 2, 3, even 4 players yourself with good reflexes, an understanding of the classes and an awareness of your surroundings and it is so rewarding when you clutch in these scenarios.

Nothing in this game however is more frustrating than having an epic fight get cut short because you, or the people you’re fighting suddenly get deleted by a player that you literally cannot see.

There is a case to be made here regarding bows as well but at least I feel like I more often can see where the arrows are coming from and adapt before its too late and bow players have a tendency to play closer to you or, honestly, miss alot more shots.

Edit: Mobile spelling

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thats the Problem people in this forum are like 5% of the playbase and they are screaming the hole day long.

I understand that the musket is to strong atm with the meta are shifting away from heavy to light in the past and ME peark.
its always funny how nobody had a problem with musket when heavy armor was the meta and people that asked for musket buffs in the past gut laught at.

Now the musket is strong because of this 2 factors nothing to do with hit scan in my opinion.
And they already adressed musket after like 80ms its so much easyer to reach musket now but people want a ranged weapon be be 20ms away from them so they can easyer 2 tap them.

3 Likes