Hi and if your server is anything like mine the most potions are under 1 coin at your local market, and most are even the .10 coin mark. I see this as a problem in multiple ways and it has been a thing I have wanted to talk about since launch. Thank you for reading and want to know what you think.
The market is flooded with them and that in turn makes the mats that you gather also worth very little. Here are some changes I purpose to potentially make the mats worth something and make potion crafting worth something. Right now it is always cheaper to buy potions on the market then it is to gather the mats (looking at you various flowers) and make them yourself. Below is a couple points to help change that and make the rare/legendary mats you get worth more then 1 coin.
- Crafting - Potion crafting is pointless. To gather resources to make they want you to use in a infused potion is HARD. They are also worth nothing on the market. To me it makes no since for something so hard to get and craft is worth less then .10 coin. This is because in the current system you can use mats that are WAY below the proper tier to make the potion. For example an infused health potion is broken down as such; 1 T5 medical, 1 Earth and 1 Spirt. The game would like you to use something like an Earthshell Tail and Soul Quintessence to make it. If you do then you get a no deduction on bonus potions received after crafting. Well instead of using those harder to get resources I can just use 1 T5 medical, 1 earth mote, and 1 spirt mote. I do not care if I don’t get extra at that point cause at least it is still 1-1 ratio and those mats are SO much easier to get. I would say that most people are fine with the 1-1 ratio in this case and that is why there is so many on the market and in the ecosystem. This is the best healing potion in the game right now and I can craft 100 of them in under a half hour of farming. There are two ways I purpose to make the high tier potion mats and by association their products worth something.
a) Instead of making it to where the lesser tier mats give less of a chance to get make it to where they have a chance to straight up fail. This means for every tier I go down in mats relative to the item I am making it will have a % chance to not give me a product. If I am using motes where I should be using a tier 5 mat punish me for it. Going back to our infused health potion example If I use the correct mats then it has a 100% chance to give me a 1-1 ratio on mats-potion. If I am using base motes then it has something like a 50% chance to fail. This is only a chance and not a guarantee keep in mind so if I craft 1 infused health potion with the lowest tier mats then I have a 50% chance to waist them. I took the risk in using crappy mats to make the best healing in the game. If I use essence instead of motes then 40% failure chance and so on throughout the tiers. This would make player second guess on using crappy mats for higher tier potions and would drive the price of the higher tier mats up.
b) Make potion making like cooking. In cooking, at least for anything not health or mana, it tells you what you have to use. No switching out a Glowing Gnufish thing for a common fish filet when crafting the T5 food for a % chance to get less product. Potions should have locked in mats to make the potion. Back to the infused health potion make me use Lifemoth Eyes, Earthshell Tails, and Soulworn Tongues. At least make it to where I can only select that tier for the infused. So I can have a selection between Earthshell and Quintessence. A set recipe or a selection among the same tier items would be the ultimate fix.
- Mob drop rates - Yeah just nurf that a little… not a lot, don’t go ham now, but some decrease in the amount of potions that crates and mobs drop would help solve the flooding problem. Not really much to say on this one just nurf it.
PTR changes to potion crafting
They are great. If you did not know what the changes were a lot of the potions now require a base brew called Alkahest. This is made up just hyssop and water, (giving hyssop a real purpose). There are different tiers from weak to infused for this base brew. The only one that requires anything different is the infused one that REQUIRES you to use Azoth water. That is great, just like my (b) idea. Please require me to use rarer mats to make rarer items. Now the new recipe for Infused health potions is; 1 Infused Alkahest (10 hyssop, 1 water, 1 Azoth Water), 1 Medical, 1 Earth, and 1 Spirit. Now everything was great after the new item. This means I can make Infused health basically the same but it just requires 1 life mote and 10 hyssop per potion more. That is no big deal… which is the problem. Please require me to use the Lifemoth eyes or same tier mats to items. At this point when I harvest a lifemoth eye or any of them I would rather take the 25 motes cause that is 25 potions opposed to 1 potion with the eyes. There in lies the problem, that is why potions easily flood the markets, that is why those eyes are better tossed in the dirt then taking up storage space. Fix this please… I prefer my (b) method of requiring more, but I will take the failed chances as well as a solution.
Thank you for reading let me know your thoughts on this and Devs/Community members please see this cause right now your T5 potion mats are worth nothing and I think that deserves a change. Thank you again.