These you mention are only few of the many problems of this weapon, but you’re right, probably apart from the hate-trolls / people without hands, the most cry posts about bow are from totally ungeared-for-pvp people. The sad part is that AGS listen to them without any kind of critic eye, I sometimes wonder if there’s someone actually taking decisions out there or just randomly picking “suggestions” from the forum.
The weapon is plagued by supposedly fixed bugs, such as:
- Not being able to activate skills while aiming - very game breaking, but who cares.
- If you don’t immediatly roll after any shot, you get animation locked for around 1.5 seconds without being able to sprint/dodge/whatever. Also very game breaking, but again, who cares about bow.
- Sometimes after finally being able to shot a skill, e.g. Penetrating shot, skills sound effects proc but nothing actually happens, and you have to recast. Same as before.
- If you dodge while aiming, after dodge you get LOCKED into aiming animation again (where you move as slow as a snail), effectively killing you because you have to wait for the aiming-exit animation which renders you unable to swap weapons to keep running or make further dodges. Same.
- Can’t count the number of times arrows go through torsos, heads, and whatnot. Arrow hitbox is pure garbage, and should be fixed and increased in size.
- Poison shot dissapears through the floor - also related to the last point.
I’m sure I’m leaving behind more game-breaking bugs who nobody cares about - I’m positive on this as latest bow changes were only nerfs instead of any kind of fix for those bugs.
Also, lets discuss a few skills mechanics of the so-called OP weapon:
- Rapid shot: ironically the slowest skill in the game, roots you in place for around 4 seconds!!! you can’t dodge out of it either. Exquisite skill. Also, shots 3 arrows slighly faster than regular auto attack, equally harder to land all of them, so chances are the three of them will have high probabilities of missing.
- Evade shot: or so called, you can’t evade shit because it doesn’t have iframes and it works in slow-motion, laughable.
- Rain of arrows: Good damage and area but obscenely long animation and arrow travel time that forces you to see in the future around 3 seconds where your targets will be unless they are taking a nap or you encounter a melee dealing with other matters.
- Split shot: AHAHAH. *ehem* sorry. Arguably the most laughable skill in the game. Just grab a bow and try land some shots on any living person, then come back.
I’ve taken a look at bow-hate posts around the forum, and it amazes me to see lots of people talking about “15k shots”, “insane damage”, “etc”. LOL. These guys must be Heinekens running on 0 perks, no resilence, light armor, and a glass cannon build with 6k HP, buthurt because a random penetrating shot landed on them after going through other 4 people (it increases damage), situation which could happen once every moon.
The real day to day of current bow after several random nerfs, using full buffs from 40 DEX food, OPR damage food, and sharpening stone (4%) sitting on 380 DEX, is:
- 3k-5k on light armor, depending on headshot, etc. Maybe some random 6 or 7k (!!!) after multiple-penetrating shot happening after many moons.
- 1k-2k on the average medium-armor player. Laughable, you can heal through the damage with potions still having enough time to refill the CD.
- 500-900 (XDD) on heavy armor (there’s some post of a guy claiming heavy armor takes 12k shots!!! Incredible drugs).
Im talking about crits here. Hello.
Please also remember when looking at these numbers that this is not musket where you can click at the spot and that’s it, no - instead you need to foresee into the future where your arrow will land and where people will be much, MUCH later, due to the slow projectile - we miss like 50% of our shots easily, strokes of luck aside. Seems low damage to me taking that situation in account. You need high amounts of skill to do something relevant with this weapon, yet we do not get any reward for that - questionable damage and difficulties instead.
I’m taking my chances mentioning here some gm, @Luxendra for example, to see if there’s any chance any of these problems will be addressed at some point, or more seemingly unneeded nerfs will come instead, just to prepare myself for it.
I’ll also give some suggestions of possible changes which could improve the weapon without excess, based on my years of experience on bow in this and other games:
I think these changes together with the fix of the mentioned bugs above should improve bow viability for the time being. Note that I’m not even metioning anything about damage. I think damage is fine I’m going to edit my post after some time because I’m not confortable with this this here TBH, I said this because I don’t think addressing everything at the same time was going to be good in the case some CM reads this posts, but I need to give some nuance to this sentence: damage is fine to light armor, but to medium or heavy is very underwhelming or non-existent (see numbers above), but I know it is going to be very difficult to tweak it without making damage to light armor OP. My opinion, shared with other similar posts: some base armor-penetrating percentages to arrows (maybe 10%?) to allow slighly more damage to those armor types. The problem is still to actually land shots and do damage, anyway.
On a side note: Regarding heavy armor, I think it’s fine it tanks a lot, it has its tradeoffs regarding dodge. However the problem is that whereas in heavy armor you can wreck heads the same, damage amps from light/medium are a joke if they even work. In my opinion, heavy armor should have a reduced damage modifier (ready to attract all these WH/GA users hate, including devs
), letting those who want to tank, CC, and hold points, etc do that, and moving those who want to wreck heads to medium armor, where everyone can compete on damage over that fortify and stuff. Don’t tell me the expected “uhhh but I could not get to rangeds before I die”, please, just wait for all of those new gravity wells with root and sword leaps pouring on top of your head at OPR, I don’t see how rangeds are going to flee from that.
Well, I’m done. To be honest I don’t hope any of this will make it live in the future, but at least hope these game-breaking bugs are fixed at some point. Cheers.