REPOSTING TO FIX BROKEN POLL
I’ve been seeing a lot of discussion regarding Tuning Orbs and how the dungeon system differs from games like World of Warcraft where you can enter a dungeon either without any pre-requirement, after a one-time attunement, and/or with a lockout/reset timer.
With that in mind, I’ll leave out my personal opinion on the topic to not bias the results, but please fill out the below poll so we can gauge the community’s feelings on the current Tuning Orb system.
FOR THE SAKE OF THIS POLL, PLEASE IGNORE THE CURRENT BUGS RELATING TO T4/T5 PORTALS AND ASSUME CORRECT FUNCTIONALITY.
Summary of current system: to enter an expedition (NW’s equivalent of a dungeon), one member of the group must have and use a specific “tuning orb” for that dungeon (e.g., Dynasty Shipyard Tuning Orb). Up to two tuning orbs are given for each expedition, after which one player from the group will have to craft a new tuning orb per run. As the expeditions get higher level, the materials to craft a tuning orb become rarer and more expensive, with the highest level orb requiring high level stonecutting and items gated behind a 24-hour crafting cooldown (similar to a transmute cooldown from wow).
I am curious to see how players feel about the current tuning orb system and what changes they would or would not like to see made by AGS.
Thanks for responding!