I am posting this here because I want this to gain more visibility because it could potentially be a big issue with casting if the PTR build merges with live.
There are two classes of ability casting bugs right now in the PTR. I tested it with Fire Staff, Void Gauntlet, and Ice Gauntlet. Haven’t tested others because I don’t use them.
- The first issue is where there is a 1 second delay of you CASTING the ability, to it actually casting.
- The second issue is where you cast the ability, the game acknowledges your cast by flashing the ability icon, but it doesn’t cast at all.
First issue - casting delay while sprinting
There is a very weird lagging of ability cast if you cast an ability while running. It happens maybe 10% of the time. To reproduce this, try running, and cast an Ice Gauntlet, Fire Staff, or Void Gauntlet ability. 10-20% of the time, the ability takes .5-1 second slower to cast. It’s really disorienting because you never know if your ability is going to cast instantly, or delayed. This is not an issue on live.
To reproduce:
- Equip Void Gauntlet or Ice Gauntlet
- Run (or auto-run, doesn’t matter), and try to cast Petrifying Scream, for example
- 10-20% of the time, from you clicking the ability cast, to the ability actually casting, there’s a small but perceptible .5 second delay before the ability actually casts
- Run this experiment 10 times with Scream and you will get it at least 1-2 times.
Some clips
In this clip, I was running, pressed Petrifying Scream, and you can see a noticeable delay of the game accepting my input, and the ability casting. You can even hear when I click it, to when it actually casts.
Another reproduction:
This delay thing seems to affect primarily the Void Gauntlet; I am able to reproduce this mostly with the VG.
Second issue - ability not casting at all while sprinting
Below are clips for the no-casting - where the game registers your input (and flashes the ability), but it doesn’t cast at all.
Here is a reproduction of the no-cast with Pillar of Fire (the last ability):
Here’s a reproduction of the no-cast with Flamethrower:
Impact
These seem like pretty severe issues where the game registers your ability cast input, but it either delays, or doesn’t cast at all. And it’s not consistent; it sometimes happens, sometimes doesn’t.
Thank you for listening, tagging @Luxendra @Shadow_Fox @NW_Mugsy
Thank you!