PTR changes are great overall

Well, yeah. From my experience, it is quite easy to avoid. The shower does not proc 100% - dunno, maybe they fixed this already. in PVE only lazy mob stays at the storm area and does not break through shower, ignoring root. In PVP only a dumb one runs into shower or stays in the storm.

Maybe I am the problem here, can’t play it right. Quite possible. But I always manage to get out from IG CC, but rarely get away from rift and hammer stuns, which will happen more often with shower increased CD.

The reload time is a very much needed buff to the musket otherwise it is tedious and completely useless at close range, what I think that would be nice though is having this movement speed greatly decreased while aiming and reloading, and make so that you can’t skip the reload animation by dodging. Add that to a overall nerf to the damage would improve the playability of the weapon while maintaining it fair.

One thing also that could be done is lower the accuracy of the weapon by a tiny bit making more frequent missed shots at maximum range.

Right now the musket is a terrible weapon, I’m using it as a theme for my character (which uses rapier and musket) but it annoys the heck out of me.

I see the musket as a persistent damage weapon not a combo weapon where you need to have all the skills to make some meaningful impact, that is pretty much repeating most of the weapons that we have.

I really don’t want to be either bound to abilities to be useful with the musket or have to switch to another weapon after three shots because reload time is too long for me to kite my opponent.

I highly doubt that New world will become any close to resembling an FPS with the actual changes, speed of movement is too high and it is really hard to aim on moving targets (not those running on a straight line, I mean those that are actually trying to avoid being shot) and thrust damage is the most easily countered of the game.

So when testing the armor healing buffs from the medium set being 15% more healing and the light set being 30% more healing… unfortunately the armor rating you get from light is not enough for PVP and most healers are going to be in heavy still or maybe some in medium. I have tested this and right now on live servers, I agree when I say healers in heavy gear is to strong…But that being said light armor is to much of a risk to use in a PVP area like war or outpost rush. AGS said they want the best healers in light gear and I agree with that as well, but the 30% more heals in light doesn’t make up for the damage increase that you get from wearing light gear. IE if I get hit in heavy gear with a basic attack no gems just grey gear no extra stats it hits for 600. If I wear light gear same set up it hits for 1200. So you want us to wear gear were we will take double damage. Then you nerf the healing down and then buff light gear healing parentage to just put us back to pre-nerf I’m sorry but that isn’t enough to make healers to want to go light bth light armor needs a little armor rating buff and the healing out put need to be around 50% more to even make it work in a PVP setting with the nerfs to healing and buffs to the DPS classes. Now if you revert the all nerfs at the moment in PTR, and then nerf lights embrace down 30%. Take the cast time down by half on Divine Embrace, and then buff Splash of Light by at least 40%. Then only have light armor give 30% more healing and buff armor rating by 10%. You will see almost all healers go to the light set. If you don’t do these things or like things all your healers will stay heavy since this is a PVP game first and for most. Second you wont have healers in light like you said you want the best healers in light gear which at the moment isn’t happening because the high risk that light armor has isn’t wroth the reward that you should get. That is why healers are running in heavy and tanking five people and not dying to them which I agree with everyone in saying its not fun nor balanced. Thanks for you time…PS I am a healer main and have over 1500 hours in the game from beta to now… Please any DEV that reads this comment so the community knows your reading our comments and not just getting passed up. thanks again.

You’re crazy if u think light should deal 50% more dmg and heal holy Jesus.

It’s completely fair that u get hit for 1k instead of 600 but have 30% higher dmg higher heal and better dodge with dodge roll cancel

you need to read everything i didnt say 50% more damage only healing and that is if they are going to nerf the healing out put… 50% would only be a 20% increase if you heal at all you would see that also… there are Damage classes getting Damage buffs that you arent thinking of. so again please read that whole comment correctly and think about all weapons and not just what you think you know take all facts into account… also calling people crazy is uncalled for and also its not 1k to 600 its 1200 to 600 so again please read and understand everything on a comment and get your numbers right before commenting I’m find with people coming up with a better idea to keep all things balanced. also a dodge roll doesn’t mean anything to roots ,stuns, or moment impairing abilities on the healer you will die in a second in heavy the healer can just stand there is heal and not worry that is why if they want healing to be in light they have to make it wroth it.

I wouldn’t necessarily say that, to be honest, it’s actually the weakening that I, as the main fire staff user, can really understand.

Since you have the opportunity to increase the damage of the fireball by 150% via your equipment (you have to have the talent for it on head / chest / gloves / pants / boots) so the fireball would simply cause 340% weapon damage, as there is still a critical hit on top of it is just too strong, especially for PvP.

But I can’t really understand all passive weakenings when I look at the other abilities.

Cremation, I have to go into hand-to-hand combat, as well as flamethrowers and the flame trail too. That I lose so much dmg here as a glass can just doesn’t feel fair.

Meteor shower, a skill that makes me unable to move and that is very vulnerable and the damage of which in my eyes isn’t really there anyway. As mentioned in my first post here, there really is only one ability that has been buffed, the Pillar of Flame, but weakening 6 passive abilities due to one ability is just too much.

So much for the PvP aspect, I already mentioned the PvE factor in my first post, as a glass canon with 436 int and light armor and a total gear score of 560 as well as the 580 fire stick from the quest series that brings extra damage against the corrupt + an arcane socket which brings more damage against the corrupted and a large potion that brings more damage against the corrupted, in a PvE invasion I still lag behind a good archer by an average of 600 thousand points of damage, if the passive changes are adopted in this way, I can assume that the range here will be up to 1 million, in my opinion that is simply not fair for a magician who is supposed to be a damage machine.

My last words on that.

Peace

Esra

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I dont play in the PTR but what i can tell u about the nerfs they are not well thought through at all just fucking up the game experience in every way across pve/pvp. mayor focus should be getting all the weapon perks to work properly including weapon glichted animation skips and so on. disable food and potion in all instanced pvp except the war ration/ war potions that u have to but for war coins/ poutpostrush ressources. alone that will change the pvp significantly.

Then u apply nerfs, that are coded to “pvp flagged” specificly if u decide engage in it. u get a debuff that reflect the nerfs as long u are flagged. in that case it would affect pve aswell under these circumstances, but u will get rewarded with more bonus exp/gold or maybe loot luck if u want to play on " hard mode" in pve.

the third thing what i definitly cant understand at all is how and why they buff musket and still not nerf hammers. u get aoe “sleep” with weaken and rend and okayish dmg on 20 sec cd paired with 2 more cc abilitys that also deal goods amount of dmg including a lifeleech + 20% fortify hello? now they get access to even more dmg that includes more rend and stuff. For musket u can stay away over 100 m doing tons of dmg while being unseen cause of the distance. there is much more to say but i stop here.

The lifestaff nerfs looking ok they are definitly need. if the number are right i cant tell cause it pretty hard to get a good healer going since the most items u get are for melee specificly like infinity crystal form quest. u dont have many choices to get good jewelery from bosses either cause of the stats they have. there are some but not many and crafting is still a gamble and pain in the ass. paired with watermarking jewelery.

im not even 50/50 for this upcomming patch. there are problems that are much bigger than not thought trough pvp nerfs. server stability laggs everywhere ,quest bugs, myrk mobs are permantly gone, portals bugged ,500 gs score items in endgame dungeons from chest with a watermark around 580. none rewarding content. endless grind for gear gambling jewelery. u nearly always screwed as a solo player or players in a small guild also being in the weakest server faction. aweful chat system, dungeon design, no LFG tool except chat, no raid groups that can hold at least 10 players for big portals for example. tuning orbs and day / weekly limits for crafts, unstable eco, awefull loot destribution system for specific items including jewelery, aswell as watermarking in general as explaination to new players etc.

the list is long and thats what u come up with sry feels like a bad joke

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I do understand the nerfs for fire staff and ice gauntlet, but why are the Warhammer and great axe not nerfed as well? Both weapons are already dominating PVP by far, even in comparison to fire staff and ice gauntlet, due to their superior cc, dmg and mobility.

What’s the point with those changes? Shall we all play Warhammer and Great Axe like already 50% of players do?

So you’re saying that changing the mechanic core of the skill to adjust overall damage with equipment perk - which is to be found on a decent gear with decent stats, thanks to watermark and insane RNG - is justified? Isn’t it better to adjust THE PERK?

The new ig has less cc potential than great axe lol

5s cd to root while someone had to stand in something they can unironically jump over

IG and Int is dead

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Fire Staff IG and LS nerfs are good? How? Why didn’t GA get Nerf. The game will die if they keep the buff to GA. It’s already a GA meta these changes do nothing but ensure it.

Anyone who thinks life staff needed nerfing before ga is a ga user.

I get FS was a bit strong but some of the changes they made completely ruin the idea behind the tree. Pyromancer was the burning tree while fire mage was crits but they took crits off one of the abilities and moved our main crit passive.

It’d be like if you stopped rapier crits and moved the passive over to the bleed tree. It makes no sense

I can’t seem to make a new post, so:

Expeditions do not work. They just fail to load.

ALL waypoints should be unlocked so we can test area without having to walk everywhere.

Void Gaunt:

The INT/FOC seems wonky. INT for damage, FOC for heals, ok. The ratios are a little off and suffer from diminishing returns. If I want to go full on INT damage build, the damage isn’t very good.

It is like the void gaunt doesn’t know what it wants to be.

empowering fireball doesn’t stack, lol, unless someone tested it in PTR and it does, then it doesn’t.

yeah and to me it’s balanced, it’s longrange HITSCAN. almost doing as much damage as a firestaff it doesn;t need a rate of fire buff.

It’s not meant to be a DPS weapon. 200 int 150 focus does great damage and solid healing

Yeah you’re right, GA/WH should get nerfed if they nerf IG/FS like they did. Once that’s changed I think the state of balance will be nice

That’s a complete exaggeration. You could jump out of ice shower before the nerf so it really didn’t change much. At most you were freezing them once before they jump spam out. IG is still useable, same with FS. It’s not dead you’re trolling

damn, wish they will not ship out that great axe root buff, ty for spending time at ptr and giving proper feedback, some feedback I am reading on PTR are tantrums and rants

What nerf? Seemed to function the same to me in PTR as in Live.

It is vastly different now, int is completely boned. They already got hard countered by musket/ bow due to range, and they neutered their ability to kite while dropping damage across the board in a staggering amount.

Speccing into int is trolling