Potion spamming in PVP

Add the time that stuns make you unable to use pots. You can’t consider all 24 seconds for potion usage if you are unable to use them during portions of that time. I’d say you can keep them stunlocked for at least 10 seconds with a war hammer or spear?

That actually looks very balanced. and each of his musket hits still slaps, he had one guy get to half health before getting into melee against his rapier. Looked like a 50/50 win/death rate with him wining on tactical use of the respote and gap closer to escape the great axe snare skill.

The pvpers in my company rate the musket/rapier the strongest of the musket combos and this is proving why. Perfect mix of melee/trap/rapier; im getting chills watching the decent gameplay lol.

EDit:
our company rates hammer/hatch/ice gauntlet as A tier selections after S tier rapier. That’s a strong selection of things to use in a wide selection of combat.

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no
healers are entiled to heal.

dpser are not.

no dpser should be able to heal every 15 to 25 seconds to full health.

and before you say no,

all pots are on separate timers

so you can use a 3800 heal health pot

a 400 to 500 heal over time pot

and a 220 hot from food

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so if you repeatedly drink pots you’ll never die? that’s new to me

Yeah pack up with 200pots, pick up your heavy armor and dodge dance 20 min in front of a bow or musket player. They run out of ammo faster than you die :smiley:

just get the 25% cooldown reduction for pots on earring. Then enjoy chugging the pots every 20 seconds.
But this gives players the chance to win in some scenarios, where they successfully avoid dmg by dodging.
i’d say, increase the animation time of using the pot. so taking a pot requires 2 seconds to work, cant be cancelled and requires full stamina.

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this is one of the more resonable suggestions ive seen. I like the idea of an extended animation.

potions heal for more than that.

if people dont know, there are 2 potions on completely different timers for healing.

the normal health potion
and
the regen pot.

the regen pot heals for a lot over a smal period of time, while the regular pot is the burst.

these 2 use separate timees, so you can one or the other, or both at the same time.

then you throw in unlimited use food for another 220 a tick heal.

this adds up to too much healing given to non healing classes.

devs need to put the potions on the same timer, and make that timer once a minute.

if you equip a lifestaff then potions get greyed out.

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Health potions should be on a 45s timer not 30, and regen potions should maybe be on the 30 timer. especially with perks like -potion CD timers.

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I am so bored with world pvp right now. 1v1 is only playable when enemy is plays bad or totally under geared and using light armor.

lol wut, no both 1vx and 1v1 is only playable when they dont have a lifestaff. I can kill heavies in light armor

With bow or musket?

Potions are not fine, being healed massive amounts or even full hp with big pots, plus some earrings reduce cd by 25%. That + damage reduction being broken in this game cause fortify stacks additvely instead of giving diminishing returns. Also you have food spam with no CD, pots, regen pots and other stuff to reduce incoming dmg. Nuts

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fstaff/rapier, even I can outplay heavy voidbent with fstaff/rapier but it takes a bit

I could also just use fire/ig but ig is kinda cheating atm

I somewhat agree with this. I albion, the healing potions are still strong in that they can mean the difference between winning and losing a 1v1 but they just give you a regen buff for a few seconds and its at most like 10% of your actual health. At the same time tho, Ive definitely been chunked with 1 shot to half my health and needed the potion to even stand a chance. I definitely think the potions can be reduced if light armor is buffed and heavy armor is nerfed. Or again, just give most weapons a way to reduce healing.

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I had no problem with potions as a mage, they died in seconds. But try to hit them with arrows.

healing potions are only OP on heavy armor users with high mitigation, cause it makes them literally unkillable and they can kill you with ease.

I agree, i spoke about this in discord last week. TTK in this game is so retarded. Food, Positions and life staff are incredibly unbalanced for how how tanky some people can be, limited gap closing and coming to a stand still when using any ranged abilities. If someone runs off zig zagging potting and food, and you miss abilities gg. Even if you hit them they still survive most of the time.

Until they balance pvp to me this game is over, its currently fucking terrible.

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I never understood the hate for this, so they run off, use some money (potions/food) and live. What’s the problem here? Are they supposed to die every single time?

It doesn’t matter when it counts (war) because go ahead and run, its a static objective you haveto stand on.

Same here :confused: I stopped playing, because its just not enjoyable. Anyone can easily escape from losing fight, because they just do what you said. Zig zag run + 2000heal/sec impossible to finish off. They turn back with full health and repeat the fight… Yes I do the same. We fight until someone make a terrible mistake at low health, which is rare with experienced enemy.