Please stop disabling the economy to respond to dupe exploits

Proof? Maybe a few dozens on a couple of servers. Players are banned for it and the economy is fine.

They have a tool to monitor massive increases in gold and highend items. Those can be instantly locked down, checked and removed/banned if needed.

Duping is far less popular as you think, a couple of shady characters found an exploit and this is NOT a reason to shut down the core of a product for days.

You track duplicated items BEFORE they hit the market. These days everything is tracked, including ingame data for everything.

To put in perspective, devs weren’t even aware of dupes until someone noticed that a shitton of trophies were being listed for very cheap. Then more players started investigating and it blew up. Thats how “before” it got dealt with.

I really think it is, because even if you somehow track absolutely everything traded, its still in the hands of people that have nothing to do with it. You can’t ban half of the server.

Maybe trophies were not considered as a highend material and did not got monitored. Common sense would rather monitor the legendary parts of the trophies or things like void ore/voidbent ingot. So yeah this was handled fine until they decided to shut down the trading again instead of hotfixing and cleaning up the mess.

Why would you ban half of the server? You remove duped items and duped gold and ban the creators of the duped items. Done. Nothing else needed.

The issue with the duping is they are not doing just doing 1-3 of the same item they are making over 1k of that and selling it on the ah, this alone will have them at the gold coin cap within a day or 2.

Another issue with it is they can easily just trade those duped items so everyone can start making gold coins within a day or so.

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Actually, I’ve been a software engineer for the last 30 years, so I’m pretty sure that I have a handle on software development. My point was that there are better ways of handling this than disabling the ENTIRE economy every time some bug is found that allows duplication. If the bug this time around was in the construction menu or housing, why disable player trading and the trading post? Turn off the specific thing that’s broken. If they can’t do that, then I’m not the one that doesn’t understand software development. Basically, they are taking the easy out by disabling the entire system instead of the specific issue. If they designed it in such a way that the only way to handle it is turning off the entire system, then it’s a bad design and kind of explains the number of issues being discovered this quickly in a game that’s supposedly completed alpha and beta testing.

It is not stupid; it is the least bad response to a bad situation. The whole point is to find out who the dupers were during the shutdown and ban them before re-opening. Which they did according to the latest update. If you don’t shutdown then the duped items/money will be laundered. As much as you hate not being able to use the trading post, most people would hate high-end items being worthless even more

“It’s bizarre to me that some people can’t see that” isn’t a logical argument. It’s bizarre to me that you think letting dupers have their way would be less harmful than temporary shutdowns. When high-end items are duped in bulk it lowers their worth. The reason it’s such a big deal is that MMO’s aren’t a vacuum like a single player game so every player’s items carry meaningful value. The feeling of having your items actually worth something in a shared universe is the main reason to play an MMO as opposed to a single player game such as Skyrim. And it becomes totally upended/meaningless when there’s too much duping.

A temporary fix that you’re prepared to deal with every few weeks? Who in their right mind thinks that’s ok?

“a few extra copies” lol

People literally made 100,000 azoth vials and 100,000 void ingots on a single account when the last big dupe was active.

lol

I don’t want dupers to have their way. I want them banned just as much as you do. But, you do NOT have to shut down the entire player economy to do that.

That’s the part that is bizarre, and that’s the part that people defending this aren’t getting - which is also bizarre.

Doesn’t require a genius software engineer to know what’s already been explained multiple times: Disabling the thing that causes the duping will only prevent more duping; it doesn’t mitigate the damage from the already duped material. Those duped things can be sold to innocent players who will then craft/salvage them into who knows what, and the more things change hands the harder it is to rectify everything.

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Why do you keep ignoring what everyone has tried to explain multiple times: If you let the items circulate, it won’t matter if you ban them after the fact, because the money/items were already laundered and are polluting the economy, and will be hard to delete after innocent players bought them, salvaged/crafted them into other things etc. That’s why the shutdown is the least bad solution to a bad situation because it will prevent the duped items from being furthered laundered/circulated while they try to track and delete as much as they can.

problem is a have a couple friends that wer ein both Alpha and Beta… this Problem existed THEN… so the whole it is hard stick is BS… this is shit that should have been fixed long ago… I get that new bugs pop up… but when you don’t fix existing game breakers in Dev it is either because you don’t care, don’t want to(because money) or suck at your job…

I agree with OP
They shouldve made a better game
Let us have our duped items and gold
:pray:t3::pray:t3:

This makes me smile
I’m happy people have large amounts of resources like this
Things are too expensive in this game
Duping is gods way of trying to correct this shameful game

NAY:

Amazon please DO disable Trading (or any other feature) as needed, to mek the game fair to play and stop exploiters.

The only thing I would ask is look at some form of compensation.

While you have announced companies will get some for losses on their upgrades in towns please look at some form (even if minor) for all players as disabling trade is a fairly hard hit for all players.

QA is there as an extra safety net, but they are only a few in the grand scheme of things - even 100 QA testers will never find everything.

Developers themselves test features thousands of times during their making, over and over again but will always fail to find everything, usually due to tunnel vision - using the feature how it was intended.

Remember as well not all bugs are ‘you have to do X and Y and it’ll just work’, quite often there are 10 other variables - some in completely unrelated areas of the game, which compound together and cause a bug.

We’ve obviously experienced some bugs which really should have stood out to the QA team like… How does Malevolence despawn at 50% health and never respawn again? But at the same time why test this one particular mob when it’s presumably using the same system as the other 10,000 mobs in the game? This one actually baffles me so much.

QA generally do hundreds of different tests when a feature is ready, and they simply either pass or fail. If everything checks out then it’ll be released to millions of players - who undoubtedly will find unchecked situations which are the bugs and dupes you see. This being said I bet with the hatchet exploit the hatchet was tested by ‘does it do more damage if I spawn this one enemy in front of me?’.

The economy is unstable as it is without additional items being generated so it’s good it is disabled.

Lastly, blame the players, not the developers.

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Yea, so the devs hate themselves for fixing a super similar bug in alpha/beta, and you are showing clear ignorance by virtue of not reading their posts. If you had, you would not say this exact thing, because it’s - on the outside - the same bug, the bug in the code it’s different. So they DID fix the bugs then, they just sprang back to life with another backbone. (mediocre analogy lol)

The developers at play here are clearly inexperienced, and I’m not discussing that part at all. I’m here to bash people’s heads when they say wrong things or have an opinion based in entitledness, and oh boy am I having a field day.

You have no idea how hard it is to make a game of this scope

“… but when you don’t fix existing game-breakers in Dev it is either because you don’t care, don’t want to(because money), or suck at your job…”

Yea, why are you not a millionaire yet? It’s easy, just make money, you don’t want to, or do you suck at life? (good analogy this time lol) It’s obviously not that black and white, nothing ever is, and complaining like a baby is not getting you anywhere. Read the dev posts and the whole situation before you begin spewing false information verifiable right on these forums.

I agree, man. Great writeup, a shame people who needs to read it probably won’t. Have a good one mate :heavy_heart_exclamation: