Possible solution to keep pure stat builds relevant and competitive

Why not increase the base scaling for single-stat weapons?

Instead of 1.0 and 0.9/0.65 they could go for 1.1 or even 1.2 and 0.9/0.65.

No need for any other adjustments.
Just tweaking the base scaling on single stats.

3 Likes

They’re already good, which is why the split stats are getting buffed. If it doesn’t go through I’d like to see single stats Nerfed to compensate for blocking build diversity.

8 Likes

Agreed.

Just my opinion but I dont think straight stats need anything. I already find 300str 200con to be OP compared to everyone else that has to sacrifice mitigation and health just to be even close to par. Muskets are probably the worst off for this as they sacrifice all of con to do damage.

Mono stat builds will still be strong after this slchange :melting_face:. They’ll lose exactly zero relevancy.

Do you forever that a majority of people will suddenly start going to war as a SNS/x?
Hatchet/spear?
Rapier/spear?

No lol.

people are really doubling down on build diversity, but what kind of new builds you guys think we’re gonna see? I mean, OPR will be full of muskets/rapier for sure (even more) and VG and BB will get a nice buff, other than that spear/hatchet/SnS still gonna focus on STR/DEX. Almost no one is going to seriously put DEX/(Focus/Int) for their spears os DEX/Focus on a musket. I bet we won’t see new WH/FS builds because they still gonna be suboptimal compared to other builds

this game needs glass canon types.
more dmg and more dodges .

Please no more I-frames and dodging.

The exact same ones with +50 CON. This is the fucking truth.

2 Likes

lol this is exactly what Im gonna do lol. splt attrib builds generally have low con. Adding 50 more attrib for dmg is nothin compared to 50 con.

Which is a sensible thing to do given the choice. The people making out like there’s gonna be some crazy new builds are kinda reaching. It’s just 50 free points just cause.

Pure stat builds will still be competitive, stop exaggerating.

Straight stat builds are already strong…especially the strength builds that have grit.

Players are just excessively over thinking this.

You need 10 pieces of gear, all with split stats, to be able to get that extra 50…

Split stat builds have extreme diminishing returns as it is, despite it already being scaled at .90 and .60. Gets worse as more are added into it. Extra attributes from split gear will give the gear value, and make up for the diminishing returns. Will actually see a little more build diversity.

I wonder if this is the plan anyway, though. Just get ‘glass’ out of the game so everyone’s lasting through the fight.

It’ll probably lead to some balance flutters either way, but I feel like aiming toward more classes having HP to spare isn’t far off from (one of) the goal(s) here.

Why are people acting like rapier, hatchet, VG, spear, BB, and muskets are weak rn? I see lots of people crying around because of these weaps and suddenly some people are like “you know what? those builds should get +50 points just because”

the reason they buff the 50 attribute bous is to make pure stat build benefit from it as well
If you have seen the dmg calculated post, you would see 350 attribute in pure stat wep give about 10% high dmg than 300/50 for split scaling wep.
For exapmple:

  • 350P = 422.5% dmg
    while splite scaling wep
  • 300P/50S = 397.95% dmg

So 50 more point to split scaling wep is actually make weak wep on par with pure sta wep, not a buff.

Also, this brings way more wep combination which is good for the game.

Single stat builds should be weaker than mixed. It’s about time they fixed this.

If they get 50 more damage attributes they can spec to have more con while still have the same damage.

1 Like

if it doesnt go through, just play a different game if you cant handle it.

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