False fireball was never causing crit it seems (or so they say) all the stuff on PTR is happening…its not changing now.
Fireball
Added additional clarity that the Fireball ability is not able to crit. Previously it would show the Crit damage color, but not actually deal increased damage. It will no longer show orange damage numbers, and an additional tooltip was added. PTR and November Balance Changes
Added additional clarity that the Fireball ability is not able to crit. Previously it would show the Crit damage color, but not actually deal increased damage. It will no longer show orange damage numbers, and an additional tooltip was added.
LOL the decision makers are clowns, they have no idea whatsoever. Played MMO’s for over 20 years and this is the worst one I’ve ever seen apart from Bless Online.
Its so frustrating because this actually had potential, they killed their own game with the poorest decisions ever, sack them all for any chance of saving this freak show.
Not only that, PVP BIS is basically resillient set still and this relevancy of fireball for people who doesn’t have resilient.
Imagine playing a glass cannon class (yes fire staff is a glass cannon because it only excels at DPS, no CC, whatsoever) and doing less damage than bruiser class.
Like imagine playing ADC in League and doing less damage than the tank. In fact, rapier and spear are supposed to be “assassin” type of class in this game, yet they are also doing less damage than GA lol. GA got dmg, self heal, cc, gap closer, aimbot light/heavy attack.
Sounds like they are covering their butts with a code problem and would rather nerf it than fix it. They must double up as designers and PR department. /s
Or as I profess don t rely on the weekly meta and focus on builds you enjoy that are not Meta.
Personally Find I have no problem with PvP, I die, they die, and we both get respawned to do it all over again. There is a reason you can level every weapon, mastery all gives one some excellent game knowledge imho. There is much more than PvP in the game because it’s not a strictly PvP game it’s a blend.
Death is meaningless if you get to come back infinity times. You are a god stop acting like a mouse.
The premise of your argument is not correct. It is true that fireball never received base crit damage – only the 20% crit damage from the Prophet of the Fire God perk. This is known. The devs just never distinguished between perk crit damage and base crit damage when they announced the “nerf,” which isn’t even a nerf, because they are idiots.
This idea that every weapon/build must be “balanced” against one another is, IMO, the biggest failure of PvP gaming (and/or PvP gamers). The answer is “no.” No, weapons and builds shouldn’t be “balanced” against one another. That’s actually impossible unless they effectively do the same things, albeit with different animations.
Healers can’t DPS the way a glass cannon can, and that is good.
Glass cannons can’t soak up damage like tanks can, and that is good.
etc. etc.
This is an MMO. Nothing should be balanced single player-vs-single player. Groups are what should provide balance.