remove BoP/BoE from the game completely and decrease the total amount of drops abit but increase the chance for rare and epic drops.
remove repair function from the game and increase durability by 100% at the same time.
make it considerably easer to craft everything. like really… ALOT easier.
make crafting deterministic. let us set prefix ourself aka stat distribution then add slots for all perks so we can pick what we want. maybe let the 3rd perk slot be random incase of legendary proc. something to consider if you want a little bit rng.
make the game full loot.
there you go, constant demand for new gear aslong as ppl play the game.
But ENG is best as you can make some pretty decent money along the way with tools, proficiency pots, ammunition, etc. the other crafting professions make it really hard to sell stuff that’s useful to everyone.
Edit: suppose Arcana is good too for the pots… but in my experience not as profitable as ENG.
There’s lots that is useful - armoring if you fix certain perks which are universally useful, jewelry, I’m even selling high tier furniture (black laquered, well polished tables etc)
I spent nearly 2 hours today farming Wirefiber and I receive 22 Blisterweave & 7 Scalecloth. I can’t even make x10 Phoenixweave for today’s daily craft, and I need ~24(?) along with other daily CD materials to craft a chestpiece.
Meanwhile, a chest run through Shattered Mountains takes way less than 2 hours, and nets probably several epic pieces of gear and weapons at 580-600 GS. I can’t compete with all of that stuff as a crafter, when it requires so many of my hours spent gathering, to craft a single piece (which will inevitably be valueless, due to poor stat / perk combinations)
lol??? you’ve clearly never crafted. People that don’t craft get hundreds of thousands of gold pocketed, and still get great loot. Crafted gear might have a remote chance of better, but since the odds of a god roll is somewhere around 1 in a billion (since every single aspect of the item has to line up - god ace perks with intelligence don’t cut it). Gearscore farmers just gain gold and get gear
crafting will continue to not be worth it due to RNG system in place.
You can maybe make it slightly better if you restrict the maximum power that a drop can achieve.
Really, crafting should not have so much luck in it, the crafter should be able to determine what they produce. Crafting should not be mysterious, known inputs should produce known outputs.
For a hybrid survival/craft/mmo, the fact that the removed item breaking is bewildering. It is a core concept for the genre. If we knew what was being made, the sting of replacement is greatly diminished and materials are always in a state of circulation.
Big vote for making crafting (at least high tier crafting) far less RNG. If you put in the work to have 200 skill in crafting, you should not have 2/3 RNG affecting what you are crafting.
Strength items being more likely to roll strength weapon perks would be nice. I’ve created so many ‘mismatched’ pieces of high GS. Being able to actually roll something decent or pre-determine what I am actually making would be nice. Especially for people who want to theory-craft builds with cool perks.
maybe like putting dex attribute will more likely roll dex useful perks. Would still be random but atleast its not getting some weird great axe perk. Ive always thought once you hit 200 you can choose an attribute AND a perk but the rest is still random would be a nice perk to being 200. The upcoming changes with the sort of “prestige” system might be a step in the right direction though.