Post your fantasy theory crafted weapon here!

Almanac/Grimoire
(basically a book)
Scaled to Constitution & Focus

*instead of having a basic attack. player will “Read” a page in the book, stacking up to 5 stacks of (enlightenment-each stack adds 1% extra dmg and healing to all Almanac/Grimoire abilities)
-5 mana value per stack
*blocking feature will instead recover 8 mana value per sec, but drain 5 stamina in the process

SKILL TREE (1):
(blessings)

*Purify {applies a HoT (convalescence) ticks 3 times a sec for 1.5% of the allies maximum health duration: 8 secs, will also cleanse 1 status per sec.(cleanse)}
-15 mana value
-Convalesnce can be traited to go as high as 4.5% each tick
-Cleanse can be traited to apply mana/health up to 2% each status cleansed
*9 sec CD

*Exorcism {Debuffs (expel) the target and does 5% of the players health in damage per Buff on target cleansed (repent)}
-15 mana value
-Expel applies an immobilize for 1.2 secs. can be traited to apply (fragile-target takes an extra 15% dmg from all allied sources for 8 secs)
-Repent can be traited to deal up to 8% of the players health in damage per buff on hostile target to the target
*16 sec CD

*Reanimating light {heal all allies in a 8m radius for 20% of their health, applies (anesthesia)}
-25 mana value
-Anesthesia can be traited to give allies up to 10% extra maximum HP for 10 secs, does not stack
*18 sec CD

(blessing ultimate trait)
*Ascension: gives player a 1% health and mana regen aura in a 3m radius. regen is scaled according to focus up to 4% health and mana

SKILL TREE (2):
(curses)

*Infliction {steals a random buff from target and applies DoT (agony) 8 sec duration}
-17 mana value
-Infliction can be traited to stealing up to 2 random buffs from target
-Agony can be traited to tick for 4% of the targets max HP per tick, ticks 2 times per sec. scales with Constitution to extend Agony duration up to 50%
*16 sec CD

*Mortality {applies a mortal wound (trauma) and does 40% weapon dmg per stack of enlightenment}
-20 mana value
-Trauma applies (frail-drains 8 stamina per sec on hostile for 6 secs) can be traited to also deal up to 12 stacks of bleed on the target for 6 secs
*10 sec CD

*Heretic {caster enters spirited state (elude) and moves 15% faster for 6 secs}
-10 mana value
-Elude can be traited to give player up to 25% damage reduction and 50% extra stamina recovery
*20 sec CD

(curses ultimate trait)
*Haunted: player emits a 3m aura that does 1.5% of the hostiles maximum HP in dmg per sec, ticks 2 times per sec. Dmg is scaled to Constitution up to 4.5%

Post your own theory crafted weapons below!!

Phased plasma rifle in the 40 watt range

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