PSA: 3v3 Arenas now have a limit on the amount of PvP XP / Salt you can earn per day

Thursday at 8… 7 central.

Arenas coming soon is the only thing keeping me from not logging in once a week. If this cap goes live that just might be a reality.

Right now, I only play 2 OPR a day for the Ruby Gypsum. Cannot say I would play beyond the Salt Cap. I think this gate is a mistake. If you are going to add one, it better be pretty high.

I listened to office hours on amazon games discord. Sounds like it will not be a full cap but diminishing returns. After X amount it will be about 1/3. This is roughly what they said during that discussion.

@Luxendra can you confirm I am accurate with what I heard please?

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Diminishing returns the best we can hope for vs the alternative.

Clearly nice to hear this was discussed, hopefully we can get team to come in and confirm for those that missed the discord hours.

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In this Q&A(quite at the end) they say that there is no limit.

That’s not quite true. What I heard:

  • Because matches averaged 4.5 minutes on the PTR, much less than they had intended, they felt the need to cap the rewards.
  • The arenas are launching WITH THE DAILY LIMIT (I can’t believe they would shoot themselves in the foot this way)
  • After the release they will patch in a change where you will get diminishing returns after 3 hours of playing it a day. The dev said 1/3 of the reward but it sounded like an example so I’m not sure if that’s set in stone. Also he wasn’t clear if it scales over time after 3 hours or is a flat drop.

Not true.
I was there for the whole thing.

They specifically said that there is a Daily limit, once you play for 3h you will hit that limit. After that you’ll get 1/3 of the original value.

but by limit i thought you will earn zero rewards but you can still go on with less rewards. so for me its not a absolute limit, its okay this way from a balancing perspective.

Yeah the time gate isn’t really the best idea in my opinion, even though I am sure that their intention wasn’t ill intended towards us. They probably assumed that a time gate would keep people playing longer to pursue specific rewards since you’d have to literally play the game every day to accumulate progress and salt.

While the method (assuming that was their method) is understandable, it limits us. If the developers are concerned by people progressing too fast for the pvp content they are releasing, they could at least decrease the exp you gain and salt after a specific amount of games played in the day, much like the “three faction missions of the day”. The time gate seems unfair to people that cannot play every day or those dedicating themselves to playing arena content, just claiming this as a potential solution over a time gate. Though I’d much prefer no time gate at all lol.

daily limits dont make people login everyday. it makes people simply not login. amazon is trying to boost the game’s average steamcharts count when its gonna have the opposite effect lol

In WoW, Arena Points are timegated, and that system works just fine.
The difference is that New World rewards are lottery.

They are not in the most recent season.

Time gating in wow is universally hated

Makes sense.
But imagine timegating non-BiS lottery gear.

Please remove the limit WTF. I’m just started to getting fun, but now I’m stuck with no rewards.

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This is the ONLY fully pvp game mode with no pve elements, so it’s insane that you can’t do it all day and earn PVP points normally.

If anything should give PVP rewards all day long with no cap, it should be arenas.

OPR is a pvp/pve mess
Open world pvp is fetch quests and standing around areas while flagged.

The ONLY place where you will definitely be fighting other players is arenas and this disincentivizes playing it as much as you can.

Only thing that should have been time gated was the stupid decision to make GC mission more reqarding then any actual pvp system. I think devs dont like pvp but its the only player base they have left. :::person_shrugging:

"PvP
We are increasing the arena Salt and XP rewards to be more generous, given the time most players will spend in the mode. We are adjusting the daily cap at 40 matches per day or approximately 3 hours of daily PvP Arena matches. After 40 matches in 24 hours, we will reward players 25% of the original PvP Salt and PvP XP rewards. This keeps it possible to play for as long as you want while more optimally rewarding for the first 3 hours daily.
"

new patch, still makes no sense…

Why is there cap, what is the reasoning? I like to play arena for more than 3 hrs per day… its more fun, its the content I like doing, ITS THE NEW CONTENT OF THE MONTH, viewers wanna watch this, not watch me run back and forth pve’ing. but the current hard cap ( and the new soft cap) makes it discouraging when I want to get rewards.

PVP missions running back and forth in GC = way more efficient, by like 10x more than ud get per hour than Arenas tbh, which is basically PVEEEEEEEE.

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i dont even arena anymore whats the point of it

without a leaderboard, some form of MMR and a long term goal to progress towards, I don’t see arenas being played much by the majority of players after this month.

the post above gives you the idea in a nutshell.

There’s no obvious point and nothing to lose. It’s small group pvp masturbation, and we already had that in the form of duels and group duels. It gives you a little salt and pvp xp, but you can get those elsewhere.

It needs a reward that isn’t just more of the same things we get for doing other stuff, or it will be a flash in the pan feature that people try once, then go off and do the more efficient thing that pays you the same returns.

It has the potential to be a fun game mode that people utilize but it needs something more to make that a reality. Even a shiny PVP badge you only get for X amount of wins in the arena might help, or transmogs/skins that you unlock that give you nothing other than the ability to show off your arena prowess.

Little things like that which you can only get from this mode would go a ways toward giving people the feeling that it has an endgame to aspire to.

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