PTR 1.2 PvP Crit Scaling

“Critical damage bonuses from masteries or perks are now applied additively instead of multiplicatively. On average, this will reduce the extra damage they provide by a small percentage.”

@Luxendra Can you please talk to the dev team and clarify that this solution will not fix the issue with Resilience.

This seems like a “solution” to have more headroom for crit multiplier. I made a post about it here but they need to change it so that Resilience multiplies with crit itself.

Meaning Solution for:

Live: (1 + (Base Crit * (1 - Crit Reduction)) + Empower - Weaken)
PTR: (1 + ((Base Crit + Crit Mods) * (1 - Crit Reduction)) + Empower - Weaken)

Can we get a clarification that Empower/Weaken is staying where it’s at in the formula or if thats changing too?

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