Potion changes that NEED to happen

Hi and if your server is anything like mine the most potions are under 1 coin at your local market, and most are even the .10 coin mark. I see this as a problem in multiple ways and it has been a thing I have wanted to talk about since launch. Thank you for reading and want to know what you think.

The market is flooded with them and that in turn makes the mats that you gather also worth very little. Here are some changes I purpose to potentially make the mats worth something and make potion crafting worth something. Right now it is always cheaper to buy potions on the market then it is to gather the mats (looking at you various flowers) and make them yourself. Below is a couple points to help change that and make the rare/legendary mats you get worth more then 1 coin.

  1. Crafting - Potion crafting is pointless. To gather resources to make they want you to use in a infused potion is HARD. They are also worth nothing on the market. To me it makes no since for something so hard to get and craft is worth less then .10 coin. This is because in the current system you can use mats that are WAY below the proper tier to make the potion. For example an infused health potion is broken down as such; 1 T5 medical, 1 Earth and 1 Spirt. The game would like you to use something like an Earthshell Tail and Soul Quintessence to make it. If you do then you get a no deduction on bonus potions received after crafting. Well instead of using those harder to get resources I can just use 1 T5 medical, 1 earth mote, and 1 spirt mote. I do not care if I don’t get extra at that point cause at least it is still 1-1 ratio and those mats are SO much easier to get. I would say that most people are fine with the 1-1 ratio in this case and that is why there is so many on the market and in the ecosystem. This is the best healing potion in the game right now and I can craft 100 of them in under a half hour of farming. There are two ways I purpose to make the high tier potion mats and by association their products worth something.

a) Instead of making it to where the lesser tier mats give less of a chance to get make it to where they have a chance to straight up fail. This means for every tier I go down in mats relative to the item I am making it will have a % chance to not give me a product. If I am using motes where I should be using a tier 5 mat punish me for it. Going back to our infused health potion example If I use the correct mats then it has a 100% chance to give me a 1-1 ratio on mats-potion. If I am using base motes then it has something like a 50% chance to fail. This is only a chance and not a guarantee keep in mind so if I craft 1 infused health potion with the lowest tier mats then I have a 50% chance to waist them. I took the risk in using crappy mats to make the best healing in the game. If I use essence instead of motes then 40% failure chance and so on throughout the tiers. This would make player second guess on using crappy mats for higher tier potions and would drive the price of the higher tier mats up.

b) Make potion making like cooking. In cooking, at least for anything not health or mana, it tells you what you have to use. No switching out a Glowing Gnufish thing for a common fish filet when crafting the T5 food for a % chance to get less product. Potions should have locked in mats to make the potion. Back to the infused health potion make me use Lifemoth Eyes, Earthshell Tails, and Soulworn Tongues. At least make it to where I can only select that tier for the infused. So I can have a selection between Earthshell and Quintessence. A set recipe or a selection among the same tier items would be the ultimate fix.

  1. Mob drop rates - Yeah just nurf that a little… not a lot, don’t go ham now, but some decrease in the amount of potions that crates and mobs drop would help solve the flooding problem. Not really much to say on this one just nurf it.

PTR changes to potion crafting
They are great. If you did not know what the changes were a lot of the potions now require a base brew called Alkahest. This is made up just hyssop and water, (giving hyssop a real purpose). There are different tiers from weak to infused for this base brew. The only one that requires anything different is the infused one that REQUIRES you to use Azoth water. That is great, just like my (b) idea. Please require me to use rarer mats to make rarer items. Now the new recipe for Infused health potions is; 1 Infused Alkahest (10 hyssop, 1 water, 1 Azoth Water), 1 Medical, 1 Earth, and 1 Spirit. Now everything was great after the new item. This means I can make Infused health basically the same but it just requires 1 life mote and 10 hyssop per potion more. That is no big deal… which is the problem. Please require me to use the Lifemoth eyes or same tier mats to items. At this point when I harvest a lifemoth eye or any of them I would rather take the 25 motes cause that is 25 potions opposed to 1 potion with the eyes. There in lies the problem, that is why potions easily flood the markets, that is why those eyes are better tossed in the dirt then taking up storage space. Fix this please… I prefer my (b) method of requiring more, but I will take the failed chances as well as a solution.

Thank you for reading let me know your thoughts on this and Devs/Community members please see this cause right now your T5 potion mats are worth nothing and I think that deserves a change. Thank you again.

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I forgot to mention this, but I would also like to advocate for the addition of gear that raises the chance for additional items. Much like cooking this would solve the issue on getting rid of that perk in the current system plus I think people would like that. There is a gear set and items for increasing GS at arcana but not for increasing chance to get increased products for potions and such.

As long as every1 and their mothers needs to run elite zones for several days straight and often you drop potions it’s expectable for a surplus of potions to appear in the market. After 3-4 days or elite running I usually save a 100 infused potion stack.

I wanted to address this, specifically - assuming you mean LIVE, it’s far from hard when you get to the infused tier. In fact, infused is the easiest tier after weak and common, because you can actually harvest the main ingredient (azoth water) reliably. The ingredients for Strong or Powerful are NOT reliably harvestable, and it makes getting to 150+ arcana a massive pain in the dingus.

Adding in this new ingredient you mentioned apparently from PTR doesn’t really change anything. If anything, I’d say it adds more needless low level mat grinding to a tradeskill where grinding low level mats was largely optional for leveling.

For example, want to level weaponsmithing? You’re going to need tons and tons and tons and tons and tons of iron. Doesn’t matter if you’re spamming lowbie weapons or current crafting tier weapons. It all uses iron.

They need to move away from the overdependence on low tier ingredients like this, not add more of it in.

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They added hyssop because it has no purpose past weak health potions. You are correct to make infused is easy to gather. What I am saying it is hard to gather the correct resources for infused potions. Making the mats you are supposed to use are better thrown on the ground then actually used for potions. Azoth water is easy to gather and not the mat I am referring to specifically. The game lets you use tier 1 mats to make a high tier potion, which is special. The only profession in the game I believe that lets you do this. Also crafting strong potions is just as easy as any other potion and in fact become easier after the PTR. If you can’t get a source of lifebloom leafs then just run the routes, or actually fish. Halibut is pretty common if you are in the right spots and you are pretty much guaranteed the mats from salvaging it.

I like the dependence on lower tier mats to make high tier ones. Makes the high tier mats actually worth something and keeps up demand for low tier ones. If Ori ingots took only ore and sandflux to make there would be A LOT on the market and go for nothing. If you don’t like it that way and hate harvesting low tier mats so much then crafting might not be your thing.

Yeah which is why I also recommend dropping the rate at which collected from mobs and chests. Heck just doing that would help a lot a lone I think on the over influx into the market for a lot of the potions.

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