Every single endgame and gear generation gameplay path has some form of timegating tied to it, other than OPR which is a ballache, and gives piddly rewards.
I don’t know why anyone expected them to change the thing they’ve done every time.
Gear score/Expertise? giant timegate to pvp
Expeditions? Orbs. Timegated to buy and craft.
Salt? timegated
Crafting? timegated materials
gypsum casts? timegates again.
They’re deathly afraid we’ll actually play the game a bunch and burn through the “content” too fast.
When that endgame content consists of RNG chest and gear drops, with insanely low chances of getting anything worth more than repair parts, you have a real problem.
There’s even less incentive for me to ever touch the arena mode now. I have enough daily chores to do.
I’m really amazed that we are taking that chance at destroying the war meta with balance changes obviously based on a minigame, and then not even letting people play the stupid minigame as much as they want.
Right now, I only play 2 OPR a day for the Ruby Gypsum. Cannot say I would play beyond the Salt Cap. I think this gate is a mistake. If you are going to add one, it better be pretty high.
I listened to office hours on amazon games discord. Sounds like it will not be a full cap but diminishing returns. After X amount it will be about 1/3. This is roughly what they said during that discussion.
@Luxendra can you confirm I am accurate with what I heard please?
Because matches averaged 4.5 minutes on the PTR, much less than they had intended, they felt the need to cap the rewards.
The arenas are launching WITH THE DAILY LIMIT (I can’t believe they would shoot themselves in the foot this way)
After the release they will patch in a change where you will get diminishing returns after 3 hours of playing it a day. The dev said 1/3 of the reward but it sounded like an example so I’m not sure if that’s set in stone. Also he wasn’t clear if it scales over time after 3 hours or is a flat drop.
but by limit i thought you will earn zero rewards but you can still go on with less rewards. so for me its not a absolute limit, its okay this way from a balancing perspective.
Yeah the time gate isn’t really the best idea in my opinion, even though I am sure that their intention wasn’t ill intended towards us. They probably assumed that a time gate would keep people playing longer to pursue specific rewards since you’d have to literally play the game every day to accumulate progress and salt.
While the method (assuming that was their method) is understandable, it limits us. If the developers are concerned by people progressing too fast for the pvp content they are releasing, they could at least decrease the exp you gain and salt after a specific amount of games played in the day, much like the “three faction missions of the day”. The time gate seems unfair to people that cannot play every day or those dedicating themselves to playing arena content, just claiming this as a potential solution over a time gate. Though I’d much prefer no time gate at all lol.
daily limits dont make people login everyday. it makes people simply not login. amazon is trying to boost the game’s average steamcharts count when its gonna have the opposite effect lol
Only thing that should have been time gated was the stupid decision to make GC mission more reqarding then any actual pvp system. I think devs dont like pvp but its the only player base they have left. ::