POLL : best solution to make GEAR CRAFTING worth it?

what about bringing back furniture so we are actually able to craft?

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I’m not clicking on any links…

But ENG is best as you can make some pretty decent money along the way with tools, proficiency pots, ammunition, etc. the other crafting professions make it really hard to sell stuff that’s useful to everyone.

Edit: suppose Arcana is good too for the pots… but in my experience not as profitable as ENG.

There’s lots that is useful - armoring if you fix certain perks which are universally useful, jewelry, I’m even selling high tier furniture (black laquered, well polished tables etc)

I spent nearly 2 hours today farming Wirefiber and I receive 22 Blisterweave & 7 Scalecloth. I can’t even make x10 Phoenixweave for today’s daily craft, and I need ~24(?) along with other daily CD materials to craft a chestpiece.

Meanwhile, a chest run through Shattered Mountains takes way less than 2 hours, and nets probably several epic pieces of gear and weapons at 580-600 GS. I can’t compete with all of that stuff as a crafter, when it requires so many of my hours spent gathering, to craft a single piece (which will inevitably be valueless, due to poor stat / perk combinations)

lol??? you’ve clearly never crafted. People that don’t craft get hundreds of thousands of gold pocketed, and still get great loot. Crafted gear might have a remote chance of better, but since the odds of a god roll is somewhere around 1 in a billion (since every single aspect of the item has to line up - god ace perks with intelligence don’t cut it). Gearscore farmers just gain gold and get gear

Turn off taxes.

Time invest about the same lololololol.what game are you playing.

Someone suggested once that (like some other game apparently) all gear in the game should be crafted. All of it. Sounds extreme… but I kinda like it.

crafting will continue to not be worth it due to RNG system in place.

You can maybe make it slightly better if you restrict the maximum power that a drop can achieve.

Really, crafting should not have so much luck in it, the crafter should be able to determine what they produce. Crafting should not be mysterious, known inputs should produce known outputs.

For a hybrid survival/craft/mmo, the fact that the removed item breaking is bewildering. It is a core concept for the genre. If we knew what was being made, the sting of replacement is greatly diminished and materials are always in a state of circulation.

Could be solution but not sustainable if GS upgrade are not fast enough.

Plus, it will be one step closer to make NW a usual themepark MMO which I personaly don’t like.

Big vote for making crafting (at least high tier crafting) far less RNG. If you put in the work to have 200 skill in crafting, you should not have 2/3 RNG affecting what you are crafting.

Man , the choices aren’t well made… I mean i like both options a and b and the one doesn’t negate the other… Good effort though.

yeah make the game like Albion then ? thats the tldr of your message and AGS will never do any of that !

Taxes represent… nothing

Maybe 0,005% of what a good item is sellable for

Strength items being more likely to roll strength weapon perks would be nice. I’ve created so many ā€˜mismatched’ pieces of high GS. Being able to actually roll something decent or pre-determine what I am actually making would be nice. Especially for people who want to theory-craft builds with cool perks.

Completly agree with that but how do you do that on armors ? :confused:

maybe like putting dex attribute will more likely roll dex useful perks. Would still be random but atleast its not getting some weird great axe perk. Ive always thought once you hit 200 you can choose an attribute AND a perk but the rest is still random would be a nice perk to being 200. The upcoming changes with the sort of ā€œprestigeā€ system might be a step in the right direction though.

Edit was adding some wording to clarify

I think armors should stay fully random but remove the ā€œdouble statsā€ like STR+INT that nobody ever use :slight_smile:

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yea i can get on board with that idea

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