Projectile speed vs hitbox buff:
I honestly think the biggest issue is projectile speed not hitbox. I have no problem hitting rending toss at 25m. That said the hatchet moves so slow in a normal toss that they have time to strafe on reaction. This is obsurd. You can’t strafe a bow on reaction. With toss being so easy to dodge its no wonder you feel like a hitbox buff is needed, but even with a hitbox buff the root problem of it being a slow telegraphed move is still there.
Throwing hatchet dps is trash tier:
With healing, dodges, movement skills, and defensive skill options, being able to cc and burst an opponent is vital in getting a kill. Hatchet has no lock down or bust. Then add on that throwing is a higher skill cap over berserk with 0 dps increase just makes the risk to reward of using this weapon feel bad. I’m not sure if increasing projectile speed will help with this feel but for the love of game give throwing tree a flat 20% increase so we aren’t forced to take berserk to do decent dps. This just gives a bit of build options so we aren’t forced to grab berserk instead of getting all three throwing skills.
Make more berserk tree abilities work with throwing tree. My biggest problem is everything is +x dmg buffs or empower for the throwing tree. And you still do less dmg than most other weapons. So why all the empower and 0 utility if it ends up with throwing hatchet having sub standard dps. That just means hatchet needs more power to come in line with other weapons. Or other weapons need to be nerfed (I’m a fan of buffing if possible) So let’s try to buff some perks to work better with throwing hatchet.
Accumulated Power: change to work off of 3 hits in general for aimed throw
Relentless fury: change to work with aimed throw headshot
Fortifying strikes: change to work with aimed throws
On fire: this trait feels really bad. I feel like I crit less when I run this trait. It’s like it locks me into a crit on third strike. Or just eats up a crit I already would have done. Just give us scaling empower buff like the Mortal Impowerment perk. So it’d work like +2% empowering per ranged attack hit (15 stacks) and lost on miss, melee attack or weapon swap. Make this a high risk high reward skill.
Hurling force: give 10% base within 5m and then 25% at 20+m (helps melee as well, and gives a single stack of against all odds if they dip into this tree)
Arial transmission: poison dmg for 6 secs with cloud. (Cause, you know, copium for opr points)
Persistent hindering: only +12% for three?! Spear gets +30% for three. At least make it +5% per debuff. (half of spear’s +10%) To bad hatchet doesn’t have a dot to extend… That’d be nice.
Just my thoughts on throwing hatchet.