Profession progression revamp - an IDEA

Hi,

I was just wondering if devs can came up with the new proffesion system LEVELING that is not as heavy on open world reagents, but on time - content - gathering - crafting mix.

Time: each activity on time based manner should give you an oportunity to level proffession of your choice; an hour gathering would give you as much reagents as 2 or 3 runs of expditions; or if you olny got time to gather hemp for 20 minutes you could get missing reagents to level proffesion from wxpedition, pvp activity etc.

Content: proffession leveling reagents could be obtainable from various activities, your choice is to funnel them to proffession of your choice. I know you can now get materia and special reagents from expeditions, but you still have to rely on heavy use of gathering reagents

Gathering: for end game 600 GS armor etc could be ok to get more heavy on gathering, but in the current state you need a job that is playing NW all day

Crafting should be like spider web, to connect different activities in game in a way to not feel forced for players and to appreciate time investment they have.

For me personally the main effort should shift to when you hit max level of proffession, as for now i only managed to hit 200 with stonecutting, jevelcrafting stuck at 146, its too time concuming and feels like it will take ages to reach the goal.

Proffesion and skills like fishing could have their own talent trees to level, to shift for more fun progression, rather then burning reagents or like factions they would have trainers or merchants to level ranks with and get access to leveling reagents.

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