it’s not even that. He is looking for a scenario where he can deal dmg, get a kill, be mobile and come out on top.
He is also most likely using the same Tactics for survival and what is gonna happen is the devs are gonna take a hard look at health return sources and it gonna mess up his build hard lol.
That is why ive been hesitant on healing being looked at with blanket % reduction debuffs or forcing healing to be only on certain armors; you start on that slope and it turns the game closer to retail wow.
Add the time that stuns make you unable to use pots. You can’t consider all 24 seconds for potion usage if you are unable to use them during portions of that time. I’d say you can keep them stunlocked for at least 10 seconds with a war hammer or spear?
That actually looks very balanced. and each of his musket hits still slaps, he had one guy get to half health before getting into melee against his rapier. Looked like a 50/50 win/death rate with him wining on tactical use of the respote and gap closer to escape the great axe snare skill.
The pvpers in my company rate the musket/rapier the strongest of the musket combos and this is proving why. Perfect mix of melee/trap/rapier; im getting chills watching the decent gameplay lol.
EDit:
our company rates hammer/hatch/ice gauntlet as A tier selections after S tier rapier. That’s a strong selection of things to use in a wide selection of combat.
Yeah pack up with 200pots, pick up your heavy armor and dodge dance 20 min in front of a bow or musket player. They run out of ammo faster than you die
just get the 25% cooldown reduction for pots on earring. Then enjoy chugging the pots every 20 seconds.
But this gives players the chance to win in some scenarios, where they successfully avoid dmg by dodging.
i’d say, increase the animation time of using the pot. so taking a pot requires 2 seconds to work, cant be cancelled and requires full stamina.
Potions are not fine, being healed massive amounts or even full hp with big pots, plus some earrings reduce cd by 25%. That + damage reduction being broken in this game cause fortify stacks additvely instead of giving diminishing returns. Also you have food spam with no CD, pots, regen pots and other stuff to reduce incoming dmg. Nuts
I somewhat agree with this. I albion, the healing potions are still strong in that they can mean the difference between winning and losing a 1v1 but they just give you a regen buff for a few seconds and its at most like 10% of your actual health. At the same time tho, Ive definitely been chunked with 1 shot to half my health and needed the potion to even stand a chance. I definitely think the potions can be reduced if light armor is buffed and heavy armor is nerfed. Or again, just give most weapons a way to reduce healing.
I agree, i spoke about this in discord last week. TTK in this game is so retarded. Food, Positions and life staff are incredibly unbalanced for how how tanky some people can be, limited gap closing and coming to a stand still when using any ranged abilities. If someone runs off zig zagging potting and food, and you miss abilities gg. Even if you hit them they still survive most of the time.
Until they balance pvp to me this game is over, its currently fucking terrible.