<2021-11-25 17:00:57.223>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.public.ProductIdv” S3 key (old: “”), reset to new value: “applications/public/configuration-sets/ProductId/STEAM_APP_ID.1063730/44;1501734”
<2021-11-25 17:00:57.341>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.public.RegionId” S3 key (old: “applications/public/configuration-sets/RegionId/fra-prod/versionless”), reset to new value: “applications/public/configuration-sets/RegionId/fra-prod/versionless”
<2021-11-25 17:00:57.465>: [Info] (AZCore): [StackConfig] Retrieved layer’s “remoteCfg.public.RegionId” blocking remote config, with S3 key: “applications/public/configuration-sets/RegionId/fra-prod/versionless” successfully, size: 246
<2021-11-25 17:00:57.474>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.public.RegionIdv” S3 key (old: “applications/public/configuration-sets/RegionId/fra-prod/44;1501734”), reset to new value: “applications/public/configuration-sets/RegionId/fra-prod/44;1501734”
<2021-11-25 17:00:57.599>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.publicGameplay.ProductId” S3 key (old: “”), reset to new value: “applications/publicGameplay/configuration-sets/ProductId/STEAM_APP_ID.1063730/versionless”
<2021-11-25 17:00:57.720>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.publicGameplay.ProductIdv” S3 key (old: “”), reset to new value: “applications/publicGameplay/configuration-sets/ProductId/STEAM_APP_ID.1063730/44;1501734”
<2021-11-25 17:00:57.843>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.publicGameplay.RegionId” S3 key (old: “applications/publicGameplay/configuration-sets/RegionId/fra-prod/versionless”), reset to new value: “applications/publicGameplay/configuration-sets/RegionId/fra-prod/versionless”
<2021-11-25 17:00:57.963>: [Info] (AZCore): [StackConfig] Retrieved layer’s “remoteCfg.publicGameplay.RegionId” blocking remote config, with S3 key: “applications/publicGameplay/configuration-sets/RegionId/fra-prod/versionless” successfully, size: 266
<2021-11-25 17:00:57.972>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.publicGameplay.RegionIdv” S3 key (old: “applications/publicGameplay/configuration-sets/RegionId/fra-prod/44;1501734”), reset to new value: “applications/publicGameplay/configuration-sets/RegionId/fra-prod/44;1501734”
<2021-11-25 17:00:58.833>: [Info] (AZCore): [Game] LogEnvironmentString: Persona ID: amzn1.developerPersonaId.07b2b28a-3dad-fe1b-52f9-40dd01a053b0
<2021-11-25 17:00:59.182>: [Info]:
<2021-11-25 17:00:59.227>: [Info]: Total number of logical processors: 8
<2021-11-25 17:00:59.227>: [Info]: Number of available logical processors: 8
<2021-11-25 17:00:59.227>: [Info]: Total number of system cores: 4
<2021-11-25 17:00:59.227>: [Info]: Number of cores available to process: 4
<2021-11-25 17:00:59.227>: [Info]:
<2021-11-25 17:00:59.227>: [Info]: Processor 0:
<2021-11-25 17:00:59.227>: [Info]: CPU: Intel Intel(R) Core™ i7-4770 CPU @ 3.40GHz
<2021-11-25 17:00:59.227>: [Info]: Family: 6, Model: 12, Stepping: 3
<2021-11-25 17:00:59.227>: [Info]: FPU: On-Chip
<2021-11-25 17:00:59.227>: [Info]: 3DNow!: not present
<2021-11-25 17:00:59.227>: [Info]: MMX: not present
<2021-11-25 17:00:59.227>: [Info]: SSE: present
<2021-11-25 17:00:59.227>: [Info]: SSE2: present
<2021-11-25 17:00:59.227>: [Info]: SSE3: present
<2021-11-25 17:00:59.227>: [Info]: Serial number not present or disabled
<2021-11-25 17:00:59.227>: [Info]:
<2021-11-25 17:00:59.227>: [Info]: Processor 1:
<2021-11-25 17:00:59.227>: [Info]: CPU: Intel Intel(R) Core™ i7-4770 CPU @ 3.40GHz
<2021-11-25 17:00:59.227>: [Info]: Family: 6, Model: 12, Stepping: 3
<2021-11-25 17:00:59.227>: [Info]: FPU: On-Chip
<2021-11-25 17:00:59.227>: [Info]: 3DNow!: not present
<2021-11-25 17:00:59.227>: [Info]: MMX: not present
<2021-11-25 17:00:59.227>: [Info]: SSE: present
<2021-11-25 17:00:59.227>: [Info]: SSE2: present
<2021-11-25 17:00:59.227>: [Info]: SSE3: present
<2021-11-25 17:00:59.227>: [Info]: Serial number not present or disabled
<2021-11-25 17:00:59.227>: [Info]:
<2021-11-25 17:00:59.227>: [Info]: Processor 2:
<2021-11-25 17:00:59.227>: [Info]: CPU: Intel Intel(R) Core™ i7-4770 CPU @ 3.40GHz
<2021-11-25 17:00:59.227>: [Info]: Family: 6, Model: 12, Stepping: 3
<2021-11-25 17:00:59.227>: [Info]: FPU: On-Chip
<2021-11-25 17:00:59.227>: [Info]: 3DNow!: not present
<2021-11-25 17:00:59.227>: [Info]: MMX: not present
<2021-11-25 17:00:59.227>: [Info]: SSE: present
<2021-11-25 17:00:59.227>: [Info]: SSE2: present
<2021-11-25 17:00:59.227>: [Info]: SSE3: present
<2021-11-25 17:00:59.227>: [Info]: Serial number not present or disabled
<2021-11-25 17:00:59.227>: [Info]:
<2021-11-25 17:00:59.227>: [Info]: Processor 3:
<2021-11-25 17:00:59.227>: [Info]: CPU: Intel Intel(R) Core™ i7-4770 CPU @ 3.40GHz
<2021-11-25 17:00:59.227>: [Info]: Family: 6, Model: 12, Stepping: 3
<2021-11-25 17:00:59.227>: [Info]: FPU: On-Chip
<2021-11-25 17:00:59.227>: [Info]: 3DNow!: not present
<2021-11-25 17:00:59.227>: [Info]: MMX: not present
<2021-11-25 17:00:59.227>: [Info]: SSE: present
<2021-11-25 17:00:59.227>: [Info]: SSE2: present
<2021-11-25 17:00:59.227>: [Info]: SSE3: present
<2021-11-25 17:00:59.227>: [Info]: Serial number not present or disabled
<2021-11-25 17:00:59.227>: [Info]:
<2021-11-25 17:00:59.227>: [Info]: Change detected in analytics configuration. Re-instantiating network traffic reporter
<2021-11-25 17:06:38.575>: [Info] (AZCore): [Game] CGame::ActorContainerConnect
<2021-11-25 17:06:38.575>: [Info] (AZCore): [GameConnection] GameConnectionWrapper::Disconnect
<2021-11-25 17:06:38.576>: [Info] (AZCore): [GameConnection] GameConnectionWrapper::Connect: playerName = Huntyolo
<2021-11-25 17:06:38.576>: [Info] (AZCore): [GameConnection] Update state Disconnected to new state QueueGameLogin
<2021-11-25 17:06:38.592>: [Info] (AZCore): [GameConnection] Update state QueueGameLogin to new state WaitingForQueuedLogin
<2021-11-25 17:06:38.592>: [Info] (AZCore): [GameConnection] Queuing login for world () and character (b4ca422c-592a-4929-a5bb-165fc6f47947)
<2021-11-25 17:06:39.527>: [Info] (AZCore): [GameConnection] Received a login ticket: 3e9f12ec-9dff-4cb8-a54c-3dfbfb6f9a38_65778476-1b6f-4ec2-98c5-e024a3ba795d, location: , New Ticket
<2021-11-25 17:06:41.829>: [Info] (AZCore): [GameConnection] Received a login ticket: 3e9f12ec-9dff-4cb8-a54c-3dfbfb6f9a38_65778476-1b6f-4ec2-98c5-e024a3ba795d, location: , Refreshed Ticket
<2021-11-25 17:06:41.829>: [Info] (AZCore): [Game] LogEnvironmentString: World ID: 3e9f12ec-9dff-4cb8-a54c-3dfbfb6f9a38
<2021-11-25 17:06:41.829>: [Info] (AZCore): [Game] LogEnvironmentString: World Name: live-1-23-1
<2021-11-25 17:06:41.829>: [Info] (AZCore): [Game] LogEnvironmentString: Character ID: b4ca422c-592a-4929-a5bb-165fc6f47947
<2021-11-25 17:06:41.829>: [Info] (AZCore): [Game] LogEnvironmentString: REP Address: 52.28.36.4
<2021-11-25 17:06:41.835>: [Info] (AZCore): [GameConnection] Update state WaitingForQueuedLogin to new state QueryForRemoteConfigClass
<2021-11-25 17:06:41.846>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.public.CognitoId” S3 key (old: “applications/public/configuration-sets/CognitoId/us-east-1:0de93f7c-814e-4d48-a8fd-b6efc2f9ed93/versionless”), reset to new value: “applications/public/configuration-sets/CognitoId/us-east-1:0de93f7c-814e-4d48-a8fd-b6efc2f9ed93/versionless”
<2021-11-25 17:06:41.846>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-11-25 17:06:42.296>: [Info] (AZCore): [StackConfig] Retrieved layer’s “remoteCfg.public.CognitoId” async remote config, with S3 key: “applications/public/configuration-sets/CognitoId/us-east-1:0de93f7c-814e-4d48-a8fd-b6efc2f9ed93/versionless” successfully, size: 655
<2021-11-25 17:06:42.296>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-11-25 17:06:42.313>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.public.CognitoIdv” S3 key (old: “applications/public/configuration-sets/CognitoId/us-east-1:0de93f7c-814e-4d48-a8fd-b6efc2f9ed93/44;1501734”), reset to new value: “applications/public/configuration-sets/CognitoId/us-east-1:0de93f7c-814e-4d48-a8fd-b6efc2f9ed93/44;1501734”
<2021-11-25 17:06:42.313>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-11-25 17:06:42.447>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-11-25 17:06:42.463>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.public.WorldId” S3 key (old: “”), reset to new value: “applications/public/configuration-sets/WorldId/3e9f12ec-9dff-4cb8-a54c-3dfbfb6f9a38/versionless”
<2021-11-25 17:06:42.464>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-11-25 17:06:42.580>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-11-25 17:06:42.597>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.public.WorldIdv” S3 key (old: “”), reset to new value: “applications/public/configuration-sets/WorldId/3e9f12ec-9dff-4cb8-a54c-3dfbfb6f9a38/44;1501734”
<2021-11-25 17:06:42.597>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-11-25 17:06:42.713>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-11-25 17:06:42.730>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.publicGameplay.CognitoId” S3 key (old: “applications/publicGameplay/configuration-sets/CognitoId/us-east-1:0de93f7c-814e-4d48-a8fd-b6efc2f9ed93/versionless”), reset to new value: “applications/publicGameplay/configuration-sets/CognitoId/us-east-1:0de93f7c-814e-4d48-a8fd-b6efc2f9ed93/versionless”
<2021-11-25 17:06:42.730>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-11-25 17:06:42.850>: [Info] (AZCore): [StackConfig] Retrieved layer’s “remoteCfg.publicGameplay.CognitoId” async remote config, with S3 key: “applications/publicGameplay/configuration-sets/CognitoId/us-east-1:0de93f7c-814e-4d48-a8fd-b6efc2f9ed93/versionless” successfully, size: 1183
<2021-11-25 17:06:42.864>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-11-25 17:06:42.880>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.publicGameplay.CognitoIdv” S3 key (old: “applications/publicGameplay/configuration-sets/CognitoId/us-east-1:0de93f7c-814e-4d48-a8fd-b6efc2f9ed93/44;1501734”), reset to new value: “applications/publicGameplay/configuration-sets/CognitoId/us-east-1:0de93f7c-814e-4d48-a8fd-b6efc2f9ed93/44;1501734”
<2021-11-25 17:06:42.881>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-11-25 17:06:43.014>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-11-25 17:06:43.031>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.publicGameplay.WorldId” S3 key (old: “”), reset to new value: “applications/publicGameplay/configuration-sets/WorldId/3e9f12ec-9dff-4cb8-a54c-3dfbfb6f9a38/versionless”
<2021-11-25 17:06:43.031>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-11-25 17:06:43.164>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-11-25 17:06:43.181>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.publicGameplay.WorldIdv” S3 key (old: “”), reset to new value: “applications/publicGameplay/configuration-sets/WorldId/3e9f12ec-9dff-4cb8-a54c-3dfbfb6f9a38/44;1501734”
<2021-11-25 17:06:43.181>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-11-25 17:06:43.314>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-11-25 17:06:43.331>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state StartREPConnection
<2021-11-25 17:06:43.347>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: start REP connection RepAddress = 52.28.36.4, worldId = 3e9f12ec-9dff-4cb8-a54c-3dfbfb6f9a38
<2021-11-25 17:06:43.350>: [Info] (AZCore): [GameConnection] Update state StartREPConnection to new state WaitingForREPConnection
<2021-11-25 17:06:43.439>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: REP socket connection established, now waiting to register
<2021-11-25 17:06:43.480>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: received registration response from REP
<2021-11-25 17:06:43.480>: [Info] (AZCore): [Game] LogEnvironmentString: Server version: [RELEASE].Javelin.1.11.44.1501734
<2021-11-25 17:06:43.481>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: start actor game connection
<2021-11-25 17:06:43.481>: [Info] (AZCore): [GameConnection] Update state WaitingForREPConnection to new state WaitingForActorGameConnection
<2021-11-25 17:06:43.614>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: actor game connection succeeds
<2021-11-25 17:06:43.614>: [Info] (AZCore): [GameConnection] Initialize current retry count : 0
<2021-11-25 17:06:43.614>: [Info] (AZCore): [GameConnection] Update state WaitingForActorGameConnection to new state WaitingForSpawnPoint
<2021-11-25 17:06:43.631>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: spawn point found
<2021-11-25 17:06:43.631>: [Info] (AZCore): [GameConnection] Update state WaitingForSpawnPoint to new state WaitingForAOIClient
<2021-11-25 17:06:43.681>: [Info] (AZCore): [GameMessagePort] LevelInfoChanged m_clientContextInstanceId 0 changing to levelInfo.m_clientContextInstanceId 1
<2021-11-25 17:06:43.681>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: AOI client available
<2021-11-25 17:06:43.681>: [Info] (AZCore): [GameConnection] Update state WaitingForAOIClient to new state WaitingForPlayerSpawn
<2021-11-25 17:06:43.815>: [Info] (AZCore): [GameMessagePort] Calling clientContext->Initialize
<2021-11-25 17:06:43.815>: [Info] (AZCore): [ClientContext] Initialize()
<2021-11-25 17:06:43.815>: [Info] (AZCore): [ClientContext] Cleanup()
<2021-11-25 17:06:46.074>: [Info] (AZCore): [streamingGDEManager] Initialize()
<2021-11-25 17:06:46.075>: [Info] (AZCore): [AsyncMapUnload] Loading of map “NewWorld_VitaeEterna” deferred in order to async unload previous level “frontendv2”: starting async unload…
<2021-11-25 17:06:46.083>: [Info] (AZCore): [AsyncMapUnload] Lumberyard Connection State: “WaitingForPlayerSpawn”
<2021-11-25 17:06:46.083>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 1, AssetBus::context.m_queue.size(): 442, waitingRefs (from bus): 0
<2021-11-25 17:06:46.083>: [Info] (AZCore): [GameMessagePort] HandleUnexpectedMessage skipping ReceiveStateBundle for bundle message due to clientContext == nullptr
<2021-11-25 17:06:46.090>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 1, AssetBus::context.m_queue.size(): 0, waitingRefs (from bus): 0
<2021-11-25 17:06:46.220>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 39, AssetBus::context.m_queue.size(): 2, waitingRefs (from bus): 0
<2021-11-25 17:06:46.274>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 43, AssetBus::context.m_queue.size(): 1, waitingRefs (from bus): 0
<2021-11-25 17:06:46.307>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 41, AssetBus::context.m_queue.size(): 0, waitingRefs (from bus): 0
<2021-11-25 17:06:46.337>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 41, AssetBus::context.m_queue.size(): 24, waitingRefs (from bus): 0
<2021-11-25 17:06:46.386>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 40, AssetBus::context.m_queue.size(): 39, waitingRefs (from bus): 0
<2021-11-25 17:06:46.424>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 40, AssetBus::context.m_queue.size(): 9, waitingRefs (from bus): 0
<2021-11-25 17:06:46.445>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 40, AssetBus::context.m_queue.size(): 0, waitingRefs (from bus): 0
<2021-11-25 17:06:46.470>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 32, AssetBus::context.m_queue.size(): 24, waitingRefs (from bus): 0
<2021-11-25 17:06:46.584>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 32, AssetBus::context.m_queue.size(): 0, waitingRefs (from bus): 0
<2021-11-25 17:06:46.617>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 32, AssetBus::context.m_queue.size(): 20, waitingRefs (from bus): 0
<2021-11-25 17:06:46.887>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 11, AssetBus::context.m_queue.size(): 21, waitingRefs (from bus): 0
<2021-11-25 17:06:47.415>: [Info] (AZCore): [AsyncMapUnload] DONE waiting… numJobs 0, AssetBus::context.m_queue.size(): 0, waitingRefs (from bus): 0
<2021-11-25 17:06:47.415>: [Info] (AZCore): [AsyncMapUnload] …allowing map change
<2021-11-25 17:06:47.415>: [Info]: ============================ Loading level NewWorld_VitaeEterna ============================
<2021-11-25 17:06:50.361>: [Info]: CGame::InitCoatlicueTerrain
<2021-11-25 17:06:50.365>: [Info] (AZCore): [GameMessagePort] ProcessPendingReliableMsgQueue processing 31 messages from m_pendingUnexpectedMsgs
<2021-11-25 17:06:50.788>: [Info]: [Vivox] VoiceChatSystemComponent: invalid input device id {0.0.1.00000000}.{75c61873-9cde-46e1-8541-c6e571aabffc}
<2021-11-25 17:06:50.788>: [Info]: [Vivox] VoiceChatSystemComponent: invalid output device id {0.0.0.00000000}.{39fd6a31-478a-4ffe-832b-0813992b404c}
<2021-11-25 17:06:51.372>: [Info] (AZCore): [GDERenderManager] Init()
<2021-11-25 17:06:51.394>: [Info] (AZCore): [Game] LogEnvironmentString: Player Name: Huntyolo
<2021-11-25 17:06:51.394>: [Info] (AZCore): [Game] LogEnvironmentString: Player Actor: 04E6B09DE0571FB38047E4FF1E2B85E0
<2021-11-25 17:06:51.448>: [Info]: [ERROR] ClientSDK: Failed to unmarshal message: num_bytes=37, type=B17946984E434968A9EAC5E0A83E12A7
<2021-11-25 17:06:51.460>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: player spawn succeeds, in game
<2021-11-25 17:06:51.460>: [Info] (AZCore): [GameConnection] Update state WaitingForPlayerSpawn to new state InGame
<2021-11-25 17:06:51.460>: [Info] (AZCore): [Game] JavelinGame::OnConnectionSucceed
<2021-11-25 17:06:52.789>: [Info]: [Vivox] VoiceChatSystemComponent: connected to server
<2021-11-25 17:06:53.897>: [Info]: [Vivox] VoiceChatClientState: Attempting login as ‘.amazonUE-nw78.b4ca422c-592a-4929-a5bb-165fc6f47947.’…
<2021-11-25 17:06:54.454>: [Info]: [Vivox] VoiceChatSystemComponent: logged in to server
<2021-11-25 17:06:54.684>: [Info]: [Vivox] VoiceChatClientState: joining new channel ‘sip:confctl-d-amazonUE-nw78.0180123qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com’
<2021-11-25 17:06:54.775>: [Info]: [Vivox] VoiceChatClientState: Attempting to join 3d channel ‘sip:confctl-d-amazonUE-nw78.0180123qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com (018012)’…
<2021-11-25 17:06:55.314>: [Info]: [Vivox] VoiceChatSystemComponent: channel ‘sip:confctl-d-amazonUE-nw78.0180123qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com’ joined
<2021-11-25 17:06:55.348>: [Info]: [Vivox] VoiceChatClientState: joining new channel ‘sip:confctl-d-amazonUE-nw78.0190113qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com’
<2021-11-25 17:06:55.397>: [Info]: [Vivox] VoiceChatClientState: Attempting to join 3d channel ‘sip:confctl-d-amazonUE-nw78.0190113qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com (019011)’…
<2021-11-25 17:06:56.720>: [Info]: [Vivox] VoiceChatSystemComponent: channel ‘sip:confctl-d-amazonUE-nw78.0190113qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com’ joined
<2021-11-25 17:06:56.752>: [Info]: [Vivox] VoiceChatClientState: joining new channel ‘sip:confctl-d-amazonUE-nw78.0190123qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com’
<2021-11-25 17:06:56.871>: [Info]: [Vivox] VoiceChatClientState: Attempting to join 3d channel ‘sip:confctl-d-amazonUE-nw78.0190123qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com (019012)’…
<2021-11-25 17:06:58.156>: [Info]: [Vivox] VoiceChatSystemComponent: channel ‘sip:confctl-d-amazonUE-nw78.0190123qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com’ joined
<2021-11-25 17:06:58.165>: [Info]: [Vivox] VoiceChatClientState: joining new channel ‘sip:confctl-d-amazonUE-nw78.0180113qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com’
<2021-11-25 17:06:58.223>: [Info]: [Vivox] VoiceChatClientState: Attempting to join 3d channel ‘sip:confctl-d-amazonUE-nw78.0180113qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com (018011)’…
<2021-11-25 17:06:59.595>: [Info]: [Vivox] VoiceChatSystemComponent: channel ‘sip:confctl-d-amazonUE-nw78.0180113qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com’ joined
<2021-11-25 17:07:00.624>: [Info]: [ERROR] ClientSDK: Failed to unmarshal message: num_bytes=37, type=B17946984E434968A9EAC5E0A83E12A7
<2021-11-25 17:07:01.517>: [Info]: [Vivox] VoiceChatSystemComponent: removing transmission to 019011
<2021-11-25 17:07:01.517>: [Info]: [Vivox] VoiceChatSystemComponent: removing transmission to 019012
<2021-11-25 17:07:01.517>: [Info]: [Vivox] VoiceChatSystemComponent: removing transmission to 018011
<2021-11-25 17:07:01.517>: [Info]: [Vivox] VoiceChatClientState: transmitting to no channels
<2021-11-25 17:07:01.517>: [Info]: [Vivox] VoiceChatSystemComponent: transmitting only to sip:confctl-d-amazonUE-nw78.0180123qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com
<2021-11-25 17:07:01.517>: [Info]: [Vivox] VoiceChatClientState: transmitting to sip:confctl-d-amazonUE-nw78.0180123qp9ZfGH-2IcS1Xjus-5CSNJvXSV1OSOW8s2toH3OT4@anwxp0euc1.vivox.com
<2021-11-25 17:07:01.517>: [Info]: [Vivox] VoiceChatSystemComponent: setting specific channel transmission complete
<2021-11-25 17:07:01.517>: [Info]: [Vivox] VoiceChatSystemComponent: setting specific channel transmission complete
<2021-11-25 17:07:01.517>: [Info]: [Vivox] VoiceChatSystemComponent: setting specific channel transmission complete