It’s not my intention to spark controversy or a heated debate about whether or not the throwing hatchet will be “OVERPOWERED BUSTED AND BROKEN” or “UNDERPOWERED USELESS AND WORTHLESS”. I just needed to get that out of the way, so please keep things civil here.
To start, the changes to the throwing hatchet are insanely great. They make it feel somewhat usable and fluid, and there is no doubt in my mind that it will be far better than what it currently is on the current non-PTR build of the game. I have a feeling I will continue to main throwing hatchet for a very long time, on both builds of the game. I just like using it, truthfully. It’s fun.
I will just bluntly say it though, even after all the buffs and tweaks to the throwing tree, the main issue is it’s LAUGHABLE damage in PvP. I get that they buffed it, the overall damage will be higher… just not high enough to make it viable for a lot of people in PvP. The debuffs are extremely nice, the damage overall is not. I get that it seems intended not really as a main weapon, but a support weapon for melee players (atleast I hope that’s the intended game design). When I’m doing 1400-1500 damage at best to a light armored player while CRITTING with a 625 keen/vicious throwing hatchet, it starts to become less and less fun for me to use in PvP. Meanwhile you have bows, muskets, blunderbuss ect, all doing the exact same job…but better in almost every way.
I want to compare something for a second, as I see a lot of people making this point to explain how the throwing hatchet is supposed to be played. Let’s look at the blunderbuss, the other main ranged option for strength users. It does ridiculous damage, has lots of CC to lock players down, and can make you very tanky. I’m not saying this to attack the blunderbuss, it’s a fun weapon and I don’t think it’s overpowered at all in it’s current state. Comparatively to the throwing hatchet and a secondary ranged option, why would I EVER in PvP, choose the throwing hatchet over the blunderbuss? They both sort of share the same roles, as close range skirmishing weapons as far as I’m concerned, except one just seems outright better than the other.
As far as criticism goes, I just think it needs a damage buff. A big one, a lot bigger than what’s currently on PTR. I love using it, and always will, it’s satisfying hitting and playing around with it to me. It’s not satisfying when I’m tickling someone while I’m using over 400 strength and gear specifically designed to try and make the throwing hatchet viable.
I’m sorry if I attract a lot of hate, I just genuinely hope one day it will become usable again in PvP. Thank you for taking the time to read this, and thank you AGS for taking the time to atleast look at it in detail on PTR.

