The game difficulty in PVE is already absurd with how reliant we are on heals between fights.
Please stop nerfing all the weapons just to balance PvP! Instead, fix your armor mitigation for both PvE and PvP!
The game difficulty in PVE is already absurd with how reliant we are on heals between fights.
Please stop nerfing all the weapons just to balance PvP! Instead, fix your armor mitigation for both PvE and PvP!
Currently there is only qq.
You need to put numbers into your arguments.
Why do you think armor isnt working the way the devs have envisioned it.
Why do you think health regeneration is too low or relying on healing would be wrong.
Tbh only the range casting weapons are being nerfed. Almost all melee are getting buffs, mostly damage.
RIP mage 
@Tomius pls… Mage LA is equal damage to my Musket Charged attack. A mage can kill me in 3 LA. Fire staff deal too much basic damage.
If you stop healing in heavy armor your heals will be no different. Same for casters.
Lol. They will be different because we will be dead.
Dunno what game your playing but my Firestaff light attacks hit max 1.6k on a crit and my heavy is 2.8k on a crit. And that’s on 300 int. Yet I’ve also played spear and 2 light attacks can get 2k+ on crits and the heavy can get 3.8k. Rapier can get 1.5k on each light attack. But that’s acceptable as fire staff is ranged so should have less damage on basic attacks.
However the nerfs coming to fire staff are complete ridiculous. Fireball no longer crits? What on earth is this and the reasoning behind it. They are nerfing almost all passive dmg increases across the board. As well as making it harder to get the ultimate rune perk.
Yet almost every single melee is getting dmg buffs. What is the incentive to go firestaff or ice gauntlet with these changes.
Don’t get hit?.. dodge more? Position better? I mean everyone got spoiled with heavy armor and they never learned how to DODGE things. You know… the roll that flings you 10m in any direction of your choosing?
Actually they changed the dodge roll too so it doesn’t take you nearly as far… I wanna say it doesn’t even take you out of melee range for GA and Hammer but I would need to find the thread to be sure.
But thanks for the snark.
I’ve never seen a wizard that deal more damage whit basic attack damage than spells. Do you realize that you do a little less than a Musketeer?
One hit takes 33% of my health. Please don’t come at me with it’s my fault and I should dodge more. That’s ridiculous. The mobs outbound damage needs to be nerfed or armor mitigation needs to actually mean something!
You have no idea how holy trinity works and dungeons mechanics are in PvE…
Devs have been trying this for years. PVP always takes precedence over PVE in these games. Probably don’t want to hold your breath.
None of the fire staff attacks will hit you though, they’ll just fire at where you were .75 seconds ago.
Lets face it. PVE was just the bait AGS put in the game description to trick a much larger audience to buy the game. No need to balance anything when PVE players quit after lvl 60 or long before that anyway.
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